[9838] More log filters and macro uses.

* LogFilter_Weather
* LogFilter_PeriodicAffects
* LogFilter_PlayerMoves
* LogFilter_SQLText
* LogFilter_AIAndMovegens
* LogFilter_PlayerStats
This commit is contained in:
VladimirMangos 2010-05-05 01:21:55 +04:00
parent e83aa1ba9d
commit 722135b326
89 changed files with 996 additions and 997 deletions

View file

@ -33,7 +33,7 @@
void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_AUTOSTORE_LOOT_ITEM");
DEBUG_LOG("WORLD: CMSG_AUTOSTORE_LOOT_ITEM");
Player *player = GetPlayer();
ObjectGuid lguid = player->GetLootGUID();
Loot *loot;
@ -171,7 +171,7 @@ void WorldSession::HandleAutostoreLootItemOpcode( WorldPacket & recv_data )
void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug("WORLD: CMSG_LOOT_MONEY");
DEBUG_LOG("WORLD: CMSG_LOOT_MONEY");
Player *player = GetPlayer();
ObjectGuid guid = player->GetLootGUID();
@ -262,7 +262,7 @@ void WorldSession::HandleLootMoneyOpcode( WorldPacket & /*recv_data*/ )
void WorldSession::HandleLootOpcode( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_LOOT");
DEBUG_LOG("WORLD: CMSG_LOOT");
uint64 guid;
recv_data >> guid;
@ -276,7 +276,7 @@ void WorldSession::HandleLootOpcode( WorldPacket & recv_data )
void WorldSession::HandleLootReleaseOpcode( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_LOOT_RELEASE");
DEBUG_LOG("WORLD: CMSG_LOOT_RELEASE");
// cheaters can modify lguid to prevent correct apply loot release code and re-loot
// use internal stored guid
@ -481,7 +481,7 @@ void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data )
if(!target)
return;
sLog.outDebug("WorldSession::HandleLootMasterGiveOpcode (CMSG_LOOT_MASTER_GIVE, 0x02A3) Target = %s [%s].", target_playerguid.GetString().c_str(), target->GetName());
DEBUG_LOG("WorldSession::HandleLootMasterGiveOpcode (CMSG_LOOT_MASTER_GIVE, 0x02A3) Target = %s [%s].", target_playerguid.GetString().c_str(), target->GetName());
if(_player->GetLootGUID() != lootguid.GetRawValue())
return;
@ -509,7 +509,7 @@ void WorldSession::HandleLootMasterGiveOpcode( WorldPacket & recv_data )
if (slotid > pLoot->items.size())
{
sLog.outDebug("AutoLootItem: Player %s might be using a hack! (slot %d, size %lu)",GetPlayer()->GetName(), slotid, (unsigned long)pLoot->items.size());
DEBUG_LOG("AutoLootItem: Player %s might be using a hack! (slot %d, size %lu)",GetPlayer()->GetName(), slotid, (unsigned long)pLoot->items.size());
return;
}