mirror of
https://github.com/mangosfour/server.git
synced 2025-12-13 04:37:00 +00:00
[11470] Final cleanup uint64 guid cases
Also drop logout player update fields cleanup that in any cases not saved.
This commit is contained in:
parent
a2b6a6fde5
commit
719e298795
26 changed files with 144 additions and 153 deletions
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@ -545,7 +545,7 @@ uint8 ArenaTeam::GetSlotByType(ArenaType type )
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bool ArenaTeam::HaveMember(ObjectGuid guid) const
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{
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for (MemberList::const_iterator itr = m_members.begin(); itr != m_members.end(); ++itr)
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if(itr->guid == guid.GetRawValue())
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if(itr->guid == guid)
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return true;
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return false;
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@ -183,7 +183,7 @@ namespace MaNGOS
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data << uint32(0); // 2.1.0
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data << uint32(strlen(i_source->GetName())+1);
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data << i_source->GetName();
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data << uint64(0); // Unit Target - isn't important for bgs
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data << ObjectGuid(); // Unit Target - isn't important for bgs
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data << uint32(strlen(str)+1);
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data << str;
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data << uint8(0); // ChatTag - for bgs allways 0?
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@ -263,7 +263,6 @@ class BattleGroundEY : public BattleGround
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void RespawnFlagAfterDrop();
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void RemovePlayer(Player *plr, ObjectGuid guid);
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void HandleBuffUse(uint64 const& buff_guid);
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void HandleAreaTrigger(Player *Source, uint32 Trigger);
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void HandleKillPlayer(Player *player, Player *killer);
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virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player);
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@ -239,14 +239,14 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv
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++count2;
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WorldPacket data(MSG_BATTLEGROUND_PLAYER_POSITIONS, (4+4+16*count1+16*count2));
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data << count1; // alliance flag holders count - obsolete, now always 0
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data << count1; // alliance flag holders count - obsolete, now always 0
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/*for(uint8 i = 0; i < count1; ++i)
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{
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data << uint64(0); // guid
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data << (float)0; // x
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data << (float)0; // y
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data << ObjectGuid(0); // guid
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data << (float)0; // x
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data << (float)0; // y
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}*/
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data << count2; // horde flag holders count - obsolete, now count of next fields
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data << count2; // horde flag holders count - obsolete, now count of next fields
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if (ali_plr)
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{
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data << ObjectGuid(ali_plr->GetObjectGuid());
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@ -785,7 +785,7 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
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void WorldSession::HandleReportPvPAFK( WorldPacket & recv_data )
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{
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uint64 playerGuid;
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ObjectGuid playerGuid;
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recv_data >> playerGuid;
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Player *reportedPlayer = sObjectMgr.GetPlayer(playerGuid);
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@ -672,12 +672,12 @@ void Channel::SendToOne(WorldPacket *data, ObjectGuid who)
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plr->GetSession()->SendPacket(data);
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}
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void Channel::Voice(uint64 /*guid1*/, uint64 /*guid2*/)
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void Channel::Voice(ObjectGuid /*guid1*/, ObjectGuid /*guid2*/)
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{
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}
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void Channel::DeVoice(uint64 /*guid1*/, uint64 /*guid2*/)
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void Channel::DeVoice(ObjectGuid /*guid1*/, ObjectGuid /*guid2*/)
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{
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}
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@ -904,10 +904,10 @@ void Channel::MakePlayerInvited(WorldPacket *data, const std::string& name)
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}
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// done 0x1E
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void Channel::MakePlayerInviteBanned(WorldPacket *data, uint64 guid)
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void Channel::MakePlayerInviteBanned(WorldPacket *data, ObjectGuid guid)
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{
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MakeNotifyPacket(data, CHAT_PLAYER_INVITE_BANNED_NOTICE);
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*data << uint64(guid); // should be string!!
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*data << ObjectGuid(guid); // should be string!!
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}
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// done 0x1F
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@ -929,17 +929,17 @@ void Channel::MakeNotInLfg(WorldPacket *data)
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}
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// done 0x22
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void Channel::MakeVoiceOn(WorldPacket *data, uint64 guid)
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void Channel::MakeVoiceOn(WorldPacket *data, ObjectGuid guid)
