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[8030] Fixed spell 64901 work and related target selection code refactoring.
* Replace 64904 by 64901 in spellbook and action bars. * Implement proper max mana percent buff * Implement proper target selection. * Move group/raid targets seelction code to functions for reuse code.
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10 changed files with 165 additions and 144 deletions
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@ -49,30 +49,54 @@
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extern pEffect SpellEffects[TOTAL_SPELL_EFFECTS];
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class PrioritizeManaPlayerWraper
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class PrioritizeManaUnitWraper
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{
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friend struct PrioritizeMana;
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public:
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explicit PrioritizeManaPlayerWraper(Player* player) : player(player)
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explicit PrioritizeManaUnitWraper(Unit* unit) : i_unit(unit)
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{
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uint32 maxmana = player->GetMaxPower(POWER_MANA);
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percentMana = maxmana ? player->GetPower(POWER_MANA) * 100 / maxmana : 101;
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uint32 maxmana = unit->GetMaxPower(POWER_MANA);
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i_percent = maxmana ? unit->GetPower(POWER_MANA) * 100 / maxmana : 101;
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}
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Player* getPlayer() const { return player; }
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Unit* getUnit() const { return i_unit; }
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uint32 getPercent() const { return i_percent; }
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private:
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Player* player;
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uint32 percentMana;
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Unit* i_unit;
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uint32 i_percent;
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};
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struct PrioritizeMana
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{
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int operator()( PrioritizeManaPlayerWraper const& x, PrioritizeManaPlayerWraper const& y ) const
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int operator()( PrioritizeManaUnitWraper const& x, PrioritizeManaUnitWraper const& y ) const
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{
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return x.percentMana < y.percentMana;
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return x.getPercent() < y.getPercent();
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}
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};
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typedef std::priority_queue<PrioritizeManaUnitWraper, std::vector<PrioritizeManaUnitWraper>, PrioritizeMana> PrioritizeManaUnitQueue;
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class PrioritizeHealthUnitWraper
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{
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public:
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explicit PrioritizeHealthUnitWraper(Unit* unit) : i_unit(unit)
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{
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i_percent = unit->GetHealth() * 100 / unit->GetMaxHealth();
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}
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Unit* getUnit() const { return i_unit; }
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uint32 getPercent() const { return i_percent; }
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private:
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Unit* i_unit;
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uint32 i_percent;
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};
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struct PrioritizeHealth
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{
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int operator()( PrioritizeHealthUnitWraper const& x, PrioritizeHealthUnitWraper const& y ) const
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{
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return x.getPercent() < y.getPercent();
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}
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};
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typedef std::priority_queue<PrioritizeHealthUnitWraper, std::vector<PrioritizeHealthUnitWraper>, PrioritizeHealth> PrioritizeHealthUnitQueue;
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bool IsQuestTameSpell(uint32 spellId)
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{
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@ -1664,139 +1688,16 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap)
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case TARGET_ALL_PARTY_AROUND_CASTER:
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case TARGET_ALL_PARTY_AROUND_CASTER_2:
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case TARGET_ALL_PARTY:
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{
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Player *pTarget = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself();
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Group *pGroup = pTarget ? pTarget->GetGroup() : NULL;
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if(pGroup)
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{
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uint8 subgroup = pTarget->GetSubGroup();
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for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* Target = itr->getSource();
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// IsHostileTo check duel and controlled by enemy
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if( Target && Target->GetSubGroup()==subgroup && !m_caster->IsHostileTo(Target) )
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{
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if( m_caster->IsWithinDistInMap(Target, radius) )
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TagUnitMap.push_back(Target);
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if(Pet* pet = Target->GetPet())
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if( m_caster->IsWithinDistInMap(pet, radius) )
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TagUnitMap.push_back(pet);
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}
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}
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}
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else
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{
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Unit* ownerOrSelf = pTarget ? pTarget : m_caster->GetCharmerOrOwnerOrSelf();
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if(ownerOrSelf==m_caster || m_caster->IsWithinDistInMap(ownerOrSelf, radius))
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TagUnitMap.push_back(ownerOrSelf);
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if(Pet* pet = ownerOrSelf->GetPet())
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if( m_caster->IsWithinDistInMap(pet, radius) )
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TagUnitMap.push_back(pet);
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}
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FillRaidOrPartyTargets(TagUnitMap,m_caster,radius,false,true,true);
