[9838] More log filters and macro uses.

* LogFilter_Weather
* LogFilter_PeriodicAffects
* LogFilter_PlayerMoves
* LogFilter_SQLText
* LogFilter_AIAndMovegens
* LogFilter_PlayerStats
This commit is contained in:
VladimirMangos 2010-05-05 01:21:55 +04:00
parent e83aa1ba9d
commit 722135b326
89 changed files with 996 additions and 997 deletions

View file

@ -181,7 +181,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
// probably there must be special opcode, because client has this string constant in GlobalStrings.lua
// TODO: this is not a good place to send the message
player->GetSession()->SendAreaTriggerMessage("You must be in a raid group to enter %s instance", mapName);
sLog.outDebug("MAP: Player '%s' must be in a raid group to enter instance of '%s'", player->GetName(), mapName);
DEBUG_LOG("MAP: Player '%s' must be in a raid group to enter instance of '%s'", player->GetName(), mapName);
return false;
}
}
@ -218,21 +218,21 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
if (!instance_map)
{
player->GetSession()->SendAreaTriggerMessage("You cannot enter %s while in a ghost mode", mapName);
sLog.outDebug("MAP: Player '%s' doesn't has a corpse in instance '%s' and can't enter", player->GetName(), mapName);
DEBUG_LOG("MAP: Player '%s' doesn't has a corpse in instance '%s' and can't enter", player->GetName(), mapName);
return false;
}
sLog.outDebug("MAP: Player '%s' has corpse in instance '%s' and can enter", player->GetName(), mapName);
DEBUG_LOG("MAP: Player '%s' has corpse in instance '%s' and can enter", player->GetName(), mapName);
}
else
{
sLog.outDebug("Map::CanEnter - player '%s' is dead but doesn't have a corpse!", player->GetName());
DEBUG_LOG("Map::CanEnter - player '%s' is dead but doesn't have a corpse!", player->GetName());
}
}
// TODO: move this to a map dependent location
/*if(i_data && i_data->IsEncounterInProgress())
{
sLog.outDebug("MAP: Player '%s' can't enter instance '%s' while an encounter is in progress.", player->GetName(), GetMapName());
DEBUG_LOG("MAP: Player '%s' can't enter instance '%s' while an encounter is in progress.", player->GetName(), GetMapName());
player->SendTransferAborted(GetId(), TRANSFER_ABORT_ZONE_IN_COMBAT);
return(false);
}*/