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Default behaviour of pets for creatures changed to REACT_DEFENSIVE
Fixed typo: changed m_ReactSate to m_reactState Signed-off-by: ApoC <apoc@nymfe.net>
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f8a94b84c3
commit
6f6a1a7608
3 changed files with 11 additions and 7 deletions
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@ -4038,12 +4038,16 @@ void Spell::EffectSummonPet(uint32 i)
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NewSummon->setPetType(SUMMON_PET);
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uint32 faction = m_caster->getFaction();
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if(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isTotem())
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if(m_caster->GetTypeId() == TYPEID_UNIT)
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{
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Unit* owner = ((Totem*)m_caster)->GetOwner();
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if(owner)
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faction = owner->getFaction();
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NewSummon->GetCharmInfo()->SetReactState(REACT_AGGRESSIVE);
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if ( ((Creature*)m_caster)->isTotem() )
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NewSummon->GetCharmInfo()->SetReactState(REACT_AGGRESSIVE);
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else
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NewSummon->GetCharmInfo()->SetReactState(REACT_DEFENSIVE);
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}
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NewSummon->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, m_caster->GetGUID());
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@ -9808,7 +9808,7 @@ CharmInfo* Unit::InitCharmInfo(Unit *charm)
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}
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CharmInfo::CharmInfo(Unit* unit)
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: m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_ReactSate(REACT_PASSIVE), m_petnumber(0)
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: m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0)
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{
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for(int i =0; i<4; ++i)
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{
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@ -643,9 +643,9 @@ struct CharmInfo
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void SetCommandState(CommandStates st) { m_CommandState = st; }
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CommandStates GetCommandState() { return m_CommandState; }
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bool HasCommandState(CommandStates state) { return (m_CommandState == state); }
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void SetReactState(ReactStates st) { m_ReactSate = st; }
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ReactStates GetReactState() { return m_ReactSate; }
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bool HasReactState(ReactStates state) { return (m_ReactSate == state); }
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void SetReactState(ReactStates st) { m_reactState = st; }
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ReactStates GetReactState() { return m_reactState; }
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bool HasReactState(ReactStates state) { return (m_reactState == state); }
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void InitPossessCreateSpells();
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void InitCharmCreateSpells();
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@ -662,7 +662,7 @@ struct CharmInfo
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UnitActionBarEntry PetActionBar[10];
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CharmSpellEntry m_charmspells[4];
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CommandStates m_CommandState;
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ReactStates m_ReactSate;
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ReactStates m_reactState;
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uint32 m_petnumber;
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};
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