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[11470] Final cleanup uint64 guid cases
Also drop logout player update fields cleanup that in any cases not saved.
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26 changed files with 144 additions and 153 deletions
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@ -390,7 +390,7 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, SplineTy
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break;
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}
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case SPLINETYPE_FACINGTARGET:
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data << uint64(va_arg(vargs,uint64));
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data << uint64(va_arg(vargs,uint64)); // ObjectGuid in fact
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break;
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case SPLINETYPE_FACINGANGLE:
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data << float(va_arg(vargs,double)); // facing angle
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