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[11463] Cleanup codestyle in PetHandler.cpp
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
This commit is contained in:
parent
31c34a940d
commit
6e1988bfc7
2 changed files with 111 additions and 109 deletions
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@ -28,7 +28,7 @@
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#include "Util.h"
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#include "Util.h"
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#include "Pet.h"
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#include "Pet.h"
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void WorldSession::HandlePetAction( WorldPacket & recv_data )
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void WorldSession::HandlePetAction(WorldPacket& recv_data)
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{
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{
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ObjectGuid petGuid;
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ObjectGuid petGuid;
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uint32 data;
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uint32 data;
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@ -38,7 +38,7 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
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recv_data >> targetGuid;
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recv_data >> targetGuid;
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uint32 spellid = UNIT_ACTION_BUTTON_ACTION(data);
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uint32 spellid = UNIT_ACTION_BUTTON_ACTION(data);
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uint8 flag = UNIT_ACTION_BUTTON_TYPE(data); //delete = 0x07 CastSpell = C1
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uint8 flag = UNIT_ACTION_BUTTON_TYPE(data); // delete = 0x07 CastSpell = C1
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DETAIL_LOG("HandlePetAction: %s flag is %u, spellid is %u, target %s.", petGuid.GetString().c_str(), uint32(flag), spellid, targetGuid.GetString().c_str());
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DETAIL_LOG("HandlePetAction: %s flag is %u, spellid is %u, target %s.", petGuid.GetString().c_str(), uint32(flag), spellid, targetGuid.GetString().c_str());
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@ -68,48 +68,48 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
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else if (((Creature*)pet)->IsPet())
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else if (((Creature*)pet)->IsPet())
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{
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{
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// pet can have action bar disabled
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// pet can have action bar disabled
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if(((Pet*)pet)->GetModeFlags() & PET_MODE_DISABLE_ACTIONS)
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if (((Pet*)pet)->GetModeFlags() & PET_MODE_DISABLE_ACTIONS)
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return;
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return;
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}
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}
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CharmInfo *charmInfo = pet->GetCharmInfo();
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CharmInfo* charmInfo = pet->GetCharmInfo();
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if(!charmInfo)
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if (!charmInfo)
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{
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{
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sLog.outError("WorldSession::HandlePetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
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sLog.outError("WorldSession::HandlePetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
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return;
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return;
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}
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}
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switch(flag)
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switch (flag)
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{
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{
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case ACT_COMMAND: //0x07
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case ACT_COMMAND: // 0x07
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switch(spellid)
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switch (spellid)
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{
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{
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case COMMAND_STAY: //flat=1792 //STAY
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case COMMAND_STAY: // flat=1792 //STAY
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pet->StopMoving();
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pet->StopMoving();
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pet->GetMotionMaster()->Clear(false);
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pet->GetMotionMaster()->Clear(false);
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pet->GetMotionMaster()->MoveIdle();
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pet->GetMotionMaster()->MoveIdle();
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charmInfo->SetCommandState( COMMAND_STAY );
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charmInfo->SetCommandState(COMMAND_STAY);
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break;
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break;
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case COMMAND_FOLLOW: //spellid=1792 //FOLLOW
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case COMMAND_FOLLOW: // spellid=1792 //FOLLOW
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pet->AttackStop();
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pet->AttackStop();
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pet->GetMotionMaster()->MoveFollow(_player,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE);
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pet->GetMotionMaster()->MoveFollow(_player, PET_FOLLOW_DIST,PET_FOLLOW_ANGLE);
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charmInfo->SetCommandState( COMMAND_FOLLOW );
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charmInfo->SetCommandState(COMMAND_FOLLOW);
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break;
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break;
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case COMMAND_ATTACK: //spellid=1792 //ATTACK
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case COMMAND_ATTACK: // spellid=1792 // ATTACK
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{
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{
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Unit *TargetUnit = _player->GetMap()->GetUnit(targetGuid);
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Unit* TargetUnit = _player->GetMap()->GetUnit(targetGuid);
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if(!TargetUnit)
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if (!TargetUnit)
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return;
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return;
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// not let attack friendly units.
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// not let attack friendly units.
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if(GetPlayer()->IsFriendlyTo(TargetUnit))
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if (GetPlayer()->IsFriendlyTo(TargetUnit))
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return;
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return;
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// Not let attack through obstructions
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// Not let attack through obstructions
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if(!pet->IsWithinLOSInMap(TargetUnit))
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if (!pet->IsWithinLOSInMap(TargetUnit))
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return;
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return;
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// This is true if pet has no target or has target but targets differs.
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// This is true if pet has no target or has target but targets differs.