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{
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MakeNotifyPacket(data, CHAT_VOICE_ON_NOTICE);
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*data << uint64(guid);
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*data << ObjectGuid(guid);
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}
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// done 0x23
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void Channel::MakeVoiceOff(WorldPacket *data, uint64 guid)
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void Channel::MakeVoiceOff(WorldPacket *data, ObjectGuid guid)
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{
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MakeNotifyPacket(data, CHAT_VOICE_OFF_NOTICE);
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*data << uint64(guid);
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*data << ObjectGuid(guid);
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}
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void Channel::JoinNotify(ObjectGuid guid)
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@ -180,8 +180,8 @@ class Channel
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void Moderate(ObjectGuid p);
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void Say(ObjectGuid p, const char *what, uint32 lang);
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void Invite(ObjectGuid p, const char *newp);
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void Voice(uint64 guid1, uint64 guid2);
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void DeVoice(uint64 guid1, uint64 guid2);
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void Voice(ObjectGuid guid1, ObjectGuid guid2);
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void DeVoice(ObjectGuid guid1, ObjectGuid guid2);
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void JoinNotify(ObjectGuid guid); // invisible notify
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void LeaveNotify(ObjectGuid guid); // invisible notify
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@ -219,12 +219,12 @@ class Channel
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void MakeInvalidName(WorldPacket *data); //? 0x1B
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void MakeNotModerated(WorldPacket *data); //? 0x1C
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void MakePlayerInvited(WorldPacket *data, const std::string& name); //+ 0x1D
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void MakePlayerInviteBanned(WorldPacket *data, uint64 guid); //? 0x1E
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void MakePlayerInviteBanned(WorldPacket *data, ObjectGuid guid); //? 0x1E
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void MakeThrottled(WorldPacket *data); //? 0x1F
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void MakeNotInArea(WorldPacket *data); //? 0x20
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void MakeNotInLfg(WorldPacket *data); //? 0x21
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void MakeVoiceOn(WorldPacket *data, uint64 guid); //+ 0x22
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void MakeVoiceOff(WorldPacket *data, uint64 guid); //+ 0x23
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void MakeVoiceOn(WorldPacket *data, ObjectGuid guid); //+ 0x22
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void MakeVoiceOff(WorldPacket *data, ObjectGuid guid); //+ 0x23
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void SendToAll(WorldPacket *data, ObjectGuid p = ObjectGuid());
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void SendToOne(WorldPacket *data, ObjectGuid who);
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@ -286,7 +286,7 @@ void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data )
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return;
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}
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if (sObjectMgr.GetPlayerGUIDByName(name))
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if (!sObjectMgr.GetPlayerGuidByName(name).IsEmpty())
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{
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data << (uint8)CHAR_CREATE_NAME_IN_USE;
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SendPacket( &data );
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@ -1182,7 +1182,7 @@ void WorldSession::HandleCharCustomizeOpcode(WorldPacket& recv_data)
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}
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// character with this name already exist
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ObjectGuid newguid = sObjectMgr.GetPlayerGUIDByName(newname);
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ObjectGuid newguid = sObjectMgr.GetPlayerGuidByName(newname);
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if (!newguid.IsEmpty() && newguid != guid)
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{
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WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1);
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@ -2896,10 +2896,7 @@ ObjectGuid ChatHandler::ExtractGuidFromLink(char** text)
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if (Player* player = sObjectMgr.GetPlayer(name.c_str()))
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return player->GetObjectGuid();
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if (uint64 guid = sObjectMgr.GetPlayerGUIDByName(name))
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return ObjectGuid(guid);
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return ObjectGuid();
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return sObjectMgr.GetPlayerGuidByName(name);
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}
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case GUID_LINK_CREATURE:
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{
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@ -2992,7 +2989,7 @@ bool ChatHandler::ExtractLocationFromLink(char** text, uint32& mapid, float& x,
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return true;
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}
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ObjectGuid guid = sObjectMgr.GetPlayerGUIDByName(name);
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ObjectGuid guid = sObjectMgr.GetPlayerGuidByName(name);
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if (!guid.IsEmpty())
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{
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// to point where player stay (if loaded)
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@ -3218,7 +3215,7 @@ bool ChatHandler::ExtractPlayerTarget(char** args, Player** player /*= NULL*/, O
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*player = pl;
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// if need guid value from DB (in name case for check player existence)
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ObjectGuid guid = !pl && (player_guid || player_name) ? sObjectMgr.GetPlayerGUIDByName(name) : uint64(0);
