Some work on Runic Power and Milling Spell Effect

This commit is contained in:
tomrus88 2008-11-30 13:53:14 +03:00
parent bd3eca6904
commit 700d3cf609
20 changed files with 379 additions and 76 deletions

View file

@ -39,6 +39,7 @@ LootStore LootTemplates_Disenchant( "disenchant_loot_template", "item disenc
LootStore LootTemplates_Fishing( "fishing_loot_template", "area id");
LootStore LootTemplates_Gameobject( "gameobject_loot_template", "gameobject entry");
LootStore LootTemplates_Item( "item_loot_template", "item entry");
LootStore LootTemplates_Milling( "milling_loot_template", "item entry");
LootStore LootTemplates_Pickpocketing("pickpocketing_loot_template","creature pickpocket lootid");
LootStore LootTemplates_Prospecting( "prospecting_loot_template", "item entry");
LootStore LootTemplates_QuestMail( "quest_mail_loot_template", "quest id");
@ -1135,6 +1136,21 @@ void LoadLootTemplates_Item()
LootTemplates_Item.ReportUnusedIds(ids_set);
}
void LoadLootTemplates_Milling()
{
LootIdSet ids_set;
LootTemplates_Milling.LoadAndCollectLootIds(ids_set);
// remove real entries and check existence loot
for(uint32 i = 1; i < sItemStorage.MaxEntry; ++i )
if(ItemPrototype const* proto = sItemStorage.LookupEntry<ItemPrototype>(i))
if(ids_set.count(proto->ItemId))
ids_set.erase(proto->ItemId);
// output error for any still listed (not referenced from appropriate table) ids
LootTemplates_Milling.ReportUnusedIds(ids_set);
}
void LoadLootTemplates_Pickpocketing()
{
LootIdSet ids_set, ids_setUsed;
@ -1227,6 +1243,7 @@ void LoadLootTemplates_Reference()
LootTemplates_Fishing.CheckLootRefs(&ids_set);
LootTemplates_Gameobject.CheckLootRefs(&ids_set);
LootTemplates_Item.CheckLootRefs(&ids_set);
LootTemplates_Milling.CheckLootRefs(&ids_set);
LootTemplates_Pickpocketing.CheckLootRefs(&ids_set);
LootTemplates_Skinning.CheckLootRefs(&ids_set);
LootTemplates_Disenchant.CheckLootRefs(&ids_set);