[11470] Final cleanup uint64 guid cases

Also drop logout player update fields cleanup that in any cases not saved.
This commit is contained in:
VladimirMangos 2011-05-11 21:32:50 +04:00
parent a2b6a6fde5
commit 719e298795
26 changed files with 144 additions and 153 deletions

View file

@ -2896,10 +2896,7 @@ ObjectGuid ChatHandler::ExtractGuidFromLink(char** text)
if (Player* player = sObjectMgr.GetPlayer(name.c_str()))
return player->GetObjectGuid();
if (uint64 guid = sObjectMgr.GetPlayerGUIDByName(name))
return ObjectGuid(guid);
return ObjectGuid();
return sObjectMgr.GetPlayerGuidByName(name);
}
case GUID_LINK_CREATURE:
{
@ -2992,7 +2989,7 @@ bool ChatHandler::ExtractLocationFromLink(char** text, uint32& mapid, float& x,
return true;
}
ObjectGuid guid = sObjectMgr.GetPlayerGUIDByName(name);
ObjectGuid guid = sObjectMgr.GetPlayerGuidByName(name);
if (!guid.IsEmpty())
{
// to point where player stay (if loaded)
@ -3218,7 +3215,7 @@ bool ChatHandler::ExtractPlayerTarget(char** args, Player** player /*= NULL*/, O
*player = pl;
// if need guid value from DB (in name case for check player existence)
ObjectGuid guid = !pl && (player_guid || player_name) ? sObjectMgr.GetPlayerGUIDByName(name) : uint64(0);
ObjectGuid guid = !pl && (player_guid || player_name) ? sObjectMgr.GetPlayerGuidByName(name) : ObjectGuid();
// if allowed player guid (if no then only online players allowed)
if(player_guid)