[9838] More log filters and macro uses.

* LogFilter_Weather
* LogFilter_PeriodicAffects
* LogFilter_PlayerMoves
* LogFilter_SQLText
* LogFilter_AIAndMovegens
* LogFilter_PlayerStats
This commit is contained in:
VladimirMangos 2010-05-05 01:21:55 +04:00
parent e83aa1ba9d
commit 722135b326
89 changed files with 996 additions and 997 deletions

View file

@ -37,7 +37,7 @@ void WorldSession::HandleBattlemasterHelloOpcode(WorldPacket & recv_data)
uint64 guid;
recv_data >> guid;
sLog.outDebug("WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)));
DEBUG_LOG("WORLD: Recvd CMSG_BATTLEMASTER_HELLO Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid),GuidHigh2TypeId(GUID_HIPART(guid)));
Creature *pCreature = GetPlayer()->GetMap()->GetCreature(guid);
@ -95,7 +95,7 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
BattleGroundTypeId bgTypeId = BattleGroundTypeId(bgTypeId_);
sLog.outDebug( "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)));
DEBUG_LOG( "WORLD: Recvd CMSG_BATTLEMASTER_JOIN Message from (GUID: %u TypeId:%u)", GUID_LOPART(guid), GuidHigh2TypeId(GUID_HIPART(guid)));
// can do this, since it's battleground, not arena
BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(bgTypeId, 0);
@ -163,7 +163,7 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
if(err > 0)
{
sLog.outDebug("Battleground: the following players are joining as group:");
DEBUG_LOG("Battleground: the following players are joining as group:");
ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, 0, false, isPremade, 0);
avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
}
@ -191,9 +191,9 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
member->GetSession()->SendPacket(&data);
sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, err);
member->GetSession()->SendPacket(&data);
sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName());
DEBUG_LOG("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,member->GetGUIDLow(), member->GetName());
}
sLog.outDebug("Battleground: group end");
DEBUG_LOG("Battleground: group end");
}
else
{
@ -206,7 +206,7 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
// send status packet (in queue)
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType);
SendPacket(&data);
sLog.outDebug("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
DEBUG_LOG("Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
}
sBattleGroundMgr.ScheduleQueueUpdate(0, 0, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
}
@ -214,7 +214,7 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data )
void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv_data*/ )
{
// empty opcode
sLog.outDebug("WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message");
DEBUG_LOG("WORLD: Recvd MSG_BATTLEGROUND_PLAYER_POSITIONS Message");
BattleGround *bg = _player->GetBattleGround();
if(!bg) // can't be received if player not in battleground
@ -281,7 +281,7 @@ void WorldSession::HandleBattleGroundPlayerPositionsOpcode( WorldPacket & /*recv
void WorldSession::HandlePVPLogDataOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug( "WORLD: Recvd MSG_PVP_LOG_DATA Message");
DEBUG_LOG( "WORLD: Recvd MSG_PVP_LOG_DATA Message");
BattleGround *bg = _player->GetBattleGround();
if (!bg)
@ -291,12 +291,12 @@ void WorldSession::HandlePVPLogDataOpcode( WorldPacket & /*recv_data*/ )
sBattleGroundMgr.BuildPvpLogDataPacket(&data, bg);
SendPacket(&data);
sLog.outDebug( "WORLD: Sent MSG_PVP_LOG_DATA Message");
DEBUG_LOG( "WORLD: Sent MSG_PVP_LOG_DATA Message");
}
void WorldSession::HandleBattlefieldListOpcode( WorldPacket &recv_data )
{
sLog.outDebug( "WORLD: Recvd CMSG_BATTLEFIELD_LIST Message");
DEBUG_LOG( "WORLD: Recvd CMSG_BATTLEFIELD_LIST Message");
uint32 bgTypeId;
recv_data >> bgTypeId; // id from DBC
@ -321,7 +321,7 @@ void WorldSession::HandleBattlefieldListOpcode( WorldPacket &recv_data )
void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
{
sLog.outDebug( "WORLD: Recvd CMSG_BATTLEFIELD_PORT Message");
DEBUG_LOG( "WORLD: Recvd CMSG_BATTLEFIELD_PORT Message");
uint8 type; // arenatype if arena
uint8 unk2; // unk, can be 0x0 (may be if was invited?) and 0x1
@ -387,7 +387,7 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data2, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS);
_player->GetSession()->SendPacket(&data2);
action = 0;
sLog.outDebug("Battleground: player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName(), _player->GetGUIDLow());
DEBUG_LOG("Battleground: player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName(), _player->GetGUIDLow());
}
//if player don't match battleground max level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue
if (_player->getLevel() > bg->GetMaxLevel())
@ -438,7 +438,7 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
sBattleGroundMgr.SendToBattleGround(_player, ginfo.IsInvitedToBGInstanceGUID, bgTypeId);
// add only in HandleMoveWorldPortAck()
// bg->AddPlayer(_player,team);
sLog.outDebug("Battleground: player %s (%u) joined battle for bg %u, bgtype %u, queue type %u.", _player->GetName(), _player->GetGUIDLow(), bg->GetInstanceID(), bg->GetTypeID(), bgQueueTypeId);
DEBUG_LOG("Battleground: player %s (%u) joined battle for bg %u, bgtype %u, queue type %u.", _player->GetName(), _player->GetGUIDLow(), bg->GetInstanceID(), bg->GetTypeID(), bgQueueTypeId);