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break;
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}
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case TARGET_ALL_RAID_AROUND_CASTER:
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{
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Player *pTarget = m_caster->GetCharmerOrOwnerPlayerOrPlayerItself();
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Group *pGroup = pTarget ? pTarget->GetGroup() : NULL;
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if(m_spellInfo->Id == 57669) // Replenishment (special target selection)
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{
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if(pGroup)
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{
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typedef std::priority_queue<PrioritizeManaPlayerWraper, std::vector<PrioritizeManaPlayerWraper>, PrioritizeMana> Top10;
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Top10 manaUsers;
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for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL && manaUsers.size() < 10; itr = itr->next())
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{
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Player* Target = itr->getSource();
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if (m_caster->GetGUID() != Target->GetGUID() && Target->getPowerType() == POWER_MANA &&
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!Target->isDead() && m_caster->IsWithinDistInMap(Target, radius))
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{
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PrioritizeManaPlayerWraper WTarget(Target);
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manaUsers.push(WTarget);
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}
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}
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while(!manaUsers.empty())
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{
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TagUnitMap.push_back(manaUsers.top().getPlayer());
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manaUsers.pop();
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}
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}
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else
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{
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Unit* ownerOrSelf = pTarget ? pTarget : m_caster->GetCharmerOrOwnerOrSelf();
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if ((ownerOrSelf==m_caster || m_caster->IsWithinDistInMap(ownerOrSelf, radius)) &&
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ownerOrSelf->getPowerType() == POWER_MANA)
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TagUnitMap.push_back(ownerOrSelf);
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if(Pet* pet = ownerOrSelf->GetPet())
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if( m_caster->IsWithinDistInMap(pet, radius) && pet->getPowerType() == POWER_MANA )
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TagUnitMap.push_back(pet);
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}
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}
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if (m_spellInfo->Id==52759) //Ancestral Awakening (special target selection)
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{
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float lowestPerc = (float)m_caster->GetHealth() / (float)m_caster->GetMaxHealth();
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Unit* lowestTarget = m_caster;
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if (pGroup)
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{
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Group::MemberSlotList const& members = pGroup->GetMemberSlots();
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Group::MemberSlotList::const_iterator itr = members.begin();
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for(; itr != members.end(); ++itr)
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{
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if (Unit* member = ObjectAccessor::GetPlayer(*m_caster, (*itr).guid))
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{
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if (member == m_caster || member->isDead() || m_caster->IsHostileTo(member) || !m_caster->IsWithinDistInMap(member, radius))
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continue;
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float perc = (float)member->GetHealth() / (float)member->GetMaxHealth();
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if (perc <= lowestPerc)
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{
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lowestPerc = perc;
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lowestTarget = member;
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}
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}
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}
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}
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TagUnitMap.push_back(lowestTarget);
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}
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FillRaidOrPartyManaPriorityTargets(TagUnitMap, m_caster, radius, 10, true, false, false);
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else if (m_spellInfo->Id==52759) //Ancestral Awakening (special target selection)
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FillRaidOrPartyHealthPriorityTargets(TagUnitMap, m_caster, radius, 1, true, false, false);
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else
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{
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if(pGroup)
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{
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for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* Target = itr->getSource();
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// IsHostileTo check duel and controlled by enemy
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if( Target && !m_caster->IsHostileTo(Target) )
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{
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if( m_caster->IsWithinDistInMap(Target, radius) )
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TagUnitMap.push_back(Target);
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if(Pet* pet = Target->GetPet())
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if( m_caster->IsWithinDistInMap(pet, radius) )
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TagUnitMap.push_back(pet);
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}
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}
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}
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else
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{
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Unit* ownerOrSelf = pTarget ? pTarget : m_caster->GetCharmerOrOwnerOrSelf();
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if(ownerOrSelf==m_caster || m_caster->IsWithinDistInMap(ownerOrSelf, radius))
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TagUnitMap.push_back(ownerOrSelf);
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if(Pet* pet = ownerOrSelf->GetPet())
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if( m_caster->IsWithinDistInMap(pet, radius) )
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TagUnitMap.push_back(pet);
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}
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}
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FillRaidOrPartyTargets(TagUnitMap, m_caster, radius, true, true, true);
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break;
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}
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case TARGET_SINGLE_FRIEND:
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@ -1823,7 +1724,12 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,UnitList& TagUnitMap)
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m_targets.setDestination(caster->GetPositionX(), caster->GetPositionY(), caster->GetPositionZ());
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}break;
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case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
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FillAreaTargets(TagUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
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// special target order
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if (m_spellInfo->Id==64904) // Hymn of Hope
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// target amount stored in parent spell dummy effect but hard for access
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FillRaidOrPartyManaPriorityTargets(TagUnitMap, m_caster, radius, 3, true, false, false);
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else
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FillAreaTargets(TagUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_SELF_CENTER, SPELL_TARGETS_FRIENDLY);
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break;
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case TARGET_ALL_FRIENDLY_UNITS_IN_AREA:
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FillAreaTargets(TagUnitMap, m_targets.m_destX, m_targets.m_destY, radius, PUSH_DEST_CENTER, SPELL_TARGETS_FRIENDLY);
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@ -5729,3 +5635,81 @@ void Spell::FillAreaTargets( UnitList& TagUnitMap, float x, float y, float radiu
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cell_lock->Visit(cell_lock, world_notifier, *m_caster->GetMap());
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cell_lock->Visit(cell_lock, grid_notifier, *m_caster->GetMap());
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}
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void Spell::FillRaidOrPartyTargets( UnitList &TagUnitMap, Unit* target, float radius, bool raid, bool withPets, bool withcaster )
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{
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Player *pTarget = target->GetCharmerOrOwnerPlayerOrPlayerItself();
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Group *pGroup = pTarget ? pTarget->GetGroup() : NULL;
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if (pGroup)
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{
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uint8 subgroup = pTarget->GetSubGroup();
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for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next())
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{
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Player* Target = itr->getSource();
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// IsHostileTo check duel and controlled by enemy
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if (Target && (raid || subgroup==Target->GetSubGroup())
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&& !m_caster->IsHostileTo(Target))
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{
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if (Target==m_caster && withcaster ||
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Target!=m_caster && m_caster->IsWithinDistInMap(Target, radius))
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TagUnitMap.push_back(Target);
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if (withPets)
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if (Pet* pet = Target->GetPet())
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if (pet==m_caster && withcaster ||
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pet!=m_caster && m_caster->IsWithinDistInMap(pet, radius))
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TagUnitMap.push_back(pet);
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}
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}
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}
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else
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{
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Unit* ownerOrSelf = pTarget ? pTarget : target->GetCharmerOrOwnerOrSelf();
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if (ownerOrSelf==m_caster && withcaster ||
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ownerOrSelf!=m_caster && m_caster->IsWithinDistInMap(ownerOrSelf, radius))
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TagUnitMap.push_back(ownerOrSelf);
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if (withPets)
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if (Pet* pet = ownerOrSelf->GetPet())
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if (pet==m_caster && withcaster ||
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pet!=m_caster && m_caster->IsWithinDistInMap(pet, radius))
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TagUnitMap.push_back(pet);
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}
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}
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void Spell::FillRaidOrPartyManaPriorityTargets( UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withCaster )
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{
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FillRaidOrPartyTargets(TagUnitMap,target,radius,raid,withPets,withCaster);
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PrioritizeManaUnitQueue manaUsers;
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for(UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && manaUsers.size() < count; ++itr)
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if ((*itr)->getPowerType() == POWER_MANA && !(*itr)->isDead())
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manaUsers.push(PrioritizeManaUnitWraper(*itr));
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TagUnitMap.clear();
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while(!manaUsers.empty())
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{
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TagUnitMap.push_back(manaUsers.top().getUnit());
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manaUsers.pop();
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}
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}
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void Spell::FillRaidOrPartyHealthPriorityTargets( UnitList &TagUnitMap, Unit* target, float radius, uint32 count, bool raid, bool withPets, bool withCaster )
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{
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FillRaidOrPartyTargets(TagUnitMap,target,radius,raid,withPets,withCaster);
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PrioritizeHealthUnitQueue healthQueue;
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for(UnitList::const_iterator itr = TagUnitMap.begin(); itr != TagUnitMap.end() && healthQueue.size() < count; ++itr)
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if (!(*itr)->isDead())
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healthQueue.push(PrioritizeHealthUnitWraper(*itr));
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TagUnitMap.clear();
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while(!healthQueue.empty())
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{
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TagUnitMap.push_back(healthQueue.top().getUnit());
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healthQueue.pop();
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}
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}
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