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[7995] Check display id correctness for creature and gameobjects.
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7677a61c6f
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7218530489
6 changed files with 62 additions and 3 deletions
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@ -64,6 +64,7 @@ static FactionTeamMap sFactionTeamMap;
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DBCStorage <FactionEntry> sFactionStore(FactionEntryfmt);
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DBCStorage <FactionTemplateEntry> sFactionTemplateStore(FactionTemplateEntryfmt);
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DBCStorage <GameObjectDisplayInfoEntry> sGameObjectDisplayInfoStore(GameObjectDisplayInfofmt);
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DBCStorage <GemPropertiesEntry> sGemPropertiesStore(GemPropertiesEntryfmt);
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DBCStorage <GlyphPropertiesEntry> sGlyphPropertiesStore(GlyphPropertiesfmt);
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DBCStorage <GlyphSlotEntry> sGlyphSlotStore(GlyphSlotfmt);
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@ -258,6 +259,7 @@ void LoadDBCStores(const std::string& dataPath)
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}
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionTemplateStore, dbcPath,"FactionTemplate.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGameObjectDisplayInfoStore,dbcPath,"GameObjectDisplayInfo.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGemPropertiesStore, dbcPath,"GemProperties.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGlyphPropertiesStore, dbcPath,"GlyphProperties.dbc");
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LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGlyphSlotStore, dbcPath,"GlyphSlot.dbc");
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