[9836] Make log output code more consistent for diff build modes.

* Make possible have debug output if build in release mode.
* But preserver current optimization in avoid debug output args
  calculation if debug ouput disabled if done using DEBUG_LOG
* Implement in same way BASIC_LOG, DETAIL_LOG. Recommended use
  its instead explicit access to sLog
* Use variadic macros for DEBUG_LOG and other new defines.
  All supported VS/GCC have its support as C++ extension.
* Add DEBUG_FILTER_LOG and semilar defines for filered log output and use its.
* Also move recent added debug output for transport events under LOG_FILTER_TRANSPORT_MOVES
This commit is contained in:
VladimirMangos 2010-05-04 20:59:50 +04:00
parent 6726a08b48
commit 6dec6c8a9f
12 changed files with 168 additions and 179 deletions

View file

@ -566,7 +566,7 @@ void Transport::DoEventIfAny(WayPointMap::value_type const& node, bool departure
{
if (uint32 eventid = departure ? node.second.departureEventID : node.second.arrivalEventID)
{
DEBUG_LOG("Taxi %s event %u of node %u of %s (%s) path", departure ? "departure" : "arrival", eventid, node.first, GetName(), GetObjectGuid().GetString().c_str());
DEBUG_FILTER_LOG(LOG_FILTER_TRANSPORT_MOVES, "Taxi %s event %u of node %u of %s (%s) path", departure ? "departure" : "arrival", eventid, node.first, GetName(), GetObjectGuid().GetString().c_str());
GetMap()->ScriptsStart(sEventScripts, eventid, this, this);
}
}