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[8126] Improvemets in player/pet/charter name checks.
* Implement new config options for minimal player/pet/charter name length (2 by default) * Better error reporting at problems in names. * Add check from max pet/charter name length (same as for player names at client side)
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12 changed files with 114 additions and 48 deletions
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@ -279,8 +279,10 @@ enum SkillRangeType
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SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial);
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#define MAX_PLAYER_NAME 12 // max allowed by client name length
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#define MAX_PLAYER_NAME 12 // max allowed by client name length
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#define MAX_INTERNAL_PLAYER_NAME 15 // max server internal player name length ( > MAX_PLAYER_NAME for support declined names )
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#define MAX_PET_NAME 12 // max allowed by client name length
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#define MAX_CHARTER_NAME 24 // max allowed by client name length
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bool normalizePlayerName(std::string& name);
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@ -693,9 +695,9 @@ class ObjectMgr
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bool IsReservedName(const std::string& name) const;
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// name with valid structure and symbols
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static bool IsValidName( const std::string& name, bool create = false );
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static uint8 CheckPlayerName( const std::string& name, bool create = false );
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static PetNameInvalidReason CheckPetName( const std::string& name );
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static bool IsValidCharterName( const std::string& name );
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static bool IsValidPetName( const std::string& name );
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static bool CheckDeclinedNames(std::wstring mainpart, DeclinedName const& names);
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