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Some work on Runic Power and Milling Spell Effect
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20 changed files with 379 additions and 76 deletions
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@ -2066,6 +2066,7 @@ void Unit::DoAttackDamage (Unit *pVictim, uint32 *damage, CleanDamage *cleanDama
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{
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case CLASS_WARRIOR:
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case CLASS_ROGUE:
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case CLASS_DEATH_KNIGHT:
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maxLowEnd = 0.91; //If the attacker is a melee class then instead the lower value of 0.91
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}
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