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[11470] Final cleanup uint64 guid cases
Also drop logout player update fields cleanup that in any cases not saved.
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26 changed files with 144 additions and 153 deletions
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@ -500,12 +500,12 @@ void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recv_data)
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void WorldSession::HandleSummonResponseOpcode(WorldPacket& recv_data)
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{
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if(!_player->isAlive() || _player->isInCombat() )
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if (!_player->isAlive() || _player->isInCombat())
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return;
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uint64 summoner_guid;
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ObjectGuid summonerGuid;
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bool agree;
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recv_data >> summoner_guid;
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recv_data >> summonerGuid;
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recv_data >> agree;
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_player->SummonIfPossible(agree);
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