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ObjectGuid guid = !pl && (player_guid || player_name) ? sObjectMgr.GetPlayerGuidByName(name) : ObjectGuid();
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// if allowed player guid (if no then only online players allowed)
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if(player_guid)
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@ -597,7 +597,7 @@ void WorldSession::HandleTextEmoteOpcode( WorldPacket & recv_data )
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void WorldSession::HandleChatIgnoredOpcode(WorldPacket& recv_data )
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{
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uint64 iguid;
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ObjectGuid iguid;
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uint8 unk;
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//DEBUG_LOG("WORLD: Received CMSG_CHAT_IGNORED");
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@ -544,8 +544,12 @@ void WorldSession::HandleGroupChangeSubGroupOpcode( WorldPacket & recv_data )
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// everything is fine, do it
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if (Player* player = sObjectMgr.GetPlayer(name.c_str()))
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group->ChangeMembersGroup(player, groupNr);
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else if (uint64 guid = sObjectMgr.GetPlayerGUIDByName(name.c_str()))
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group->ChangeMembersGroup(guid, groupNr);
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else
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{
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ObjectGuid guid = sObjectMgr.GetPlayerGuidByName(name.c_str());
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if (!guid.IsEmpty())
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group->ChangeMembersGroup(guid, groupNr);
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}
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}
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void WorldSession::HandleGroupAssistantLeaderOpcode( WorldPacket & recv_data )
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@ -805,11 +805,11 @@ void WorldSession::HandleGuildBankerActivate( WorldPacket & recv_data )
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{
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DEBUG_LOG("WORLD: Received (CMSG_GUILD_BANKER_ACTIVATE)");
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uint64 GoGuid;
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ObjectGuid goGuid;
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uint8 unk;
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recv_data >> GoGuid >> unk;
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recv_data >> goGuid >> unk;
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if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
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if (!GetPlayer()->GetGameObjectIfCanInteractWith(goGuid, GAMEOBJECT_TYPE_GUILD_BANK))
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return;
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if (uint32 GuildId = GetPlayer()->GetGuildId())
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@ -829,11 +829,11 @@ void WorldSession::HandleGuildBankQueryTab( WorldPacket & recv_data )
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{
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DEBUG_LOG("WORLD: Received (CMSG_GUILD_BANK_QUERY_TAB)");
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uint64 GoGuid;
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ObjectGuid goGuid;
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uint8 TabId, unk1;
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recv_data >> GoGuid >> TabId >> unk1;
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recv_data >> goGuid >> TabId >> unk1;
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if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
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if (!GetPlayer()->GetGameObjectIfCanInteractWith(goGuid, GAMEOBJECT_TYPE_GUILD_BANK))
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return;
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uint32 GuildId = GetPlayer()->GetGuildId();
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@ -857,14 +857,14 @@ void WorldSession::HandleGuildBankDepositMoney( WorldPacket & recv_data )
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{
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DEBUG_LOG("WORLD: Received (CMSG_GUILD_BANK_DEPOSIT_MONEY)");
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uint64 GoGuid;
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ObjectGuid goGuid;
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uint32 money;
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recv_data >> GoGuid >> money;
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recv_data >> goGuid >> money;
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if (!money)
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return;
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if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
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if (!GetPlayer()->GetGameObjectIfCanInteractWith(goGuid, GAMEOBJECT_TYPE_GUILD_BANK))
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return;
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if (GetPlayer()->GetMoney() < money)
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@ -908,14 +908,14 @@ void WorldSession::HandleGuildBankWithdrawMoney( WorldPacket & recv_data )
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{
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DEBUG_LOG("WORLD: Received (CMSG_GUILD_BANK_WITHDRAW_MONEY)");
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uint64 GoGuid;
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ObjectGuid goGuid;
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uint32 money;
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recv_data >> GoGuid >> money;
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recv_data >> goGuid >> money;
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if (!money)
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return;
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if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
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if (!GetPlayer()->GetGameObjectIfCanInteractWith(goGuid, GAMEOBJECT_TYPE_GUILD_BANK))
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return;
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uint32 GuildId = GetPlayer()->GetGuildId();
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@ -961,7 +961,7 @@ void WorldSession::HandleGuildBankSwapItems( WorldPacket & recv_data )
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{
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DEBUG_LOG("WORLD: Received (CMSG_GUILD_BANK_SWAP_ITEMS)");
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uint64 GoGuid;
