[9838] More log filters and macro uses.

* LogFilter_Weather
* LogFilter_PeriodicAffects
* LogFilter_PlayerMoves
* LogFilter_SQLText
* LogFilter_AIAndMovegens
* LogFilter_PlayerStats
This commit is contained in:
VladimirMangos 2010-05-05 01:21:55 +04:00
parent e83aa1ba9d
commit 722135b326
89 changed files with 996 additions and 997 deletions

View file

@ -149,7 +149,7 @@ static void AttemptAddMore(Player* _player)
void WorldSession::HandleLfgJoinOpcode( WorldPacket & recv_data )
{
sLog.outDebug("CMSG_LFG_JOIN");
DEBUG_LOG("CMSG_LFG_JOIN");
LookingForGroup_auto_join = true;
uint8 counter1, counter2;
@ -177,13 +177,13 @@ void WorldSession::HandleLfgJoinOpcode( WorldPacket & recv_data )
void WorldSession::HandleLfgLeaveOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug("CMSG_LFG_LEAVE");
DEBUG_LOG("CMSG_LFG_LEAVE");
LookingForGroup_auto_join = false;
}
void WorldSession::HandleSearchLfgJoinOpcode( WorldPacket & recv_data )
{
sLog.outDebug("CMSG_SEARCH_LFG_JOIN");
DEBUG_LOG("CMSG_SEARCH_LFG_JOIN");
LookingForGroup_auto_add = true;
recv_data >> Unused<uint32>(); // join id?
@ -196,7 +196,7 @@ void WorldSession::HandleSearchLfgJoinOpcode( WorldPacket & recv_data )
void WorldSession::HandleSearchLfgLeaveOpcode( WorldPacket & recv_data )
{
sLog.outDebug("CMSG_SEARCH_LFG_LEAVE");
DEBUG_LOG("CMSG_SEARCH_LFG_LEAVE");
LookingForGroup_auto_add = false;
recv_data >> Unused<uint32>(); // join id?
@ -205,7 +205,7 @@ void WorldSession::HandleSearchLfgLeaveOpcode( WorldPacket & recv_data )
void WorldSession::HandleLfgClearOpcode( WorldPacket & /*recv_data */ )
{
// empty packet
sLog.outDebug("CMSG_CLEAR_LOOKING_FOR_GROUP");
DEBUG_LOG("CMSG_CLEAR_LOOKING_FOR_GROUP");
for(int i = 0; i < MAX_LOOKING_FOR_GROUP_SLOT; ++i)
_player->m_lookingForGroup.slots[i].Clear();
@ -219,14 +219,14 @@ void WorldSession::HandleLfgClearOpcode( WorldPacket & /*recv_data */ )
void WorldSession::HandleLfmClearOpcode( WorldPacket & /*recv_data */)
{
// empty packet
sLog.outDebug("CMSG_CLEAR_LOOKING_FOR_MORE");
DEBUG_LOG("CMSG_CLEAR_LOOKING_FOR_MORE");
_player->m_lookingForGroup.more.Clear();
}
void WorldSession::HandleSetLfmOpcode( WorldPacket & recv_data )
{
sLog.outDebug("CMSG_SET_LOOKING_FOR_MORE");
DEBUG_LOG("CMSG_SET_LOOKING_FOR_MORE");
//recv_data.hexlike();
uint32 temp, entry, type;
uint8 unk1;
@ -238,7 +238,7 @@ void WorldSession::HandleSetLfmOpcode( WorldPacket & recv_data )
type = ( (temp >> 24) & 0x000000FF);
_player->m_lookingForGroup.more.Set(entry,type);
sLog.outDebug("LFM set: temp %u, zone %u, type %u", temp, entry, type);
DEBUG_LOG("LFM set: temp %u, zone %u, type %u", temp, entry, type);
if(LookingForGroup_auto_add)
AttemptAddMore(_player);
@ -248,24 +248,24 @@ void WorldSession::HandleSetLfmOpcode( WorldPacket & recv_data )
void WorldSession::HandleSetLfgCommentOpcode( WorldPacket & recv_data )
{
sLog.outDebug("CMSG_SET_LFG_COMMENT");
DEBUG_LOG("CMSG_SET_LFG_COMMENT");
//recv_data.hexlike();
std::string comment;
recv_data >> comment;
sLog.outDebug("LFG comment %s", comment.c_str());
DEBUG_LOG("LFG comment %s", comment.c_str());
_player->m_lookingForGroup.comment = comment;
}
void WorldSession::HandleLookingForGroup(WorldPacket& recv_data)
{
sLog.outDebug("MSG_LOOKING_FOR_GROUP");
DEBUG_LOG("MSG_LOOKING_FOR_GROUP");
//recv_data.hexlike();
uint32 type, entry, unk;
recv_data >> type >> entry >> unk;
sLog.outDebug("MSG_LOOKING_FOR_GROUP: type %u, entry %u, unk %u", type, entry, unk);
DEBUG_LOG("MSG_LOOKING_FOR_GROUP: type %u, entry %u, unk %u", type, entry, unk);
if(LookingForGroup_auto_add)
AttemptAddMore(_player);
@ -412,7 +412,7 @@ void WorldSession::SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type)
void WorldSession::HandleSetLfgOpcode( WorldPacket & recv_data )
{
sLog.outDebug("CMSG_SET_LOOKING_FOR_GROUP");
DEBUG_LOG("CMSG_SET_LOOKING_FOR_GROUP");
recv_data.hexlike();
uint32 slot, temp, entry, type;
uint8 roles, unk1;
@ -427,7 +427,7 @@ void WorldSession::HandleSetLfgOpcode( WorldPacket & recv_data )
_player->m_lookingForGroup.slots[slot].Set(entry, type);
_player->m_lookingForGroup.roles = roles;
sLog.outDebug("LFG set: looknumber %u, temp %X, type %u, entry %u", slot, temp, type, entry);
DEBUG_LOG("LFG set: looknumber %u, temp %X, type %u, entry %u", slot, temp, type, entry);
if(LookingForGroup_auto_join)
AttemptJoin(_player);
@ -438,7 +438,7 @@ void WorldSession::HandleSetLfgOpcode( WorldPacket & recv_data )
void WorldSession::HandleLfgSetRoles(WorldPacket &recv_data)
{
sLog.outDebug("CMSG_LFG_SET_ROLES");
DEBUG_LOG("CMSG_LFG_SET_ROLES");
uint8 roles;
recv_data >> roles;