mirror of
https://github.com/mangosfour/server.git
synced 2025-12-20 16:37:04 +00:00
[8070] Restore spell casting loot items and recipes.
* SPELL_EFFECT_OPEN_LOCK_ITEM (59) effect removed in 3.1.3 * It replaced by SPELL_EFFECT_CREATE_RANDOM_ITEM (59), random item without template replace spells like clam loot spells) Used by spells that use before SPELL_EFFECT_CREATE_ITEM_2 (157) with itemtype==0 Note: required DB support in `spell_loot_termplate`
This commit is contained in:
parent
e455ee7da7
commit
7175007aba
8 changed files with 33 additions and 30 deletions
|
|
@ -1320,11 +1320,13 @@ void LoadLootTemplates_Spell()
|
|||
|
||||
if(!ids_set.count(spell_id))
|
||||
{
|
||||
// not report about not trainable spells (optionally supported by DB) except with SPELL_ATTR_EX2_UNK14 (clams)
|
||||
// 61756 (Northrend Inscription Research (FAST QA VERSION) for example
|
||||
if ((spellInfo->Attributes & SPELL_ATTR_UNK5) || (spellInfo->AttributesEx2 & SPELL_ATTR_EX2_UNK14))
|
||||
// not report about not trainable spells (optionally supported by DB)
|
||||
// ignore 61756 (Northrend Inscription Research (FAST QA VERSION) for example
|
||||
if (!(spellInfo->Attributes & SPELL_ATTR_NOT_SHAPESHIFT) || (spellInfo->Attributes & SPELL_ATTR_UNK5))
|
||||
{
|
||||
LootTemplates_Spell.ReportNotExistedId(spell_id);
|
||||
}
|
||||
}
|
||||
else
|
||||
ids_set.erase(spell_id);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -579,7 +579,7 @@ enum SpellEffects
|
|||
SPELL_EFFECT_SUMMON_PET = 56,
|
||||
SPELL_EFFECT_LEARN_PET_SPELL = 57,
|
||||
SPELL_EFFECT_WEAPON_DAMAGE = 58,
|
||||
SPELL_EFFECT_OPEN_LOCK_ITEM = 59,
|
||||
SPELL_EFFECT_CREATE_RANDOM_ITEM = 59,
|
||||
SPELL_EFFECT_PROFICIENCY = 60,
|
||||
SPELL_EFFECT_SEND_EVENT = 61,
|
||||
SPELL_EFFECT_POWER_BURN = 62,
|
||||
|
|
|
|||
|
|
@ -4165,7 +4165,6 @@ SpellCastResult Spell::CheckCast(bool strict)
|
|||
|
||||
break;
|
||||
}
|
||||
case SPELL_EFFECT_OPEN_LOCK_ITEM:
|
||||
case SPELL_EFFECT_OPEN_LOCK:
|
||||
{
|
||||
if( m_spellInfo->EffectImplicitTargetA[i] != TARGET_GAMEOBJECT &&
|
||||
|
|
|
|||
|
|
@ -229,11 +229,11 @@ class Spell
|
|||
void EffectQuestComplete(uint32 i);
|
||||
void EffectCreateItem(uint32 i);
|
||||
void EffectCreateItem2(uint32 i);
|
||||
void EffectCreateRandomItem(uint32 i);
|
||||
void EffectPersistentAA(uint32 i);
|
||||
void EffectEnergize(uint32 i);
|
||||
void EffectOpenLock(uint32 i);
|
||||
void EffectSummonChangeItem(uint32 i);
|
||||
void EffectOpenSecretSafe(uint32 i);
|
||||
void EffectProficiency(uint32 i);
|
||||
void EffectApplyAreaAura(uint32 i);
|
||||
void EffectSummonType(uint32 i);
|
||||
|
|
|
|||
|
|
@ -116,7 +116,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
|
|||
&Spell::EffectSummonPet, // 56 SPELL_EFFECT_SUMMON_PET
|
||||
&Spell::EffectLearnPetSpell, // 57 SPELL_EFFECT_LEARN_PET_SPELL
|
||||
&Spell::EffectWeaponDmg, // 58 SPELL_EFFECT_WEAPON_DAMAGE
|
||||
&Spell::EffectOpenSecretSafe, // 59 SPELL_EFFECT_OPEN_LOCK_ITEM
|
||||
&Spell::EffectCreateRandomItem, // 59 SPELL_EFFECT_CREATE_RANDOM_ITEM create item base at spell specific loot
|
||||
&Spell::EffectProficiency, // 60 SPELL_EFFECT_PROFICIENCY
|
||||
&Spell::EffectSendEvent, // 61 SPELL_EFFECT_SEND_EVENT
|
||||
&Spell::EffectPowerBurn, // 62 SPELL_EFFECT_POWER_BURN
|
||||
|
|
@ -214,7 +214,7 @@ pEffect SpellEffects[TOTAL_SPELL_EFFECTS]=
|
|||
&Spell::EffectNULL, //154 unused
|
||||
&Spell::EffectTitanGrip, //155 SPELL_EFFECT_TITAN_GRIP Allows you to equip two-handed axes, maces and swords in one hand, but you attack $49152s1% slower than normal.