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ObjectGuid goGuid;
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uint8 BankToBank;
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uint8 BankTab, BankTabSlot, AutoStore;
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@ -973,7 +973,7 @@ void WorldSession::HandleGuildBankSwapItems( WorldPacket & recv_data )
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uint32 AutoStoreCount = 0;
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uint32 SplitedAmount = 0;
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recv_data >> GoGuid >> BankToBank;
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recv_data >> goGuid >> BankToBank;
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uint32 GuildId = GetPlayer()->GetGuildId();
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if (!GuildId)
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@ -1037,7 +1037,7 @@ void WorldSession::HandleGuildBankSwapItems( WorldPacket & recv_data )
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}
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}
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if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
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if (!GetPlayer()->GetGameObjectIfCanInteractWith(goGuid, GAMEOBJECT_TYPE_GUILD_BANK))
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return;
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// Bank <-> Bank
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@ -1067,13 +1067,13 @@ void WorldSession::HandleGuildBankBuyTab( WorldPacket & recv_data )
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{
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DEBUG_LOG("WORLD: Received (CMSG_GUILD_BANK_BUY_TAB)");
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uint64 GoGuid;
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ObjectGuid goGuid;
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uint8 TabId;
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recv_data >> GoGuid;
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recv_data >> goGuid;
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recv_data >> TabId;
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if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
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if (!GetPlayer()->GetGameObjectIfCanInteractWith(goGuid, GAMEOBJECT_TYPE_GUILD_BANK))
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return;
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uint32 GuildId = GetPlayer()->GetGuildId();
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@ -1107,23 +1107,23 @@ void WorldSession::HandleGuildBankUpdateTab( WorldPacket & recv_data )
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{
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DEBUG_LOG("WORLD: Received (CMSG_GUILD_BANK_UPDATE_TAB)");
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uint64 GoGuid;
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ObjectGuid goGuid;
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uint8 TabId;
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std::string Name;
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std::string IconIndex;
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recv_data >> GoGuid;
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recv_data >> goGuid;
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recv_data >> TabId;
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recv_data >> Name;
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recv_data >> IconIndex;
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if(Name.empty())
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if (Name.empty())
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return;
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if(IconIndex.empty())
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if (IconIndex.empty())
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return;
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if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
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if (!GetPlayer()->GetGameObjectIfCanInteractWith(goGuid, GAMEOBJECT_TYPE_GUILD_BANK))
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return;
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uint32 GuildId = GetPlayer()->GetGuildId();
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@ -5862,7 +5862,7 @@ bool ChatHandler::HandlePDumpWriteCommand(char *args)
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return false;
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}
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guid = sObjectMgr.GetPlayerGUIDByName(name);
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guid = sObjectMgr.GetPlayerGuidByName(name);
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if (guid.IsEmpty())
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{
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PSendSysMessage(LANG_PLAYER_NOT_FOUND);
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@ -60,11 +60,12 @@
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*/
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void WorldSession::HandleSendMail(WorldPacket & recv_data )
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{
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uint64 mailbox, unk3;
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ObjectGuid mailboxGuid;
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uint64 unk3;
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std::string receiver, subject, body;
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uint32 unk1, unk2, money, COD;
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uint8 unk4;
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recv_data >> mailbox;
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recv_data >> mailboxGuid;
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recv_data >> receiver;
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recv_data >> subject;
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@ -84,12 +85,12 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
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return;
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}
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uint64 itemGUIDs[MAX_MAIL_ITEMS];
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ObjectGuid itemGuids[MAX_MAIL_ITEMS];
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for(uint8 i = 0; i < items_count; ++i)
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{
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recv_data.read_skip<uint8>(); // item slot in mail, not used
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recv_data >> itemGUIDs[i];
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recv_data >> itemGuids[i];
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}
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recv_data >> money >> COD; // money and cod
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@ -98,7 +99,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