break;
case 0: // leave queue
// if player leaves rated arena match before match start, it is counted as he played but he lost
@ -447,7 +447,7 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
ArenaTeam * at = sObjectMgr.GetArenaTeamById(ginfo.Team);
if (at)
{
sLog.outDebug("UPDATING memberLost's personal arena rating for %u by opponents rating: %u, because he has left queue!", GUID_LOPART(_player->GetGUID()), ginfo.OpponentsTeamRating);
DEBUG_LOG("UPDATING memberLost's personal arena rating for %u by opponents rating: %u, because he has left queue!", GUID_LOPART(_player->GetGUID()), ginfo.OpponentsTeamRating);
at->MemberLost(_player, ginfo.OpponentsTeamRating);
at->SaveToDB();
}
@ -459,7 +459,7 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
if (!ginfo.ArenaType)
sBattleGroundMgr.ScheduleQueueUpdate(ginfo.ArenaTeamRating, ginfo.ArenaType, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
SendPacket(&data);
sLog.outDebug("Battleground: player %s (%u) left queue for bgtype %u, queue type %u.", _player->GetName(), _player->GetGUIDLow(), bg->GetTypeID(), bgQueueTypeId);
DEBUG_LOG("Battleground: player %s (%u) left queue for bgtype %u, queue type %u.", _player->GetName(), _player->GetGUIDLow(), bg->GetTypeID(), bgQueueTypeId);
break;
default:
sLog.outError("Battleground port: unknown action %u", action);
@ -469,7 +469,7 @@ void WorldSession::HandleBattleFieldPortOpcode( WorldPacket &recv_data )
void WorldSession::HandleLeaveBattlefieldOpcode( WorldPacket& recv_data )
{
sLog.outDebug( "WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message");
DEBUG_LOG( "WORLD: Recvd CMSG_LEAVE_BATTLEFIELD Message");
recv_data.read_skip<uint8>(); // unk1
recv_data.read_skip<uint8>(); // unk2
@ -491,7 +491,7 @@ void WorldSession::HandleLeaveBattlefieldOpcode( WorldPacket& recv_data )
void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
{
// empty opcode
sLog.outDebug( "WORLD: Battleground status" );
DEBUG_LOG( "WORLD: Battleground status" );
WorldPacket data;
// we must update all queues here
@ -554,7 +554,7 @@ void WorldSession::HandleBattlefieldStatusOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleAreaSpiritHealerQueryOpcode( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
DEBUG_LOG("WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
BattleGround *bg = _player->GetBattleGround();
if (!bg)
@ -575,7 +575,7 @@ void WorldSession::HandleAreaSpiritHealerQueryOpcode( WorldPacket & recv_data )
void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
DEBUG_LOG("WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
BattleGround *bg = _player->GetBattleGround();
if (!bg)
@ -596,7 +596,7 @@ void WorldSession::HandleAreaSpiritHealerQueueOpcode( WorldPacket & recv_data )
void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_BATTLEMASTER_JOIN_ARENA");
DEBUG_LOG("WORLD: CMSG_BATTLEMASTER_JOIN_ARENA");
//recv_data.hexlike();
uint64 guid; // arena Battlemaster guid
@ -716,9 +716,9 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
if(err > 0)
{
sLog.outDebug("Battleground: arena join as group start");
DEBUG_LOG("Battleground: arena join as group start");
if (isRated)
sLog.outDebug("Battleground: arena team id %u, leader %s queued with rating %u for type %u",_player->GetArenaTeamId(arenaslot),_player->GetName(),arenaRating,arenatype);
DEBUG_LOG("Battleground: arena team id %u, leader %s queued with rating %u for type %u",_player->GetArenaTeamId(arenaslot),_player->GetName(),arenaRating,arenatype);
GroupQueueInfo * ginfo = bgQueue.AddGroup(_player, grp, bgTypeId, bracketEntry, arenatype, isRated, false, arenaRating, ateamId);
avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId());
@ -747,9 +747,9 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
member->GetSession()->SendPacket(&data);
sBattleGroundMgr.BuildGroupJoinedBattlegroundPacket(&data, err);
member->GetSession()->SendPacket(&data);
sLog.outDebug("Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, member->GetGUIDLow(), member->GetName());
DEBUG_LOG("Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, member->GetGUIDLow(), member->GetName());
}
sLog.outDebug("Battleground: arena join as group end");
DEBUG_LOG("Battleground: arena join as group end");
}
else
{
@ -761,7 +761,7 @@ void WorldSession::HandleBattlemasterJoinArena( WorldPacket & recv_data )
// send status packet (in queue)
sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype);
SendPacket(&data);
sLog.outDebug("Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
DEBUG_LOG("Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: GUID %u, NAME %s",bgQueueTypeId,bgTypeId,_player->GetGUIDLow(), _player->GetName());
}
sBattleGroundMgr.ScheduleQueueUpdate(arenaRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId());
}
@ -774,11 +774,11 @@ void WorldSession::HandleReportPvPAFK( WorldPacket & recv_data )
if (!reportedPlayer)
{
sLog.outDebug("WorldSession::HandleReportPvPAFK: player not found");
DEBUG_LOG("WorldSession::HandleReportPvPAFK: player not found");
return;
}
sLog.outDebug("WorldSession::HandleReportPvPAFK: %s reported %s", _player->GetName(), reportedPlayer->GetName());
DEBUG_LOG("WorldSession::HandleReportPvPAFK: %s reported %s", _player->GetName(), reportedPlayer->GetName());
reportedPlayer->ReportedAfkBy(_player);
}