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[9836] Make log output code more consistent for diff build modes.
* Make possible have debug output if build in release mode. * But preserver current optimization in avoid debug output args calculation if debug ouput disabled if done using DEBUG_LOG * Implement in same way BASIC_LOG, DETAIL_LOG. Recommended use its instead explicit access to sLog * Use variadic macros for DEBUG_LOG and other new defines. All supported VS/GCC have its support as C++ extension. * Add DEBUG_FILTER_LOG and semilar defines for filered log output and use its. * Also move recent added debug output for transport events under LOG_FILTER_TRANSPORT_MOVES
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6726a08b48
commit
6dec6c8a9f
12 changed files with 168 additions and 179 deletions
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@ -17132,7 +17132,7 @@ void Player::_SaveStats()
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void Player::outDebugValues() const
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{
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if(!sLog.IsOutDebug()) // optimize disabled debug output
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if(!sLog.HasLogLevelOrHigher(LOG_LVL_DEBUG)) // optimize disabled debug output
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return;
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sLog.outDebug("HP is: \t\t\t%u\t\tMP is: \t\t\t%u",GetMaxHealth(), GetMaxPower(POWER_MANA));
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@ -17963,10 +17963,7 @@ void Player::HandleStealthedUnitsDetection()
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(*i)->SendCreateUpdateToPlayer(this);
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m_clientGUIDs.insert(i_guid);
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#ifdef MANGOS_DEBUG
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if((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0)
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sLog.outDebug("%s is detected in stealth by player %u. Distance = %f",i_guid.GetString().c_str(),GetGUIDLow(),GetDistance(*i));
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#endif
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DEBUG_FILTER_LOG(LOG_FILTER_VISIBILITY_CHANGES, "%s is detected in stealth by player %u. Distance = %f",i_guid.GetString().c_str(),GetGUIDLow(),GetDistance(*i));
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// target aura duration for caster show only if target exist at caster client
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// send data at target visibility change (adding to client)
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@ -19145,10 +19142,7 @@ void Player::UpdateVisibilityOf(WorldObject const* viewPoint, WorldObject* targe
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target->DestroyForPlayer(this);
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m_clientGUIDs.erase(t_guid);
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#ifdef MANGOS_DEBUG
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if((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0)
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sLog.outDebug("%s out of range for player %u. Distance = %f",t_guid.GetString().c_str(),GetGUIDLow(),GetDistance(target));
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#endif
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DEBUG_FILTER_LOG(LOG_FILTER_VISIBILITY_CHANGES, "%s out of range for player %u. Distance = %f",t_guid.GetString().c_str(),GetGUIDLow(),GetDistance(target));
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}
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}
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else
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@ -19159,10 +19153,7 @@ void Player::UpdateVisibilityOf(WorldObject const* viewPoint, WorldObject* targe
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if(target->GetTypeId()!=TYPEID_GAMEOBJECT||!((GameObject*)target)->IsTransport())
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m_clientGUIDs.insert(target->GetObjectGuid());
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#ifdef MANGOS_DEBUG
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if((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0)
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sLog.outDebug("Object %u (Type: %u) is visible now for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),GetGUIDLow(),GetDistance(target));
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#endif
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DEBUG_FILTER_LOG(LOG_FILTER_VISIBILITY_CHANGES, "Object %u (Type: %u) is visible now for player %u. Distance = %f",target->GetGUIDLow(),target->GetTypeId(),GetGUIDLow(),GetDistance(target));
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// target aura duration for caster show only if target exist at caster client
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// send data at target visibility change (adding to client)
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@ -19202,10 +19193,7 @@ void Player::UpdateVisibilityOf(WorldObject const* viewPoint, T* target, UpdateD
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target->BuildOutOfRangeUpdateBlock(&data);
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m_clientGUIDs.erase(t_guid);
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#ifdef MANGOS_DEBUG
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if((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0)
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sLog.outDebug("%s is out of range for %s. Distance = %f",t_guid.GetString().c_str(),GetObjectGuid().GetString().c_str(),GetDistance(target));
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#endif
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DEBUG_FILTER_LOG(LOG_FILTER_VISIBILITY_CHANGES, "%s is out of range for %s. Distance = %f", t_guid.GetString().c_str(), GetObjectGuid().GetString().c_str(), GetDistance(target));
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}
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}
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else
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@ -19216,10 +19204,7 @@ void Player::UpdateVisibilityOf(WorldObject const* viewPoint, T* target, UpdateD
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target->BuildCreateUpdateBlockForPlayer(&data, this);
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UpdateVisibilityOf_helper(m_clientGUIDs,target);
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#ifdef MANGOS_DEBUG
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if((sLog.getLogFilter() & LOG_FILTER_VISIBILITY_CHANGES)==0)
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sLog.outDebug("%s is visible now for %s. Distance = %f",target->GetObjectGuid().GetString().c_str(),GetObjectGuid().GetString().c_str(),GetDistance(target));
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#endif
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DEBUG_FILTER_LOG(LOG_FILTER_VISIBILITY_CHANGES, "%s is visible now for %s. Distance = %f", target->GetObjectGuid().GetString().c_str(), GetObjectGuid().GetString().c_str(), GetDistance(target));
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}
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}
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}
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