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// packet read complete, now do check
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if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
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if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailboxGuid, GAMEOBJECT_TYPE_MAILBOX))
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return;
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if (receiver.empty())
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@ -108,7 +109,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
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ObjectGuid rc;
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if (normalizePlayerName(receiver))
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rc = sObjectMgr.GetPlayerGUIDByName(receiver);
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rc = sObjectMgr.GetPlayerGuidByName(receiver);
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if (rc.IsEmpty())
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{
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@ -180,13 +181,13 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
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for(uint8 i = 0; i < items_count; ++i)
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{
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if (!itemGUIDs[i])
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if (!itemGuids[i].IsItem())
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{
|
||||
pl->SendMailResult(0, MAIL_SEND, MAIL_ERR_MAIL_ATTACHMENT_INVALID);
|
||||
return;
|
||||
}
|
||||
|
||||
Item* item = pl->GetItemByGuid(itemGUIDs[i]);
|
||||
Item* item = pl->GetItemByGuid(itemGuids[i]);
|
||||
|
||||
// prevent sending bag with items (cheat: can be placed in bag after adding equipped empty bag to mail)
|
||||
if(!item)
|
||||
|
|
@ -293,12 +294,12 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data )
|
|||
*/
|
||||
void WorldSession::HandleMailMarkAsRead(WorldPacket & recv_data )
|
||||
{
|
||||
uint64 mailbox;
|
||||
ObjectGuid mailboxGuid;
|
||||
uint32 mailId;
|
||||
recv_data >> mailbox;
|
||||
recv_data >> mailboxGuid;
|
||||
recv_data >> mailId;
|
||||
|
||||
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
|
||||
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailboxGuid, GAMEOBJECT_TYPE_MAILBOX))
|
||||
return;
|
||||
|
||||
Player *pl = _player;
|
||||
|
|
@ -323,13 +324,13 @@ void WorldSession::HandleMailMarkAsRead(WorldPacket & recv_data )
|
|||
*/
|
||||
void WorldSession::HandleMailDelete(WorldPacket & recv_data )
|
||||
{
|
||||
uint64 mailbox;
|
||||
ObjectGuid mailboxGuid;
|
||||
uint32 mailId;
|
||||
recv_data >> mailbox;
|
||||
recv_data >> mailboxGuid;
|
||||
recv_data >> mailId;
|
||||
recv_data.read_skip<uint32>(); // mailTemplateId
|
||||
|
||||
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
|
||||
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailboxGuid, GAMEOBJECT_TYPE_MAILBOX))
|
||||
return;
|
||||
|
||||
Player* pl = _player;
|
||||
|
|
@ -359,13 +360,13 @@ void WorldSession::HandleMailDelete(WorldPacket & recv_data )
|
|||
*/
|
||||
void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data )
|
||||
{
|
||||
uint64 mailbox;
|
||||
ObjectGuid mailboxGuid;
|
||||
uint32 mailId;
|
||||
recv_data >> mailbox;
|
||||
recv_data >> mailboxGuid;
|
||||
recv_data >> mailId;
|
||||
recv_data.read_skip<uint64>(); // original sender GUID for return to, not used
|
||||
|
||||
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
|
||||
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailboxGuid, GAMEOBJECT_TYPE_MAILBOX))
|
||||
return;
|
||||
|
||||
Player *pl = _player;
|
||||
|
|
@ -417,14 +418,14 @@ void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data )
|
|||
*/
|
||||
void WorldSession::HandleMailTakeItem(WorldPacket & recv_data )
|
||||
{
|
||||
uint64 mailbox;
|
||||
ObjectGuid mailboxGuid;
|
||||
uint32 mailId;
|
||||
uint32 itemId;
|
||||
recv_data >> mailbox;
|
||||
recv_data >> mailboxGuid;
|
||||
recv_data >> mailId;
|
||||
recv_data >> itemId; // item guid low
|
||||
|
||||
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
|
||||
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailboxGuid, GAMEOBJECT_TYPE_MAILBOX))
|
||||
return;
|
||||
|
||||
Player* pl = _player;
|
||||
|
|
@ -514,12 +515,12 @@ void WorldSession::HandleMailTakeItem(WorldPacket & recv_data )
|
|||
*/
|
||||
void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data )
|
||||
{
|
||||
uint64 mailbox;
|
||||
ObjectGuid mailboxGuid;
|
||||
uint32 mailId;
|
||||
recv_data >> mailbox;
|
||||
recv_data >> mailboxGuid;
|
||||
recv_data >> mailId;
|
||||
|
||||
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
|
||||
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailboxGuid, GAMEOBJECT_TYPE_MAILBOX))
|
||||
return;
|
||||
|
||||
Player *pl = _player;
|
||||
|
|
@ -551,10 +552,10 @@ void WorldSession::HandleMailTakeMoney(WorldPacket & recv_data )
|
|||
*/
|
||||
void WorldSession::HandleGetMailList(WorldPacket & recv_data )
|
||||
{
|
||||
uint64 mailbox;
|
||||
recv_data >> mailbox;
|
||||
ObjectGuid mailboxGuid;
|
||||
recv_data >> mailboxGuid;
|
||||
|
||||
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
|
||||
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailboxGuid, GAMEOBJECT_TYPE_MAILBOX))
|
||||
return;
|
||||
|
||||
// client can't work with packets > max int16 value
|
||||
|
|
@ -677,13 +678,13 @@ void WorldSession::HandleGetMailList(WorldPacket & recv_data )
|
|||
*/
|
||||
void WorldSession::HandleMailCreateTextItem(WorldPacket & recv_data )
|
||||
{
|
||||
uint64 mailbox;
|
||||
ObjectGuid mailboxGuid;
|
||||
uint32 mailId;
|
||||
|
||||
recv_data >> mailbox;
|
||||
recv_data >> mailboxGuid;
|
||||
recv_data >> mailId;
|
||||
|
||||
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
|
||||
if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailboxGuid, GAMEOBJECT_TYPE_MAILBOX))
|
||||
return;
|
||||
|
||||
Player *pl = _player;
|
||||
|
|
|
|||
|
|
@ -505,7 +505,7 @@ void WorldSession::HandleAddFriendOpcodeCallBack(QueryResult *result, uint32 acc
|
|||
|
||||
void WorldSession::HandleDelFriendOpcode( WorldPacket & recv_data )
|
||||
{
|
||||
uint64 friendGuid;
|
||||
ObjectGuid friendGuid;
|
||||
|
||||
DEBUG_LOG( "WORLD: Received CMSG_DEL_FRIEND" );
|
||||
|
||||
|
|
@ -575,7 +575,7 @@ void WorldSession::HandleAddIgnoreOpcodeCallBack(QueryResult *result, uint32 acc
|
|||
|
||||
void WorldSession::HandleDelIgnoreOpcode( WorldPacket & recv_data )
|
||||
{
|
||||
uint64 ignoreGuid;
|
||||
ObjectGuid ignoreGuid;
|
||||
|
||||
DEBUG_LOG( "WORLD: Received CMSG_DEL_IGNORE" );
|
||||
|
||||
|
|
|
|||
|
|
@ -500,12 +500,12 @@ void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recv_data)
|
|||
|
||||
void WorldSession::HandleSummonResponseOpcode(WorldPacket& recv_data)
|
||||
{
|
||||
if(!_player->isAlive() || _player->isInCombat() )
|
||||
if (!_player->isAlive() || _player->isInCombat())
|
||||
return;
|
||||
|
||||
uint64 summoner_guid;
|
||||
ObjectGuid summonerGuid;
|
||||
bool agree;
|
||||
recv_data >> summoner_guid;
|
||||
recv_data >> summonerGuid;
|
||||
recv_data >> agree;
|
||||
|
||||
_player->SummonIfPossible(agree);
|
||||
|
|
|
|||
|
|
@ -138,7 +138,7 @@ class MANGOS_DLL_SPEC Object
