[6906] Revert "Reduced number of cells (doubled max visibility distance)."

This reverts a part of commit eb60f74c8f9a508fecaa66aa5b8a2fbf026e6479 that caused some performance issues.
This commit is contained in:
Wyk3d 2008-12-13 22:19:37 +02:00
parent d97a8d33b9
commit 6f8f621626
3 changed files with 9 additions and 9 deletions

View file

@ -41,10 +41,10 @@ class Player;
#define MIN_GRID_DELAY MINUTE*1000
#define MIN_MAP_UPDATE_DELAY 50
#define MAX_NUMBER_OF_CELLS 4
#define MAX_NUMBER_OF_CELLS 8
#define SIZE_OF_GRID_CELL (SIZE_OF_GRIDS/MAX_NUMBER_OF_CELLS)
#define CENTER_GRID_CELL_ID 128
#define CENTER_GRID_CELL_ID 256
#define CENTER_GRID_CELL_OFFSET (SIZE_OF_GRID_CELL/2)
#define TOTAL_NUMBER_OF_CELLS_PER_MAP (MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_CELLS)

View file

@ -863,9 +863,9 @@ GM.StartLevel = 1
# Visibility.Distance.Creature
# Visibility.Distance.Player
# Visibility distance for different in game object
# Max limited by active player zone: ~ 333
# Max limited by active player zone: ~ 166
# Min limit dependent from objects
# Default: 132 (cell size)
# Default: 66 (cell size)
# Min limit is max aggro radius (45) * Rate.Creature.Aggro
#
# Visibility.Distance.Object
@ -891,10 +891,10 @@ GM.StartLevel = 1
###################################################################################################################
Visibility.GroupMode = 0
Visibility.Distance.Creature = 132
Visibility.Distance.Player = 132
Visibility.Distance.Object = 132
Visibility.Distance.InFlight = 132
Visibility.Distance.Creature = 66
Visibility.Distance.Player = 66
Visibility.Distance.Object = 66
Visibility.Distance.InFlight = 66
Visibility.Distance.Grey.Unit = 1
Visibility.Distance.Grey.Object = 10

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "6905"
#define REVISION_NR "6906"
#endif // __REVISION_NR_H__