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[9836] Make log output code more consistent for diff build modes.
* Make possible have debug output if build in release mode. * But preserver current optimization in avoid debug output args calculation if debug ouput disabled if done using DEBUG_LOG * Implement in same way BASIC_LOG, DETAIL_LOG. Recommended use its instead explicit access to sLog * Use variadic macros for DEBUG_LOG and other new defines. All supported VS/GCC have its support as C++ extension. * Add DEBUG_FILTER_LOG and semilar defines for filered log output and use its. * Also move recent added debug output for transport events under LOG_FILTER_TRANSPORT_MOVES
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12 changed files with 168 additions and 179 deletions
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@ -278,7 +278,7 @@ WorldSocketMgr::StartNetwork (ACE_UINT16 port, std::string& address)
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m_addr = address;
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m_port = port;
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if (!sLog.IsOutDebug ())
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if (!sLog.HasLogLevelOrHigher(LOG_LVL_DEBUG))
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ACE_Log_Msg::instance ()->priority_mask (LM_ERROR, ACE_Log_Msg::PROCESS);
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if (StartReactiveIO (port, address.c_str()) == -1)
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