|
|||
}
|
||||
|
||||
ObjectGuid const& GetObjectGuid() const { return GetGuidValue(OBJECT_FIELD_GUID); }
|
||||
const uint64& GetGUID() const { return GetUInt64Value(OBJECT_FIELD_GUID); } // DEPRICATED, not use, will removed soon
|
||||
const uint64& GetGUID() const { return GetUInt64Value(OBJECT_FIELD_GUID); } // DEPRECATED, not use, will removed soon
|
||||
uint32 GetGUIDLow() const { return GetObjectGuid().GetCounter(); }
|
||||
PackedGuid const& GetPackGUID() const { return m_PackGUID; }
|
||||
std::string GetGuidStr() const { return GetObjectGuid().GetString(); }
|
||||
|
|
|
|||
|
|
@ -1583,17 +1583,17 @@ void ObjectMgr::RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data
|
|||
}
|
||||
|
||||
// name must be checked to correctness (if received) before call this function
|
||||
uint64 ObjectMgr::GetPlayerGUIDByName(std::string name) const
|
||||
ObjectGuid ObjectMgr::GetPlayerGuidByName(std::string name) const
|
||||
{
|
||||
uint64 guid = 0;
|
||||
ObjectGuid guid;
|
||||
|
||||
CharacterDatabase.escape_string(name);
|
||||
|
||||
// Player name safe to sending to DB (checked at login) and this function using
|
||||
QueryResult *result = CharacterDatabase.PQuery("SELECT guid FROM characters WHERE name = '%s'", name.c_str());
|
||||
if(result)
|
||||
if (result)
|
||||
{
|
||||
guid = ObjectGuid(HIGHGUID_PLAYER, (*result)[0].GetUInt32()).GetRawValue();
|
||||
guid = ObjectGuid(HIGHGUID_PLAYER, (*result)[0].GetUInt32());
|
||||
|
||||
delete result;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -522,7 +522,7 @@ class ObjectMgr
|
|||
}
|
||||
void GetPlayerLevelInfo(uint32 race, uint32 class_,uint32 level, PlayerLevelInfo* info) const;
|
||||
|
||||
uint64 GetPlayerGUIDByName(std::string name) const;
|
||||
ObjectGuid GetPlayerGuidByName(std::string name) const;
|
||||
bool GetPlayerNameByGUID(ObjectGuid guid, std::string &name) const;
|
||||
Team GetPlayerTeamByGUID(ObjectGuid guid) const;
|
||||
uint32 GetPlayerAccountIdByGUID(ObjectGuid guid) const;
|
||||
|
|
|
|||
|
|
@ -302,7 +302,7 @@ void WorldSession::HandlePetNameQueryOpcode(WorldPacket& recv_data)
|
|||
DETAIL_LOG("HandlePetNameQuery. CMSG_PET_NAME_QUERY");
|
||||
|
||||
uint32 petnumber;
|
||||
uint64 petguid;
|
||||
ObjectGuid petguid;
|
||||
|
||||
recv_data >> petnumber;
|
||||
recv_data >> petguid;
|
||||
|
|
@ -310,7 +310,7 @@ void WorldSession::HandlePetNameQueryOpcode(WorldPacket& recv_data)
|
|||
SendPetNameQuery(petguid, petnumber);
|
||||
}
|
||||
|
||||
void WorldSession::SendPetNameQuery(uint64 petguid, uint32 petnumber)
|
||||
void WorldSession::SendPetNameQuery(ObjectGuid petguid, uint32 petnumber)
|
||||
{
|
||||
Creature* pet = _player->GetMap()->GetAnyTypeCreature(petguid);
|
||||
if (!pet || !pet->GetCharmInfo() || pet->GetCharmInfo()->GetPetNumber() != petnumber)
|
||||
|
|
@ -347,12 +347,12 @@ void WorldSession::HandlePetSetAction(WorldPacket& recv_data)
|
|||
{
|
||||
DETAIL_LOG("HandlePetSetAction. CMSG_PET_SET_ACTION");
|
||||
|
||||
uint64 petguid;
|
||||
ObjectGuid petGuid;
|
||||
uint8 count;
|
||||
|
||||
recv_data >> petguid;
|
||||
recv_data >> petGuid;
|
||||
|
||||
Creature* pet = _player->GetMap()->GetAnyTypeCreature(petguid);
|
||||
Creature* pet = _player->GetMap()->GetAnyTypeCreature(petGuid);
|
||||
|
||||
if (!pet || (pet != _player->GetPet() && pet != _player->GetCharm()))
|
||||
{
|
||||
|
|
@ -460,17 +460,17 @@ void WorldSession::HandlePetRename(WorldPacket& recv_data)
|
|||
{
|
||||
DETAIL_LOG("HandlePetRename. CMSG_PET_RENAME");
|
||||
|
||||
uint64 petguid;
|
||||
ObjectGuid petGuid;
|
||||
uint8 isdeclined;
|
||||
|
||||
std::string name;
|
||||
DeclinedName declinedname;
|
||||
|
||||
recv_data >> petguid;
|
||||
recv_data >> petGuid;
|
||||
recv_data >> name;
|
||||
recv_data >> isdeclined;
|
||||
|
||||
Pet* pet = _player->GetMap()->GetPet(petguid);
|
||||
Pet* pet = _player->GetMap()->GetPet(petGuid);
|
||||
// check it!
|
||||
if (!pet || pet->getPetType() != HUNTER_PET ||
|
||||
!pet->HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ||
|
||||
|
|
|
|||
|
|
@ -11394,7 +11394,7 @@ void Player::RemoveItem( uint8 bag, uint8 slot, bool update )
|
|||
UpdateKnownCurrencies(pItem->GetEntry(), false);
|
||||
|
||||
m_items[slot] = NULL;
|
||||
SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0);
|
||||
SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), ObjectGuid());
|
||||
|
||||
if ( slot < EQUIPMENT_SLOT_END )
|
||||
{
|
||||
|
|
@ -11486,7 +11486,7 @@ void Player::DestroyItem( uint8 bag, uint8 slot, bool update )
|
|||
|
||||
if( bag == INVENTORY_SLOT_BAG_0 )
|
||||
{
|
||||
SetUInt64Value(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0);
|
||||
SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), ObjectGuid());
|
||||
|
||||
// equipment and equipped bags can have applied bonuses
|
||||
if ( slot < INVENTORY_SLOT_BAG_END )
|
||||
|
|
@ -12231,9 +12231,9 @@ void Player::RemoveItemFromBuyBackSlot( uint32 slot, bool del )
|
|||
m_items[slot] = NULL;
|
||||
|
||||
uint32 eslot = slot - BUYBACK_SLOT_START;
|
||||
SetUInt64Value( PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), 0 );
|
||||
SetUInt32Value( PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0 );
|
||||
SetUInt32Value( PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, 0 );
|
||||
SetGuidValue(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), ObjectGuid());
|
||||
SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0);
|
||||
SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, 0);
|
||||
|
||||
// if current backslot is filled set to now free slot
|
||||
if (m_items[m_currentBuybackSlot])
|
||||
|
|
@ -15372,7 +15372,7 @@ bool Player::LoadFromDB(ObjectGuid guid, SqlQueryHolder *holder )
|
|||
// cleanup inventory related item value fields (its will be filled correctly in _LoadInventory)
|
||||
for(uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
|
||||
{
|
||||
SetUInt64Value( PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), 0 );
|
||||
SetGuidValue(PLAYER_FIELD_INV_SLOT_HEAD + (slot * 2), ObjectGuid());
|
||||
SetVisibleItemSlot(slot, NULL);
|
||||
|
||||
if (m_items[slot])
|
||||
|
|
@ -15960,7 +15960,7 @@ void Player::_LoadAuras(QueryResult *result, uint32 timediff)
|
|||
do
|
||||
{
|
||||
Field *fields = result->Fetch();
|
||||
ObjectGuid caster_guid = fields[0].GetUInt64();
|
||||
ObjectGuid caster_guid = ObjectGuid(fields[0].GetUInt64());
|
||||
uint32 item_lowguid = fields[1].GetUInt32();
|
||||
uint32 spellid = fields[2].GetUInt32();
|
||||
uint32 stackcount = fields[3].GetUInt32();
|
||||
|
|
@ -16112,7 +16112,7 @@ void Player::LoadCorpse()
|
|||
void Player::_LoadInventory(QueryResult *result, uint32 timediff)
|
||||
{
|
||||
//QueryResult *result = CharacterDatabase.PQuery("SELECT data,text,bag,slot,item,item_template FROM character_inventory JOIN item_instance ON character_inventory.item = item_instance.guid WHERE character_inventory.guid = '%u' ORDER BY bag,slot", GetGUIDLow());
|
||||
std::map<uint64, Bag*> bagMap; // fast guid lookup for bags
|
||||
std::map<uint32, Bag*> bagMap; // fast guid lookup for bags
|
||||
//NOTE: the "order by `bag`" is important because it makes sure
|
||||
//the bagMap is filled before items in the bags are loaded
|
||||
//NOTE2: the "order by `slot`" is needed because mainhand weapons are (wrongly?)
