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[9838] More log filters and macro uses.
* LogFilter_Weather * LogFilter_PeriodicAffects * LogFilter_PlayerMoves * LogFilter_SQLText * LogFilter_AIAndMovegens * LogFilter_PlayerStats
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parent
e83aa1ba9d
commit
722135b326
89 changed files with 996 additions and 997 deletions
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@ -421,7 +421,7 @@ uint32 GameEventMgr::Initialize() // return the next e
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{
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m_ActiveEvents.clear();
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uint32 delay = Update();
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sLog.outBasic("Game Event system initialized." );
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BASIC_LOG("Game Event system initialized." );
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m_IsGameEventsInit = true;
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return delay;
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}
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@ -435,13 +435,13 @@ uint32 GameEventMgr::Update() // return the next e
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//sLog.outErrorDb("Checking event %u",itr);
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if (CheckOneGameEvent(itr))
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{
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//sLog.outDebug("GameEvent %u is active",itr->first);
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//DEBUG_LOG("GameEvent %u is active",itr->first);
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if (!IsActiveEvent(itr))
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StartEvent(itr);
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}
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else
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{
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//sLog.outDebug("GameEvent %u is not active",itr->first);
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//DEBUG_LOG("GameEvent %u is not active",itr->first);
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if (IsActiveEvent(itr))
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StopEvent(itr);
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else
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@ -461,7 +461,7 @@ uint32 GameEventMgr::Update() // return the next e
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if (calcDelay < nextEventDelay)
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nextEventDelay = calcDelay;
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}
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sLog.outBasic("Next game event check in %u seconds.", nextEventDelay + 1);
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BASIC_LOG("Next game event check in %u seconds.", nextEventDelay + 1);
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return (nextEventDelay + 1) * IN_MILLISECONDS; // Add 1 second to be sure event has started/stopped at next call
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}
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@ -520,7 +520,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
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if(!map->Instanceable() && map->IsLoaded(data->posX,data->posY))
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{
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Creature* pCreature = new Creature;
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//sLog.outDebug("Spawning creature %u",*itr);
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//DEBUG_LOG("Spawning creature %u",*itr);
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if (!pCreature->LoadFromDB(*itr, map))
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{
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delete pCreature;
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@ -553,7 +553,7 @@ void GameEventMgr::GameEventSpawn(int16 event_id)
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if(!map->Instanceable() && map->IsLoaded(data->posX, data->posY))
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{
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GameObject* pGameobject = new GameObject;
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//sLog.outDebug("Spawning gameobject %u", *itr);
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//DEBUG_LOG("Spawning gameobject %u", *itr);
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if (!pGameobject->LoadFromDB(*itr, map))
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{
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delete pGameobject;
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