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if(pet->getVictim() != TargetUnit)
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if (pet->getVictim() != TargetUnit)
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{
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{
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if (pet->getVictim())
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if (pet->getVictim())
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pet->AttackStop();
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pet->AttackStop();
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@ -127,7 +127,7 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
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((Creature*)pet)->AI()->AttackStart(TargetUnit);
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((Creature*)pet)->AI()->AttackStart(TargetUnit);
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// 10% chance to play special pet attack talk, else growl
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// 10% chance to play special pet attack talk, else growl
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if(((Creature*)pet)->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && roll_chance_i(10))
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if (((Creature*)pet)->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && roll_chance_i(10))
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pet->SendPetTalk((uint32)PET_TALK_ATTACK);
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pet->SendPetTalk((uint32)PET_TALK_ATTACK);
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else
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else
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{
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{
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@ -139,13 +139,13 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
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break;
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break;
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}
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}
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case COMMAND_ABANDON: // abandon (hunter pet) or dismiss (summoned pet)
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case COMMAND_ABANDON: // abandon (hunter pet) or dismiss (summoned pet)
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if(((Creature*)pet)->IsPet())
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if (((Creature*)pet)->IsPet())
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{
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{
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Pet* p = (Pet*)pet;
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Pet* p = (Pet*)pet;
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if(p->getPetType() == HUNTER_PET)
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if (p->getPetType() == HUNTER_PET)
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p->Unsummon(PET_SAVE_AS_DELETED, _player);
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p->Unsummon(PET_SAVE_AS_DELETED, _player);
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else
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else
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//dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
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// dismissing a summoned pet is like killing them (this prevents returning a soulshard...)
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p->SetDeathState(CORPSE);
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p->SetDeathState(CORPSE);
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}
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}
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else // charmed
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else // charmed
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@ -156,12 +156,12 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
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}
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}
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break;
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break;
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case ACT_REACTION: // 0x6
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case ACT_REACTION: // 0x6
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switch(spellid)
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switch (spellid)
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{
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{
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case REACT_PASSIVE: //passive
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case REACT_PASSIVE: // passive
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case REACT_DEFENSIVE: //recovery
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case REACT_DEFENSIVE: // recovery
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case REACT_AGGRESSIVE: //activete
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case REACT_AGGRESSIVE: // activete
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charmInfo->SetReactState( ReactStates(spellid) );
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charmInfo->SetReactState(ReactStates(spellid));
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break;
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break;
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}
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}
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break;
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break;
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@ -174,7 +174,7 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
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unit_target = _player->GetMap()->GetUnit(targetGuid);
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unit_target = _player->GetMap()->GetUnit(targetGuid);
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// do not cast unknown spells
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// do not cast unknown spells
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SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid );
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SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid);
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if (!spellInfo)
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if (!spellInfo)
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{
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{
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sLog.outError("WORLD: unknown PET spell id %i", spellid);
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sLog.outError("WORLD: unknown PET spell id %i", spellid);
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@ -184,59 +184,59 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
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if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
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if (pet->GetCharmInfo() && pet->GetCharmInfo()->GetGlobalCooldownMgr().HasGlobalCooldown(spellInfo))
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return;
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return;
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for(int i = 0; i < MAX_EFFECT_INDEX;++i)
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for (int i = 0; i < MAX_EFFECT_INDEX; ++i)