|
||||
|
|
@ -16131,34 +16131,34 @@ void Player::_LoadInventory(QueryResult *result, uint32 timediff)
|
|||
Field *fields = result->Fetch();
|
||||
uint32 bag_guid = fields[2].GetUInt32();
|
||||
uint8 slot = fields[3].GetUInt8();
|
||||
uint32 item_guid = fields[4].GetUInt32();
|
||||
uint32 item_lowguid = fields[4].GetUInt32();
|
||||
uint32 item_id = fields[5].GetUInt32();
|
||||
|
||||
ItemPrototype const * proto = ObjectMgr::GetItemPrototype(item_id);
|
||||
|
||||
if(!proto)
|
||||
if (!proto)
|
||||
{
|
||||
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid);
|
||||
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", item_guid);
|
||||
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_lowguid);
|
||||
CharacterDatabase.PExecute("DELETE FROM item_instance WHERE guid = '%u'", item_lowguid);
|
||||
sLog.outError( "Player::_LoadInventory: Player %s has an unknown item (id: #%u) in inventory, deleted.", GetName(),item_id );
|
||||
continue;
|
||||
}
|
||||
|
||||
Item *item = NewItemOrBag(proto);
|
||||
|
||||
if(!item->LoadFromDB(item_guid, fields, GetObjectGuid()))
|
||||
if (!item->LoadFromDB(item_lowguid, fields, GetObjectGuid()))
|
||||
{
|
||||
sLog.outError( "Player::_LoadInventory: Player %s has broken item (id: #%u) in inventory, deleted.", GetName(),item_id );
|
||||
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid);
|
||||
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_lowguid);
|
||||
item->FSetState(ITEM_REMOVED);
|
||||
item->SaveToDB(); // it also deletes item object !
|
||||
continue;
|
||||
}
|
||||
|
||||
// not allow have in alive state item limited to another map/zone
|
||||
if(isAlive() && item->IsLimitedToAnotherMapOrZone(GetMapId(),zone) )
|
||||
if (isAlive() && item->IsLimitedToAnotherMapOrZone(GetMapId(),zone))
|
||||
{
|
||||
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid);
|
||||
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_lowguid);
|
||||
item->FSetState(ITEM_REMOVED);
|
||||
item->SaveToDB(); // it also deletes item object !
|
||||
continue;
|
||||
|
|
@ -16167,7 +16167,7 @@ void Player::_LoadInventory(QueryResult *result, uint32 timediff)
|
|||
// "Conjured items disappear if you are logged out for more than 15 minutes"
|
||||
if (timediff > 15*MINUTE && (item->GetProto()->Flags & ITEM_FLAG_CONJURED))
|
||||
{
|
||||
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid);
|
||||
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_lowguid);
|
||||
item->FSetState(ITEM_REMOVED);
|
||||
item->SaveToDB(); // it also deletes item object !
|
||||
continue;
|
||||
|
|
@ -16181,36 +16181,36 @@ void Player::_LoadInventory(QueryResult *result, uint32 timediff)
|
|||
item->SetContainer( NULL );
|
||||
item->SetSlot(slot);
|
||||
|
||||
if( IsInventoryPos( INVENTORY_SLOT_BAG_0, slot ) )
|
||||
if (IsInventoryPos( INVENTORY_SLOT_BAG_0, slot))
|
||||
{
|
||||
ItemPosCountVec dest;
|
||||
if( CanStoreItem( INVENTORY_SLOT_BAG_0, slot, dest, item, false ) == EQUIP_ERR_OK )
|
||||
if (CanStoreItem( INVENTORY_SLOT_BAG_0, slot, dest, item, false) == EQUIP_ERR_OK)
|
||||
item = StoreItem(dest, item, true);
|
||||
else
|
||||
success = false;
|
||||
}
|
||||
else if( IsEquipmentPos( INVENTORY_SLOT_BAG_0, slot ) )
|
||||
else if (IsEquipmentPos( INVENTORY_SLOT_BAG_0, slot))
|
||||
{
|
||||
uint16 dest;
|
||||
if( CanEquipItem( slot, dest, item, false, false ) == EQUIP_ERR_OK )
|
||||
if (CanEquipItem( slot, dest, item, false, false ) == EQUIP_ERR_OK)
|
||||
QuickEquipItem(dest, item);
|
||||
else
|
||||
success = false;
|
||||
}
|
||||
else if( IsBankPos( INVENTORY_SLOT_BAG_0, slot ) )
|
||||
else if (IsBankPos( INVENTORY_SLOT_BAG_0, slot))
|
||||
{
|
||||
ItemPosCountVec dest;
|
||||
if( CanBankItem( INVENTORY_SLOT_BAG_0, slot, dest, item, false, false ) == EQUIP_ERR_OK )
|
||||
if (CanBankItem( INVENTORY_SLOT_BAG_0, slot, dest, item, false, false ) == EQUIP_ERR_OK)
|
||||
item = BankItem(dest, item, true);
|
||||
else
|
||||
success = false;
|
||||
}
|
||||
|
||||
if(success)
|
||||
if (success)
|
||||
{
|
||||
// store bags that may contain items in them
|
||||
if(item->IsBag() && IsBagPos(item->GetPos()))
|
||||
bagMap[item_guid] = (Bag*)item;
|
||||
if (item->IsBag() && IsBagPos(item->GetPos()))
|
||||
bagMap[item_lowguid] = (Bag*)item;
|
||||
}
|
||||
}
|
||||
// the item/bag in a bag
|
||||
|
|
@ -16218,11 +16218,11 @@ void Player::_LoadInventory(QueryResult *result, uint32 timediff)
|
