[11470] Final cleanup uint64 guid cases

Also drop logout player update fields cleanup that in any cases not saved.
This commit is contained in:
VladimirMangos 2011-05-11 21:32:50 +04:00
parent a2b6a6fde5
commit 719e298795
26 changed files with 144 additions and 153 deletions

View file

@ -239,14 +239,14 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv
++count2;
WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, (4+4+16*count1+16*count2));
data << count1; // alliance flag holders count - obsolete, now always 0
data << count1; // alliance flag holders count - obsolete, now always 0
/*for(uint8 i = 0; i < count1; ++i)
{
data << uint64(0); // guid
data << (float)0; // x
data << (float)0; // y
data << ObjectGuid(0); // guid
data << (float)0; // x
data << (float)0; // y
}*/
data << count2; // horde flag holders count - obsolete, now count of next fields
data << count2; // horde flag holders count - obsolete, now count of next fields
if (ali_plr)
{
data << ObjectGuid(ali_plr->GetObjectGuid());
@ -785,7 +785,7 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
void WorldSession::HandleReportPvPAFK( WorldPacket & recv_data )
{
uint64 playerGuid;
ObjectGuid playerGuid;
recv_data >> playerGuid;
Player *reportedPlayer = sObjectMgr.GetPlayer(playerGuid);