[7433] Fixed death runes counting.

Patch provided by Rastikzzz. Thx.

Signed-off-by: Triply <triply@getmangos.com>
This commit is contained in:
Triply 2009-03-09 22:56:49 +01:00
parent aebcf212dc
commit 6dcb0099d9
2 changed files with 3 additions and 3 deletions

View file

@ -3354,7 +3354,7 @@ uint8 Spell::CheckRuneCost(uint32 runeCostID)
runeCost[i] = src->RuneCost[i];
}
runeCost[RUNE_DEATH] = 0; // calculated later
runeCost[RUNE_DEATH] = MAX_RUNES; // calculated later
for(uint32 i = 0; i < MAX_RUNES; ++i)
{
@ -3373,7 +3373,7 @@ uint8 Spell::CheckRuneCost(uint32 runeCostID)
}
}
if(runeCost[RUNE_DEATH] > 0)
if(runeCost[RUNE_DEATH] > MAX_RUNES)
return SPELL_FAILED_NO_POWER; // not sure if result code is correct
return 0;