|||
{
|
||||
item->SetSlot(NULL_SLOT);
|
||||
// the item is in a bag, find the bag
|
||||
std::map<uint64, Bag*>::const_iterator itr = bagMap.find(bag_guid);
|
||||
if(itr != bagMap.end() && slot < itr->second->GetBagSize())
|
||||
std::map<uint32, Bag*>::const_iterator itr = bagMap.find(bag_guid);
|
||||
if (itr != bagMap.end() && slot < itr->second->GetBagSize())
|
||||
{
|
||||
ItemPosCountVec dest;
|
||||
if( CanStoreItem( itr->second->GetSlot(), slot, dest, item, false ) == EQUIP_ERR_OK )
|
||||
if (CanStoreItem(itr->second->GetSlot(), slot, dest, item, false) == EQUIP_ERR_OK)
|
||||
item = StoreItem(dest, item, true);
|
||||
else
|
||||
success = false;
|
||||
|
|
@ -16246,8 +16246,8 @@ void Player::_LoadInventory(QueryResult *result, uint32 timediff)
|
|||
}
|
||||
else
|
||||
{
|
||||
sLog.outError("Player::_LoadInventory: Player %s has item (GUID: %u Entry: %u) can't be loaded to inventory (Bag GUID: %u Slot: %u) by some reason, will send by mail.", GetName(),item_guid, item_id, bag_guid, slot);
|
||||
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_guid);
|
||||
sLog.outError("Player::_LoadInventory: Player %s has item (GUID: %u Entry: %u) can't be loaded to inventory (Bag GUID: %u Slot: %u) by some reason, will send by mail.", GetName(),item_lowguid, item_id, bag_guid, slot);
|
||||
CharacterDatabase.PExecute("DELETE FROM character_inventory WHERE item = '%u'", item_lowguid);
|
||||
problematicItems.push_back(item);
|
||||
}
|
||||
} while (result->NextRow());
|
||||
|
|
|
|||
|
|
@ -529,8 +529,8 @@ void WorldSession::HandleCancelTradeOpcode(WorldPacket& /*recvPacket*/)
|
|||
|
||||
void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
|
||||
{
|
||||
uint64 ID;
|
||||
recvPacket >> ID;
|
||||
ObjectGuid otherGuid;
|
||||
recvPacket >> otherGuid;
|
||||
|
||||
if (GetPlayer()->m_trade)
|
||||
return;
|
||||
|
|
@ -559,7 +559,7 @@ void WorldSession::HandleInitiateTradeOpcode(WorldPacket& recvPacket)
|
|||
return;
|
||||
}
|
||||
|
||||
Player* pOther = ObjectAccessor::FindPlayer( ID );
|
||||
Player* pOther = ObjectAccessor::FindPlayer( otherGuid );
|
||||
|
||||
if (!pOther)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -390,7 +390,7 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, SplineTy
|
|||
break;
|
||||
}
|
||||
case SPLINETYPE_FACINGTARGET:
|
||||
data << uint64(va_arg(vargs,uint64));
|
||||
data << uint64(va_arg(vargs,uint64)); // ObjectGuid in fact
|
||||
break;
|
||||
case SPLINETYPE_FACINGANGLE:
|
||||
data << float(va_arg(vargs,double)); // facing angle
|
||||
|
|
|
|||
|
|
@ -445,17 +445,7 @@ void WorldSession::LogoutPlayer(bool Save)
|
|||
///- empty buyback items and save the player in the database
|
||||
// some save parts only correctly work in case player present in map/player_lists (pets, etc)
|
||||
if(Save)
|
||||
{
|
||||
uint32 eslot;
|
||||
for(int j = BUYBACK_SLOT_START; j < BUYBACK_SLOT_END; ++j)
|
||||
{
|
||||
eslot = j - BUYBACK_SLOT_START;
|
||||
_player->SetUInt64Value(PLAYER_FIELD_VENDORBUYBACK_SLOT_1 + (eslot * 2), 0);
|
||||
_player->SetUInt32Value(PLAYER_FIELD_BUYBACK_PRICE_1 + eslot, 0);
|
||||
_player->SetUInt32Value(PLAYER_FIELD_BUYBACK_TIMESTAMP_1 + eslot, 0);
|
||||
}
|
||||
_player->SaveToDB();
|
||||
}
|
||||
|
||||
///- Leave all channels before player delete...
|
||||
_player->CleanupChannels();
|
||||
|
|
|
|||
|
|
@ -317,7 +317,7 @@ class MANGOS_DLL_SPEC WorldSession
|
|||
void SendPetitionQueryOpcode(ObjectGuid petitionguid);
|
||||
|
||||
//pet
|
||||
void SendPetNameQuery(uint64 guid, uint32 petnumber);
|
||||
void SendPetNameQuery(ObjectGuid guid, uint32 petnumber);
|
||||
void SendStablePet(ObjectGuid guid);
|
||||
void SendStableResult(uint8 res);
|
||||
bool CheckStableMaster(ObjectGuid guid);
|
||||
|
|
|
|||
|
|
@ -269,7 +269,7 @@ void ChatHandler::HandleCharacterDeletedRestoreHelper(DeletedInfo const& delInfo
|
|||
return;
|
||||
}
|
||||
|
||||
if (sObjectMgr.GetPlayerGUIDByName(delInfo.name))
|
||||
if (!sObjectMgr.GetPlayerGuidByName(delInfo.name).IsEmpty())
|
||||
{
|
||||
PSendSysMessage(LANG_CHARACTER_DELETED_SKIP_NAME, delInfo.name.c_str(), delInfo.lowguid, delInfo.accountId);
|
||||
return;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
#ifndef __REVISION_NR_H__
|
||||
#define __REVISION_NR_H__
|
||||
#define REVISION_NR "11469"
|
||||
#define REVISION_NR "11470"
|
||||
#endif // __REVISION_NR_H__
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue