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Default behaviour of pets for creatures changed to REACT_DEFENSIVE
Fixed typo: changed m_ReactSate to m_reactState Signed-off-by: ApoC <apoc@nymfe.net>
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3 changed files with 11 additions and 7 deletions
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@ -4038,12 +4038,16 @@ void Spell::EffectSummonPet(uint32 i)
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NewSummon->setPetType(SUMMON_PET);
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uint32 faction = m_caster->getFaction();
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if(m_caster->GetTypeId() == TYPEID_UNIT && ((Creature*)m_caster)->isTotem())
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if(m_caster->GetTypeId() == TYPEID_UNIT)
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{
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Unit* owner = ((Totem*)m_caster)->GetOwner();
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if(owner)
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faction = owner->getFaction();
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NewSummon->GetCharmInfo()->SetReactState(REACT_AGGRESSIVE);
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if ( ((Creature*)m_caster)->isTotem() )
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NewSummon->GetCharmInfo()->SetReactState(REACT_AGGRESSIVE);
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else
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NewSummon->GetCharmInfo()->SetReactState(REACT_DEFENSIVE);
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}
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NewSummon->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, m_caster->GetGUID());
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