[8070] Restore spell casting loot items and recipes.

* SPELL_EFFECT_OPEN_LOCK_ITEM (59) effect removed in 3.1.3
* It replaced by SPELL_EFFECT_CREATE_RANDOM_ITEM (59), random item without template replace spells like clam loot spells)
  Used by spells that use before SPELL_EFFECT_CREATE_ITEM_2 (157) with itemtype==0

Note: required DB support in `spell_loot_termplate`
This commit is contained in:
VladimirMangos 2009-06-23 03:32:08 +04:00
parent e455ee7da7
commit 7175007aba
8 changed files with 33 additions and 30 deletions

View file

@ -1320,10 +1320,12 @@ void LoadLootTemplates_Spell()
if(!ids_set.count(spell_id))
{
// not report about not trainable spells (optionally supported by DB) except with SPELL_ATTR_EX2_UNK14 (clams)
// 61756 (Northrend Inscription Research (FAST QA VERSION) for example
if ((spellInfo->Attributes & SPELL_ATTR_UNK5) || (spellInfo->AttributesEx2 & SPELL_ATTR_EX2_UNK14))
// not report about not trainable spells (optionally supported by DB)
// ignore 61756 (Northrend Inscription Research (FAST QA VERSION) for example
if (!(spellInfo->Attributes & SPELL_ATTR_NOT_SHAPESHIFT) || (spellInfo->Attributes & SPELL_ATTR_UNK5))
{
LootTemplates_Spell.ReportNotExistedId(spell_id);
}
}
else
ids_set.erase(spell_id);