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{
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{
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if(spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_INSTANT || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_CHANNELED)
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if (spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_INSTANT || spellInfo->EffectImplicitTargetA[i] == TARGET_ALL_ENEMY_IN_AREA_CHANNELED)
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return;
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return;
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}
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}
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// do not cast not learned spells
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// do not cast not learned spells
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if(!pet->HasSpell(spellid) || IsPassiveSpell(spellInfo))
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if (!pet->HasSpell(spellid) || IsPassiveSpell(spellInfo))
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return;
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return;
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pet->clearUnitState(UNIT_STAT_MOVING);
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pet->clearUnitState(UNIT_STAT_MOVING);
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Spell *spell = new Spell(pet, spellInfo, false);
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Spell* spell = new Spell(pet, spellInfo, false);
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SpellCastResult result = spell->CheckPetCast(unit_target);
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SpellCastResult result = spell->CheckPetCast(unit_target);
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//auto turn to target unless possessed
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// auto turn to target unless possessed
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if(result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
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if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
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{
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{
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if(unit_target)
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if (unit_target)
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{
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{
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pet->SetInFront(unit_target);
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pet->SetInFront(unit_target);
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if (unit_target->GetTypeId() == TYPEID_PLAYER)
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if (unit_target->GetTypeId() == TYPEID_PLAYER)
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pet->SendCreateUpdateToPlayer( (Player*)unit_target );
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pet->SendCreateUpdateToPlayer( (Player*)unit_target );
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}
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}
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else if(Unit *unit_target2 = spell->m_targets.getUnitTarget())
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else if (Unit* unit_target2 = spell->m_targets.getUnitTarget())
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{
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{
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pet->SetInFront(unit_target2);
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pet->SetInFront(unit_target2);
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if (unit_target2->GetTypeId() == TYPEID_PLAYER)
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if (unit_target2->GetTypeId() == TYPEID_PLAYER)
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pet->SendCreateUpdateToPlayer( (Player*)unit_target2 );
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pet->SendCreateUpdateToPlayer((Player*)unit_target2);
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}
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}
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if (Unit* powner = pet->GetCharmerOrOwner())
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if (Unit* powner = pet->GetCharmerOrOwner())
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if(powner->GetTypeId() == TYPEID_PLAYER)
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if (powner->GetTypeId() == TYPEID_PLAYER)
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pet->SendCreateUpdateToPlayer((Player*)powner);
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pet->SendCreateUpdateToPlayer((Player*)powner);
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result = SPELL_CAST_OK;
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result = SPELL_CAST_OK;
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}
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}
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if(result == SPELL_CAST_OK)
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if (result == SPELL_CAST_OK)
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{
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{
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((Creature*)pet)->AddCreatureSpellCooldown(spellid);
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((Creature*)pet)->AddCreatureSpellCooldown(spellid);
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unit_target = spell->m_targets.getUnitTarget();
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unit_target = spell->m_targets.getUnitTarget();
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//10% chance to play special pet attack talk, else growl
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// 10% chance to play special pet attack talk, else growl
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//actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
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// actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
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if(((Creature*)pet)->IsPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10))
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if (((Creature*)pet)->IsPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10))
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pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
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pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
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else
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else
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{
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{
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pet->SendPetAIReaction();
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pet->SendPetAIReaction();
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}
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}
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if( unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
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if (unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
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{
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{