|
||||
&Spell::EffectEnchantItemPrismatic, //156 SPELL_EFFECT_ENCHANT_ITEM_PRISMATIC
|
||||
&Spell::EffectCreateItem2, //157 SPELL_EFFECT_CREATE_ITEM_2 create/learn item/spell for profession
|
||||
&Spell::EffectCreateItem2, //157 SPELL_EFFECT_CREATE_ITEM_2 create item or create item template and replace by some randon spell loot item
|
||||
&Spell::EffectMilling, //158 SPELL_EFFECT_MILLING milling
|
||||
&Spell::EffectRenamePet, //159 SPELL_EFFECT_ALLOW_RENAME_PET allow rename pet once again
|
||||
&Spell::EffectNULL, //160 SPELL_EFFECT_160 unused
|
||||
|
|
@ -2705,13 +2705,11 @@ void Spell::EffectCreateItem2(uint32 i)
|
|||
Player* player = (Player*)m_caster;
|
||||
|
||||
uint32 item_id = m_spellInfo->EffectItemType[i];
|
||||
if(item_id)
|
||||
|
||||
DoCreateItem(i, item_id);
|
||||
|
||||
// special case: fake item replaced by generate using spell_loot_template
|
||||
if(IsLootCraftingSpell(m_spellInfo))
|
||||
{
|
||||
if(item_id)
|
||||
{
|
||||
if(!player->HasItemCount(item_id, 1))
|
||||
return;
|
||||
|
|
@ -2719,13 +2717,22 @@ void Spell::EffectCreateItem2(uint32 i)
|
|||
// remove reagent
|
||||
uint32 count = 1;
|
||||
player->DestroyItemCount(item_id, count, true);
|
||||
}
|
||||
|
||||
// create some random items
|
||||
player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell);
|
||||
}
|
||||
}
|
||||
|
||||
void Spell::EffectCreateRandomItem(uint32 i)
|
||||
{
|
||||
if(m_caster->GetTypeId()!=TYPEID_PLAYER)
|
||||
return;
|
||||
Player* player = (Player*)m_caster;
|
||||
|
||||
// create some random items
|
||||
player->AutoStoreLoot(m_spellInfo->Id, LootTemplates_Spell);
|
||||
}
|
||||
|
||||
void Spell::EffectPersistentAA(uint32 i)
|
||||
{
|
||||
float radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(m_spellInfo->EffectRadiusIndex[i]));
|
||||
|
|
@ -3127,11 +3134,6 @@ void Spell::EffectSummonChangeItem(uint32 i)
|
|||
delete pNewItem;
|
||||
}
|
||||
|
||||
void Spell::EffectOpenSecretSafe(uint32 i)
|
||||
{
|
||||
EffectOpenLock(i); //no difference for now
|
||||
}
|
||||
|
||||
void Spell::EffectProficiency(uint32 /*i*/)
|
||||
{
|
||||
if (!unitTarget || unitTarget->GetTypeId() != TYPEID_PLAYER)
|
||||
|
|
|
|||
|
|
@ -2318,6 +2318,7 @@ bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg)
|
|||
|
||||
// craft spell for crafting non-existed item (break client recipes list show)
|
||||
case SPELL_EFFECT_CREATE_ITEM:
|
||||
case SPELL_EFFECT_CREATE_ITEM_2:
|
||||
{
|
||||
if(!ObjectMgr::GetItemPrototype( spellInfo->EffectItemType[i] ))
|
||||
{
|
||||
|
|
|
|||
|
|
@ -145,15 +145,14 @@ inline bool IsElementalShield(SpellEntry const *spellInfo)
|
|||
|
||||
inline bool IsExplicitDiscoverySpell(SpellEntry const *spellInfo)
|
||||
{
|
||||
return spellInfo->Effect[0]==SPELL_EFFECT_CREATE_ITEM_2 && spellInfo->Effect[1]==SPELL_EFFECT_SCRIPT_EFFECT;
|
||||
return spellInfo->Effect[0]==SPELL_EFFECT_CREATE_RANDOM_ITEM && spellInfo->Effect[1]==SPELL_EFFECT_SCRIPT_EFFECT;
|
||||
}
|
||||
|
||||
inline bool IsLootCraftingSpell(SpellEntry const *spellInfo)
|
||||
{
|
||||
return spellInfo->Effect[0]==SPELL_EFFECT_CREATE_ITEM_2 && (
|
||||
spellInfo->Effect[1]==SPELL_EFFECT_SCRIPT_EFFECT || // see IsExplicitDiscoverySpell
|
||||
!spellInfo->EffectItemType[0] || // result item not provided
|
||||
spellInfo->TotemCategory[0] == 121); // different random cards from Inscription (121==Virtuoso Inking Set category)
|
||||
return spellInfo->Effect[0]==SPELL_EFFECT_CREATE_RANDOM_ITEM ||
|
||||
// different random cards from Inscription (121==Virtuoso Inking Set category)
|
||||
spellInfo->Effect[0]==SPELL_EFFECT_CREATE_ITEM_2 && spellInfo->TotemCategory[0] == 121;
|
||||
}
|
||||
|
||||
int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2);
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "8069"
|
||||
#define REVISION_NR "8070"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue