[9838] More log filters and macro uses.

* LogFilter_Weather
* LogFilter_PeriodicAffects
* LogFilter_PlayerMoves
* LogFilter_SQLText
* LogFilter_AIAndMovegens
* LogFilter_PlayerStats
This commit is contained in:
VladimirMangos 2010-05-05 01:21:55 +04:00
parent e83aa1ba9d
commit 722135b326
89 changed files with 996 additions and 997 deletions

View file

@ -306,7 +306,7 @@ bool Pet::LoadPetFromDB( Player* owner, uint32 petentry, uint32 petnumber, bool
_LoadSpellCooldowns();
owner->SetPet(this); // in DB stored only full controlled creature
sLog.outDebug("New Pet has guid %u", GetGUIDLow());
DEBUG_LOG("New Pet has guid %u", GetGUIDLow());
if (owner->GetTypeId() == TYPEID_PLAYER)
{
@ -743,7 +743,7 @@ bool Pet::CreateBaseAtCreature(Creature* creature)
uint32 guid = creature->GetMap()->GenerateLocalLowGuid(HIGHGUID_PET);
sLog.outBasic("Create pet");
BASIC_LOG("Create pet");
uint32 pet_number = sObjectMgr.GeneratePetNumber();
if(!Create(guid, creature->GetMap(), creature->GetPhaseMask(), creature->GetEntry(), pet_number))
return false;
@ -1058,7 +1058,7 @@ void Pet::_LoadSpellCooldowns()
_AddCreatureSpellCooldown(spell_id,db_time);
sLog.outDebug("Pet (Number: %u) spell %u cooldown loaded (%u secs).", m_charmInfo->GetPetNumber(), spell_id, uint32(db_time-curTime));
DEBUG_LOG("Pet (Number: %u) spell %u cooldown loaded (%u secs).", m_charmInfo->GetPetNumber(), spell_id, uint32(db_time-curTime));
}
while( result->NextRow() );