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// This is true if pet has no target or has target but targets differs.
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// This is true if pet has no target or has target but targets differs.
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if (pet->getVictim() != unit_target)
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if (pet->getVictim() != unit_target)
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@ -253,8 +253,8 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
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}
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}
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else
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else
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{
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{
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if(pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
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if (pet->HasAuraType(SPELL_AURA_MOD_POSSESS))
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Spell::SendCastResult(GetPlayer(),spellInfo,0,result);
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Spell::SendCastResult(GetPlayer(), spellInfo, 0, result);
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else
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else
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pet->SendPetCastFail(spellid, result);
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pet->SendPetCastFail(spellid, result);
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@ -297,9 +297,9 @@ void WorldSession::HandlePetStopAttack(WorldPacket& recv_data)
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pet->AttackStop();
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pet->AttackStop();
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}
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}
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void WorldSession::HandlePetNameQueryOpcode( WorldPacket & recv_data )
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void WorldSession::HandlePetNameQueryOpcode(WorldPacket& recv_data)
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{
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{
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DETAIL_LOG( "HandlePetNameQuery. CMSG_PET_NAME_QUERY" );
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DETAIL_LOG("HandlePetNameQuery. CMSG_PET_NAME_QUERY");
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uint32 petnumber;
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uint32 petnumber;
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uint64 petguid;
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uint64 petguid;
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@ -307,13 +307,13 @@ void WorldSession::HandlePetNameQueryOpcode( WorldPacket & recv_data )
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recv_data >> petnumber;
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recv_data >> petnumber;
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recv_data >> petguid;
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recv_data >> petguid;
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SendPetNameQuery(petguid,petnumber);
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SendPetNameQuery(petguid, petnumber);
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}
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}
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void WorldSession::SendPetNameQuery( uint64 petguid, uint32 petnumber)
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void WorldSession::SendPetNameQuery(uint64 petguid, uint32 petnumber)
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{
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{
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Creature* pet = _player->GetMap()->GetAnyTypeCreature(petguid);
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Creature* pet = _player->GetMap()->GetAnyTypeCreature(petguid);
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if(!pet || !pet->GetCharmInfo() || pet->GetCharmInfo()->GetPetNumber() != petnumber)
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if (!pet || !pet->GetCharmInfo() || pet->GetCharmInfo()->GetPetNumber() != petnumber)
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{
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{
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WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4+1+4+1));
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WorldPacket data(SMSG_PET_NAME_QUERY_RESPONSE, (4+1+4+1));
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data << uint32(petnumber);
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data << uint32(petnumber);
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@ -331,10 +331,10 @@ void WorldSession::SendPetNameQuery( uint64 petguid, uint32 petnumber)
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data << name.c_str();
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data << name.c_str();
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data << uint32(pet->GetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP));
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data << uint32(pet->GetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP));
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if( pet->IsPet() && ((Pet*)pet)->GetDeclinedNames() )
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if (pet->IsPet() && ((Pet*)pet)->GetDeclinedNames())
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{
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{
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data << uint8(1);
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data << uint8(1);
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for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
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for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
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data << ((Pet*)pet)->GetDeclinedNames()->name[i];
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data << ((Pet*)pet)->GetDeclinedNames()->name[i];
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}
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}
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else
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else
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@ -343,9 +343,9 @@ void WorldSession::SendPetNameQuery( uint64 petguid, uint32 petnumber)
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_player->GetSession()->SendPacket(&data);
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_player->GetSession()->SendPacket(&data);
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}
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}
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void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
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void WorldSession::HandlePetSetAction(WorldPacket& recv_data)
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{
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{
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DETAIL_LOG( "HandlePetSetAction. CMSG_PET_SET_ACTION" );
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DETAIL_LOG("HandlePetSetAction. CMSG_PET_SET_ACTION");
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uint64 petguid;
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uint64 petguid;
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uint8 count;
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uint8 count;
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@ -354,18 +354,18 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
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Creature* pet = _player->GetMap()->GetAnyTypeCreature(petguid);
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Creature* pet = _player->GetMap()->GetAnyTypeCreature(petguid);
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if(!pet || (pet != _player->GetPet() && pet != _player->GetCharm()))
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if (!pet || (pet != _player->GetPet() && pet != _player->GetCharm()))
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{
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{
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sLog.outError( "HandlePetSetAction: Unknown pet or pet owner." );
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sLog.outError("HandlePetSetAction: Unknown pet or pet owner.");
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return;
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return;
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}
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}
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// pet can have action bar disabled
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// pet can have action bar disabled
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if(pet->IsPet() && ((Pet*)pet)->GetModeFlags() & PET_MODE_DISABLE_ACTIONS)
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if (pet->IsPet() && ((Pet*)pet)->GetModeFlags() & PET_MODE_DISABLE_ACTIONS)
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return;
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return;
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CharmInfo *charmInfo = pet->GetCharmInfo();
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CharmInfo* charmInfo = pet->GetCharmInfo();
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if(!charmInfo)
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if (!charmInfo)
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{
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{
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||||||
sLog.outError("WorldSession::HandlePetSetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
|
sLog.outError("WorldSession::HandlePetSetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUIDLow(), pet->GetTypeId());
|
||||||
return;
|
return;
|
||||||
|
|
@ -377,15 +377,15 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
|
||||||
uint32 data[2];
|
uint32 data[2];
|
||||||
bool move_command = false;
|
bool move_command = false;
|
||||||
|
|
||||||
for(uint8 i = 0; i < count; ++i)
|
for (uint8 i = 0; i < count; ++i)
|
||||||
{
|
{
|
||||||
recv_data >> position[i];
|
recv_data >> position[i];
|
||||||
recv_data >> data[i];
|
recv_data >> data[i];
|
||||||
|
|
||||||
uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
|
uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
|
||||||
|
|
||||||
//ignore invalid position
|
// ignore invalid position
|
||||||
if(position[i] >= MAX_UNIT_ACTION_BAR_INDEX)
|
if (position[i] >= MAX_UNIT_ACTION_BAR_INDEX)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// in the normal case, command and reaction buttons can only be moved, not removed
|
// in the normal case, command and reaction buttons can only be moved, not removed
|
||||||
|
|
@ -404,7 +404,7 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
|
||||||
if (move_command)
|
if (move_command)
|
||||||
{
|
{
|
||||||
uint8 act_state_0 = UNIT_ACTION_BUTTON_TYPE(data[0]);
|
uint8 act_state_0 = UNIT_ACTION_BUTTON_TYPE(data[0]);
|
||||||
if(act_state_0 == ACT_COMMAND || act_state_0 == ACT_REACTION)
|
if (act_state_0 == ACT_COMMAND || act_state_0 == ACT_REACTION)
|
||||||
{
|
{
|
||||||
uint32 spell_id_0 = UNIT_ACTION_BUTTON_ACTION(data[0]);
|
uint32 spell_id_0 = UNIT_ACTION_BUTTON_ACTION(data[0]);
|
||||||
UnitActionBarEntry const* actionEntry_1 = charmInfo->GetActionBarEntry(position[1]);
|
UnitActionBarEntry const* actionEntry_1 = charmInfo->GetActionBarEntry(position[1]);
|
||||||
|
|
@ -414,7 +414,7 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
|
||||||
}
|
}
|
||||||
|
|
||||||
uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]);
|
uint8 act_state_1 = UNIT_ACTION_BUTTON_TYPE(data[1]);
|
||||||
if(act_state_1 == ACT_COMMAND || act_state_1 == ACT_REACTION)
|
if (act_state_1 == ACT_COMMAND || act_state_1 == ACT_REACTION)
|
||||||
{
|
{
|
||||||
uint32 spell_id_1 = UNIT_ACTION_BUTTON_ACTION(data[1]);
|
uint32 spell_id_1 = UNIT_ACTION_BUTTON_ACTION(data[1]);
|
||||||
UnitActionBarEntry const* actionEntry_0 = charmInfo->GetActionBarEntry(position[0]);
|
UnitActionBarEntry const* actionEntry_0 = charmInfo->GetActionBarEntry(position[0]);
|
||||||
|
|
@ -424,41 +424,41 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
for(uint8 i = 0; i < count; ++i)
|
for (uint8 i = 0; i < count; ++i)
|
||||||
{
|
{
|
||||||
uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]);
|
uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]);
|
||||||
uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
|
uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
|
||||||
|
|
||||||
DETAIL_LOG( "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position[i], spell_id, uint32(act_state));
|
DETAIL_LOG( "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position[i], spell_id, uint32(act_state));
|
||||||
|
|
||||||
//if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
|
// if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
|
||||||
if(!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id)))
|
if (!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id)))
|
||||||
{
|
{
|
||||||
//sign for autocast
|
// sign for autocast
|
||||||
if(act_state == ACT_ENABLED && spell_id)
|
if (act_state == ACT_ENABLED && spell_id)
|
||||||
{
|
{
|
||||||
if(pet->isCharmed())
|
if (pet->isCharmed())
|
||||||
charmInfo->ToggleCreatureAutocast(spell_id, true);
|
charmInfo->ToggleCreatureAutocast(spell_id, true);
|
||||||
else
|
else
|
||||||
((Pet*)pet)->ToggleAutocast(spell_id, true);
|
((Pet*)pet)->ToggleAutocast(spell_id, true);
|
||||||
}
|
}
|
||||||
//sign for no/turn off autocast
|
// sign for no/turn off autocast
|
||||||
else if(act_state == ACT_DISABLED && spell_id)
|
else if (act_state == ACT_DISABLED && spell_id)
|
||||||
{
|
{
|
||||||
if(pet->isCharmed())
|
if (pet->isCharmed())
|
||||||
charmInfo->ToggleCreatureAutocast(spell_id, false);
|
charmInfo->ToggleCreatureAutocast(spell_id, false);
|
||||||
else
|
else
|
||||||
((Pet*)pet)->ToggleAutocast(spell_id, false);
|
((Pet*)pet)->ToggleAutocast(spell_id, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
charmInfo->SetActionBar(position[i],spell_id,ActiveStates(act_state));
|
charmInfo->SetActionBar(position[i], spell_id, ActiveStates(act_state));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void WorldSession::HandlePetRename( WorldPacket & recv_data )
|
void WorldSession::HandlePetRename(WorldPacket& recv_data)
|
||||||
{
|
{
|
||||||
DETAIL_LOG( "HandlePetRename. CMSG_PET_RENAME" );
|
DETAIL_LOG("HandlePetRename. CMSG_PET_RENAME");
|
||||||
|
|
||||||
uint64 petguid;
|
uint64 petguid;
|
||||||
uint8 isdeclined;
|
uint8 isdeclined;
|
||||||
|
|
@ -472,19 +472,19 @@ void WorldSession::HandlePetRename( WorldPacket & recv_data )
|
||||||
|
|
||||||
Pet* pet = _player->GetMap()->GetPet(petguid);
|
Pet* pet = _player->GetMap()->GetPet(petguid);
|
||||||
// check it!
|
// check it!
|
||||||
if( !pet || pet->getPetType() != HUNTER_PET ||
|
if (!pet || pet->getPetType() != HUNTER_PET ||
|
||||||
!pet->HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ||
|
!pet->HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ||
|
||||||
pet->GetOwnerGuid() != _player->GetObjectGuid() || !pet->GetCharmInfo() )
|
pet->GetOwnerGuid() != _player->GetObjectGuid() || !pet->GetCharmInfo())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
PetNameInvalidReason res = ObjectMgr::CheckPetName(name);
|
PetNameInvalidReason res = ObjectMgr::CheckPetName(name);
|
||||||
if(res != PET_NAME_SUCCESS)
|
if (res != PET_NAME_SUCCESS)
|
||||||
{
|
{
|
||||||
SendPetNameInvalid(res, name, NULL);
|
SendPetNameInvalid(res, name, NULL);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(sObjectMgr.IsReservedName(name))
|
if (sObjectMgr.IsReservedName(name))
|
||||||
{
|
{
|
||||||
SendPetNameInvalid(PET_NAME_RESERVED, name, NULL);
|
SendPetNameInvalid(PET_NAME_RESERVED, name, NULL);
|
||||||
return;
|
return;
|
||||||
|
|
@ -492,21 +492,21 @@ void WorldSession::HandlePetRename( WorldPacket & recv_data )
|
||||||
|
|
||||||
pet->SetName(name);
|
pet->SetName(name);
|
||||||
|
|
||||||
if(_player->GetGroup())
|
if (_player->GetGroup())
|
||||||
_player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);
|
_player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);
|
||||||
|
|
||||||
pet->RemoveByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED);
|
pet->RemoveByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED);
|
||||||
|
|
||||||
if(isdeclined)
|
if (isdeclined)
|
||||||
{
|
{
|
||||||
for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
||||||
{
|
{
|
||||||
recv_data >> declinedname.name[i];
|
recv_data >> declinedname.name[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
std::wstring wname;
|
std::wstring wname;
|
||||||
Utf8toWStr(name, wname);
|
Utf8toWStr(name, wname);
|
||||||
if(!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname,0),declinedname))
|
if (!ObjectMgr::CheckDeclinedNames(GetMainPartOfName(wname, 0), declinedname))
|
||||||
{
|
{
|
||||||
SendPetNameInvalid(PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, name, &declinedname);
|
SendPetNameInvalid(PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, name, &declinedname);
|
||||||
return;
|
return;
|
||||||
|
|
@ -514,9 +514,9 @@ void WorldSession::HandlePetRename( WorldPacket & recv_data )
|
||||||
}
|
}
|
||||||
|
|
||||||
CharacterDatabase.BeginTransaction();
|
CharacterDatabase.BeginTransaction();
|
||||||
if(isdeclined)
|
if (isdeclined)
|
||||||
{
|
{
|
||||||
for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
for (int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
||||||
CharacterDatabase.escape_string(declinedname.name[i]);
|
CharacterDatabase.escape_string(declinedname.name[i]);
|
||||||
CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber());
|
CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'", _player->GetGUIDLow(), pet->GetCharmInfo()->GetPetNumber());
|
||||||
CharacterDatabase.PExecute("INSERT INTO character_pet_declinedname (id, owner, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%u','%s','%s','%s','%s','%s')",
|
CharacterDatabase.PExecute("INSERT INTO character_pet_declinedname (id, owner, genitive, dative, accusative, instrumental, prepositional) VALUES ('%u','%u','%s','%s','%s','%s','%s')",
|
||||||
|
|
@ -530,10 +530,10 @@ void WorldSession::HandlePetRename( WorldPacket & recv_data )
|
||||||
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL)));
|
pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL)));
|
||||||
}
|
}
|
||||||
|
|
||||||
void WorldSession::HandlePetAbandon( WorldPacket & recv_data )
|
void WorldSession::HandlePetAbandon(WorldPacket& recv_data)
|
||||||
{
|
{
|
||||||
ObjectGuid guid;
|
ObjectGuid guid;
|
||||||
recv_data >> guid; //pet guid
|
recv_data >> guid; // pet guid
|
||||||
|
|
||||||
DETAIL_LOG("HandlePetAbandon. CMSG_PET_ABANDON pet guid is %s", guid.GetString().c_str());
|
DETAIL_LOG("HandlePetAbandon. CMSG_PET_ABANDON pet guid is %s", guid.GetString().c_str());
|
||||||
|
|
||||||
|
|
@ -548,7 +548,7 @@ void WorldSession::HandlePetAbandon( WorldPacket & recv_data )
|
||||||
if (pet->GetObjectGuid() == _player->GetPetGuid())
|
