mirror of
https://github.com/mangosfour/server.git
synced 2025-12-19 22:37:05 +00:00
[9836] Make log output code more consistent for diff build modes.
* Make possible have debug output if build in release mode. * But preserver current optimization in avoid debug output args calculation if debug ouput disabled if done using DEBUG_LOG * Implement in same way BASIC_LOG, DETAIL_LOG. Recommended use its instead explicit access to sLog * Use variadic macros for DEBUG_LOG and other new defines. All supported VS/GCC have its support as C++ extension. * Add DEBUG_FILTER_LOG and semilar defines for filered log output and use its. * Also move recent added debug output for transport events under LOG_FILTER_TRANSPORT_MOVES
This commit is contained in:
parent
6726a08b48
commit
6dec6c8a9f
12 changed files with 168 additions and 179 deletions
|
|
@ -718,7 +718,7 @@ int WorldSocket::ProcessIncoming (WorldPacket* new_pct)
|
|||
{
|
||||
sLog.outError("WorldSocket::ProcessIncoming ByteBufferException occured while parsing an instant handled packet (opcode: %u) from client %s, accountid=%i.",
|
||||
opcode, GetRemoteAddress().c_str(), m_Session?m_Session->GetAccountId():-1);
|
||||
if(sLog.IsOutDebug())
|
||||
if (sLog.HasLogLevelOrHigher(LOG_LVL_DEBUG))
|
||||
{
|
||||
sLog.outDebug("Dumping error-causing packet:");
|
||||
new_pct->hexlike();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue