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[11042] Add dummy effect of spell 47305 and script effect of 47311
Note: spell animation (the fun part of the spells) does not play as it should, so this implementation should be revised at some point to correct that problem. Signed-off-by: NoFantasy <nofantasy@nf.no>
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2 changed files with 38 additions and 1 deletions
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@ -1495,6 +1495,25 @@ void Spell::EffectDummy(SpellEffectIndex eff_idx)
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unitTarget->CastSpell(unitTarget, 47178, true);
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return;
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}
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case 47305: // Potent Explosive Charge
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{
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if (!unitTarget || unitTarget->GetTypeId() != TYPEID_UNIT)
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return;
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// only if below 80% hp
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if (unitTarget->GetHealthPercent() > 80.0f)
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return;
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// Issues with explosion animation (remove insta kill spell resolves the issue)
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// Quest - Jormungar Explosion Spell Spawner
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unitTarget->CastSpell(unitTarget, 47311, true);
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// Potent Explosive Charge
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unitTarget->CastSpell(unitTarget, 47306, true);
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return;
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}
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case 49357: // Brewfest Mount Transformation
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{
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if (m_caster->GetTypeId() != TYPEID_PLAYER)
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@ -6177,6 +6196,24 @@ void Spell::EffectScriptEffect(SpellEffectIndex eff_idx)
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break;
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}
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case 47311: // Quest - Jormungar Explosion Spell Spawner
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{
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// Summons npc's. They are expected to summon GO from 47315
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// but there is no way to get the summoned, to trigger a spell
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// cast (workaround can be done with ai script).
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// Quest - Jormungar Explosion Summon Object
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for(int i = 0; i < 2; ++i)
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m_caster->CastSpell(m_caster, 47309, true);
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for(int i = 0; i < 2; ++i)
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m_caster->CastSpell(m_caster, 47924, true);
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for(int i = 0; i < 2; ++i)
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m_caster->CastSpell(m_caster, 47925, true);
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return;
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}
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case 47393: // The Focus on the Beach: Quest Completion Script
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{
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if (!unitTarget)
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