if (pet->GetObjectGuid() == _player->GetPetGuid())
|
||||||
{
|
{
|
||||||
uint32 feelty = pet->GetPower(POWER_HAPPINESS);
|
uint32 feelty = pet->GetPower(POWER_HAPPINESS);
|
||||||
pet->SetPower(POWER_HAPPINESS ,(feelty-50000) > 0 ?(feelty-50000) : 0);
|
pet->SetPower(POWER_HAPPINESS, (feelty - 50000) > 0 ? (feelty - 50000) : 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
((Pet*)pet)->Unsummon(PET_SAVE_AS_DELETED, _player);
|
((Pet*)pet)->Unsummon(PET_SAVE_AS_DELETED, _player);
|
||||||
|
|
@ -563,6 +563,7 @@ void WorldSession::HandlePetAbandon( WorldPacket & recv_data )
|
||||||
void WorldSession::HandlePetUnlearnOpcode(WorldPacket& recvPacket)
|
void WorldSession::HandlePetUnlearnOpcode(WorldPacket& recvPacket)
|
||||||
{
|
{
|
||||||
DETAIL_LOG("CMSG_PET_UNLEARN");
|
DETAIL_LOG("CMSG_PET_UNLEARN");
|
||||||
|
|
||||||
ObjectGuid guid;
|
ObjectGuid guid;
|
||||||
recvPacket >> guid; // Pet guid
|
recvPacket >> guid; // Pet guid
|
||||||
|
|
||||||
|
|
@ -577,7 +578,7 @@ void WorldSession::HandlePetUnlearnOpcode(WorldPacket& recvPacket)
|
||||||
if (pet->getPetType() != HUNTER_PET || pet->m_usedTalentCount == 0)
|
if (pet->getPetType() != HUNTER_PET || pet->m_usedTalentCount == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
CharmInfo *charmInfo = pet->GetCharmInfo();
|
CharmInfo* charmInfo = pet->GetCharmInfo();
|
||||||
if (!charmInfo)
|
if (!charmInfo)
|
||||||
{
|
{
|
||||||
sLog.outError("WorldSession::HandlePetUnlearnOpcode: %s is considered pet-like but doesn't have a charminfo!", pet->GetGuidStr().c_str());
|
sLog.outError("WorldSession::HandlePetUnlearnOpcode: %s is considered pet-like but doesn't have a charminfo!", pet->GetGuidStr().c_str());
|
||||||
|
|
@ -587,12 +588,13 @@ void WorldSession::HandlePetUnlearnOpcode(WorldPacket& recvPacket)
|
||||||
_player->SendTalentsInfoData(true);
|
_player->SendTalentsInfoData(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
void WorldSession::HandlePetSpellAutocastOpcode( WorldPacket& recvPacket )
|
void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket)
|
||||||
{
|
{
|
||||||
DETAIL_LOG("CMSG_PET_SPELL_AUTOCAST");
|
DETAIL_LOG("CMSG_PET_SPELL_AUTOCAST");
|
||||||
|
|
||||||
ObjectGuid guid;
|
ObjectGuid guid;
|
||||||
uint32 spellid;
|
uint32 spellid;
|
||||||
uint8 state; //1 for on, 0 for off
|
uint8 state; // 1 for on, 0 for off
|
||||||
recvPacket >> guid >> spellid >> state;
|
recvPacket >> guid >> spellid >> state;
|
||||||
|
|
||||||
Creature* pet = _player->GetMap()->GetAnyTypeCreature(guid);
|
Creature* pet = _player->GetMap()->GetAnyTypeCreature(guid);
|
||||||
|
|
@ -606,7 +608,7 @@ void WorldSession::HandlePetSpellAutocastOpcode( WorldPacket& recvPacket )
|
||||||
if (!pet->HasSpell(spellid) || IsPassiveSpell(spellid))
|
if (!pet->HasSpell(spellid) || IsPassiveSpell(spellid))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
CharmInfo *charmInfo = pet->GetCharmInfo();
|
CharmInfo* charmInfo = pet->GetCharmInfo();
|
||||||
if (!charmInfo)
|
if (!charmInfo)
|
||||||
{
|
{
|
||||||
sLog.outError("WorldSession::HandlePetSpellAutocastOpcod: %s is considered pet-like but doesn't have a charminfo!", guid.GetString().c_str());
|
sLog.outError("WorldSession::HandlePetSpellAutocastOpcod: %s is considered pet-like but doesn't have a charminfo!", guid.GetString().c_str());
|
||||||
|
|
@ -614,15 +616,15 @@ void WorldSession::HandlePetSpellAutocastOpcode( WorldPacket& recvPacket )
|
||||||
}
|
}
|
||||||
|
|
||||||
if (pet->isCharmed())
|
if (pet->isCharmed())
|
||||||
//state can be used as boolean
|
// state can be used as boolean
|
||||||
pet->GetCharmInfo()->ToggleCreatureAutocast(spellid, state);
|
pet->GetCharmInfo()->ToggleCreatureAutocast(spellid, state);
|
||||||
else
|
else
|
||||||
((Pet*)pet)->ToggleAutocast(spellid, state);
|
((Pet*)pet)->ToggleAutocast(spellid, state);
|
||||||
|
|
||||||
charmInfo->SetSpellAutocast(spellid,state);
|
charmInfo->SetSpellAutocast(spellid, state);
|
||||||
}
|
}
|
||||||
|
|
||||||
void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket )
|
void WorldSession::HandlePetCastSpellOpcode(WorldPacket& recvPacket)
|
||||||
{
|
{
|
||||||
DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL");
|
DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL");
|
||||||
|
|
||||||
|
|
@ -643,7 +645,7 @@ void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket )
