mirror of
https://github.com/mangosfour/server.git
synced 2025-12-17 07:37:03 +00:00
[9862] Defines for some spelentry arrays.
* Move and rename MAX_REAGENTS to DBC Strcuture.h. It used only afore access to SpellEntry field and so part of strcuture definition. * Add MAX_SPELL_TOTEMS and MAX_SPELL_TOTEM_CATEGORIES for same reasons, and use in code.
This commit is contained in:
parent
ff2cda6af1
commit
6fb07911f9
6 changed files with 23 additions and 22 deletions
|
|
@ -3261,16 +3261,14 @@ void Spell::SendCastResult(Player* caster, SpellEntry const* spellInfo, uint8 ca
|
|||
}
|
||||
break;
|
||||
case SPELL_FAILED_TOTEMS:
|
||||
if(spellInfo->Totem[0])
|
||||
data << uint32(spellInfo->Totem[0]);
|
||||
if(spellInfo->Totem[1])
|
||||
data << uint32(spellInfo->Totem[1]);
|
||||
for(int i = 0; i < MAX_SPELL_TOTEMS; ++i)
|
||||
if(spellInfo->Totem[i])
|
||||
data << uint32(spellInfo->Totem[i]);
|
||||
break;
|
||||
case SPELL_FAILED_TOTEM_CATEGORY:
|
||||
if(spellInfo->TotemCategory[0])
|
||||
data << uint32(spellInfo->TotemCategory[0]);
|
||||
if(spellInfo->TotemCategory[1])
|
||||
data << uint32(spellInfo->TotemCategory[1]);
|
||||
for(int i = 0; i < MAX_SPELL_TOTEM_CATEGORIES; ++i)
|
||||
if(spellInfo->TotemCategory[i])
|
||||
data << uint32(spellInfo->TotemCategory[i]);
|
||||
break;
|
||||
case SPELL_FAILED_EQUIPPED_ITEM_CLASS:
|
||||
data << uint32(spellInfo->EquippedItemClass);
|
||||
|
|
@ -3958,7 +3956,7 @@ void Spell::TakeReagents()
|
|||
if (p_caster->CanNoReagentCast(m_spellInfo) )
|
||||
return;
|
||||
|
||||
for(uint32 x = 0; x < MAX_REAGENTS; ++x)
|
||||
for(uint32 x = 0; x < MAX_SPELL_REAGENTS; ++x)
|
||||
{
|
||||
if(m_spellInfo->Reagent[x] <= 0)
|
||||
continue;
|
||||
|
|
@ -5643,7 +5641,7 @@ SpellCastResult Spell::CheckItems()
|
|||
{
|
||||
if (!p_caster->CanNoReagentCast(m_spellInfo))
|
||||
{
|
||||
for(uint32 i = 0; i < MAX_REAGENTS; ++i)
|
||||
for(uint32 i = 0; i < MAX_SPELL_REAGENTS; ++i)
|
||||
{
|
||||
if(m_spellInfo->Reagent[i] <= 0)
|
||||
continue;
|
||||
|
|
@ -5675,8 +5673,8 @@ SpellCastResult Spell::CheckItems()
|
|||
}
|
||||
|
||||
// check totem-item requirements (items presence in inventory)
|
||||
uint32 totems = 2;
|
||||
for(int i = 0; i < 2 ; ++i)
|
||||
uint32 totems = MAX_SPELL_TOTEMS;
|
||||
for(int i = 0; i < MAX_SPELL_TOTEMS ; ++i)
|
||||
{
|
||||
if (m_spellInfo->Totem[i] != 0)
|
||||
{
|
||||
|
|
@ -5694,8 +5692,8 @@ SpellCastResult Spell::CheckItems()
|
|||
return SPELL_FAILED_TOTEMS;
|
||||
|
||||
// Check items for TotemCategory (items presence in inventory)
|
||||
uint32 TotemCategory = 2;
|
||||
for(int i= 0; i < 2; ++i)
|
||||
uint32 TotemCategory = MAX_SPELL_TOTEM_CATEGORIES;
|
||||
for(int i= 0; i < MAX_SPELL_TOTEM_CATEGORIES; ++i)
|
||||
{
|
||||
if (m_spellInfo->TotemCategory[i] != 0)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue