diff --git a/src/game/UnitAuraProcHandler.cpp b/src/game/UnitAuraProcHandler.cpp index 378af620d..a164d8394 100644 --- a/src/game/UnitAuraProcHandler.cpp +++ b/src/game/UnitAuraProcHandler.cpp @@ -2125,6 +2125,10 @@ SpellAuraProcResult Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura } int32 extra_attack_power = CalculateSpellDamage(pVictim, windfurySpellEntry, EFFECT_INDEX_1); + + // Totem of Splintering + if (Aura* aura = GetAura(60764, EFFECT_INDEX_0)) + extra_attack_power += aura->GetModifier()->m_amount; // Off-Hand case if (castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND) diff --git a/src/shared/revision_nr.h b/src/shared/revision_nr.h index c83007916..6a367d13c 100644 --- a/src/shared/revision_nr.h +++ b/src/shared/revision_nr.h @@ -1,4 +1,4 @@ #ifndef __REVISION_NR_H__ #define __REVISION_NR_H__ - #define REVISION_NR "10455" + #define REVISION_NR "10456" #endif // __REVISION_NR_H__