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellid);
|
SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid);
|
||||||
if (!spellInfo)
|
if (!spellInfo)
|
||||||
{
|
{
|
||||||
sLog.outError("WORLD: unknown PET spell id %i", spellid);
|
sLog.outError("WORLD: unknown PET spell id %i", spellid);
|
||||||
|
|
@ -664,7 +666,7 @@ void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket )
|
||||||
|
|
||||||
pet->clearUnitState(UNIT_STAT_MOVING);
|
pet->clearUnitState(UNIT_STAT_MOVING);
|
||||||
|
|
||||||
Spell *spell = new Spell(pet, spellInfo, false);
|
Spell* spell = new Spell(pet, spellInfo, false);
|
||||||
spell->m_cast_count = cast_count; // probably pending spell cast
|
spell->m_cast_count = cast_count; // probably pending spell cast
|
||||||
spell->m_targets = targets;
|
spell->m_targets = targets;
|
||||||
|
|
||||||
|
|
@ -674,9 +676,9 @@ void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket )
|
||||||
pet->AddCreatureSpellCooldown(spellid);
|
pet->AddCreatureSpellCooldown(spellid);
|
||||||
if (pet->IsPet())
|
if (pet->IsPet())
|
||||||
{
|
{
|
||||||
//10% chance to play special pet attack talk, else growl
|
// 10% chance to play special pet attack talk, else growl
|
||||||
//actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
|
// actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell
|
||||||
if(((Pet*)pet)->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
|
if (((Pet*)pet)->getPetType() == SUMMON_PET && (urand(0, 100) < 10))
|
||||||
pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
|
pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL);
|
||||||
else
|
else
|
||||||
pet->SendPetAIReaction();
|
pet->SendPetAIReaction();
|
||||||
|
|
@ -695,15 +697,15 @@ void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket )
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, DeclinedName *declinedName)
|
void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, DeclinedName* declinedName)
|
||||||
{
|
{
|
||||||
WorldPacket data(SMSG_PET_NAME_INVALID, 4 + name.size() + 1 + 1);
|
WorldPacket data(SMSG_PET_NAME_INVALID, 4 + name.size() + 1 + 1);
|
||||||
data << uint32(error);
|
data << uint32(error);
|
||||||
data << name;
|
data << name;
|
||||||
if(declinedName)
|
if (declinedName)
|
||||||
{
|
{
|
||||||
data << uint8(1);
|
data << uint8(1);
|
||||||
for(uint32 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
for (uint32 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
|
||||||
data << declinedName->name[i];
|
data << declinedName->name[i];
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|
@ -711,7 +713,7 @@ void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, Dec
|
||||||
SendPacket(&data);
|
SendPacket(&data);
|
||||||
}
|
}
|
||||||
|
|
||||||
void WorldSession::HandlePetLearnTalent( WorldPacket & recv_data )
|
void WorldSession::HandlePetLearnTalent(WorldPacket& recv_data)
|
||||||
{
|
{
|
||||||
DEBUG_LOG("WORLD: CMSG_PET_LEARN_TALENT");
|
DEBUG_LOG("WORLD: CMSG_PET_LEARN_TALENT");
|
||||||
|
|
||||||
|
|
@ -723,7 +725,7 @@ void WorldSession::HandlePetLearnTalent( WorldPacket & recv_data )
|
||||||
_player->SendTalentsInfoData(true);
|
_player->SendTalentsInfoData(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
void WorldSession::HandleLearnPreviewTalentsPet( WorldPacket & recv_data )
|
void WorldSession::HandleLearnPreviewTalentsPet(WorldPacket& recv_data)
|
||||||
{
|
{
|
||||||
DEBUG_LOG("CMSG_LEARN_PREVIEW_TALENTS_PET");
|
DEBUG_LOG("CMSG_LEARN_PREVIEW_TALENTS_PET");
|
||||||
|
|
||||||
|
|
@ -735,7 +737,7 @@ void WorldSession::HandleLearnPreviewTalentsPet( WorldPacket & recv_data )
|
||||||
|
|
||||||
uint32 talentId, talentRank;
|
uint32 talentId, talentRank;
|
||||||
|
|
||||||
for(uint32 i = 0; i < talentsCount; ++i)
|
for (uint32 i = 0; i < talentsCount; ++i)
|
||||||
{
|
{
|
||||||
recv_data >> talentId >> talentRank;
|
recv_data >> talentId >> talentRank;
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
#ifndef __REVISION_NR_H__
|
#ifndef __REVISION_NR_H__
|
||||||
#define __REVISION_NR_H__
|
#define __REVISION_NR_H__
|
||||||
#define REVISION_NR "11462"
|
#define REVISION_NR "11463"
|
||||||
#endif // __REVISION_NR_H__
|
#endif // __REVISION_NR_H__
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue