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[11582] Implement SCRIPT_COMMAND_STAND_STATE to use in *_scripts tables
Set the stand state (enum UnitStandStateType) of any Unit* Signed-off-by: NoFantasy <nofantasy@nf.no>
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5 changed files with 91 additions and 1 deletions
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@ -218,8 +218,15 @@ spell_scripts
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* datalong3 = creature search radius
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* data_flags = flag_original_source_as_target = 0x02
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flag_buddy_as_target = 0x04 (When this flag is not set, buddy will be the attacker when buddy is defined)
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27 SCRIPT_COMMAND_GO_LOCK_STATE source or target must be WorldObject
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* datalong = flag_go_lock = 0x01, flag_go_unlock = 0x02,
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flag_go_nonInteract = 0x04, flag_go_interact = 0x08
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* datalong2 = go entry (searching closest to source (if worldobject) or target
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* datalong3 = go search radius
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28 SCRIPT_COMMAND_EMOTE source = Unit (or WorldObject when creature entry defined), target = Unit (or none)
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* datalong = stand state (enum UnitStandStateType)
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* datalong2 = creature entry (searching for a buddy, closest to source)
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* datalong3 = creature search radius
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* data_flags = flag_target_as_source = 0x01
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