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[9838] More log filters and macro uses.
* LogFilter_Weather * LogFilter_PeriodicAffects * LogFilter_PlayerMoves * LogFilter_SQLText * LogFilter_AIAndMovegens * LogFilter_PlayerStats
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89 changed files with 996 additions and 997 deletions
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@ -170,7 +170,7 @@ InstanceMap* MapInstanced::CreateInstance(uint32 InstanceId, InstanceSave *save,
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if (!GetMapDifficultyData(GetId(),difficulty))
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difficulty = DUNGEON_DIFFICULTY_NORMAL;
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sLog.outDebug("MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal");
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DEBUG_LOG("MapInstanced::CreateInstance: %s map instance %d for %d created with difficulty %s", save?"":"new ", InstanceId, GetId(), difficulty?"heroic":"normal");
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InstanceMap *map = new InstanceMap(GetId(), GetGridExpiry(), InstanceId, difficulty, this);
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ASSERT(map->IsDungeon());
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@ -187,7 +187,7 @@ BattleGroundMap* MapInstanced::CreateBattleGroundMap(uint32 InstanceId, BattleGr
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// load/create a map
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Guard guard(*this);
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sLog.outDebug("MapInstanced::CreateBattleGroundMap: instance:%d for map:%d and bgType:%d created.", InstanceId, GetId(), bg->GetTypeID());
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DEBUG_LOG("MapInstanced::CreateBattleGroundMap: instance:%d for map:%d and bgType:%d created.", InstanceId, GetId(), bg->GetTypeID());
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PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bg->GetMapId(),bg->GetMinLevel());
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