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[11825] Implement creature offhand attack. based on patch from maxxx2021
also drop some archaic Unit's code
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4bd3976e30
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70a6a1ce76
9 changed files with 104 additions and 102 deletions
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@ -350,8 +350,10 @@ bool Creature::UpdateEntry(uint32 Entry, Team team, const CreatureData *data /*=
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SetUInt32Value(UNIT_NPC_FLAGS,GetCreatureInfo()->npcflag);
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SetAttackTime(BASE_ATTACK, GetCreatureInfo()->baseattacktime);
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SetAttackTime(OFF_ATTACK, GetCreatureInfo()->baseattacktime);
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uint32 attackTimer = GetCreatureInfo()->baseattacktime;
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SetAttackTime(BASE_ATTACK, attackTimer);
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SetAttackTime(OFF_ATTACK, attackTimer - attackTimer/4);
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SetAttackTime(RANGED_ATTACK,GetCreatureInfo()->rangeattacktime);
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uint32 unitFlags = GetCreatureInfo()->unit_flags;
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@ -1178,8 +1180,11 @@ void Creature::SelectLevel(const CreatureInfo *cinfo, float percentHealth, float
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SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, cinfo->mindmg * damagemod);
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SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, cinfo->maxdmg * damagemod);
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SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE,cinfo->minrangedmg * damagemod);
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SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE,cinfo->maxrangedmg * damagemod);
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SetBaseWeaponDamage(OFF_ATTACK, MINDAMAGE, cinfo->mindmg * damagemod);
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SetBaseWeaponDamage(OFF_ATTACK, MAXDAMAGE, cinfo->maxdmg * damagemod);
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SetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE, cinfo->minrangedmg * damagemod);
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SetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE, cinfo->maxrangedmg * damagemod);
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SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, cinfo->attackpower * damagemod);
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}
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