[9838] More log filters and macro uses.

* LogFilter_Weather
* LogFilter_PeriodicAffects
* LogFilter_PlayerMoves
* LogFilter_SQLText
* LogFilter_AIAndMovegens
* LogFilter_PlayerStats
This commit is contained in:
VladimirMangos 2010-05-05 01:21:55 +04:00
parent e83aa1ba9d
commit 722135b326
89 changed files with 996 additions and 997 deletions

View file

@ -43,7 +43,7 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
// used also for charmed creature
Unit* pet= ObjectAccessor::GetUnit(*_player, guid1);
sLog.outDetail("HandlePetAction.Pet %u flag is %u, spellid is %u, target %u.", uint32(GUID_LOPART(guid1)), uint32(flag), spellid, uint32(GUID_LOPART(guid2)) );
DETAIL_LOG("HandlePetAction.Pet %u flag is %u, spellid is %u, target %u.", uint32(GUID_LOPART(guid1)), uint32(flag), spellid, uint32(GUID_LOPART(guid2)) );
if (!pet)
{
sLog.outError( "Pet %u not exist.", uint32(GUID_LOPART(guid1)) );
@ -273,7 +273,7 @@ void WorldSession::HandlePetAction( WorldPacket & recv_data )
void WorldSession::HandlePetNameQuery( WorldPacket & recv_data )
{
sLog.outDetail( "HandlePetNameQuery. CMSG_PET_NAME_QUERY" );
DETAIL_LOG( "HandlePetNameQuery. CMSG_PET_NAME_QUERY" );
uint32 petnumber;
uint64 petguid;
@ -311,7 +311,7 @@ void WorldSession::SendPetNameQuery( uint64 petguid, uint32 petnumber)
void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
{
sLog.outDetail( "HandlePetSetAction. CMSG_PET_SET_ACTION" );
DETAIL_LOG( "HandlePetSetAction. CMSG_PET_SET_ACTION" );
uint64 petguid;
uint8 count;
@ -395,7 +395,7 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
uint32 spell_id = UNIT_ACTION_BUTTON_ACTION(data[i]);
uint8 act_state = UNIT_ACTION_BUTTON_TYPE(data[i]);
sLog.outDetail( "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position[i], spell_id, uint32(act_state));
DETAIL_LOG( "Player %s has changed pet spell action. Position: %u, Spell: %u, State: 0x%X", _player->GetName(), position[i], spell_id, uint32(act_state));
//if it's act for spell (en/disable/cast) and there is a spell given (0 = remove spell) which pet doesn't know, don't add
if(!((act_state == ACT_ENABLED || act_state == ACT_DISABLED || act_state == ACT_PASSIVE) && spell_id && !pet->HasSpell(spell_id)))
@ -424,7 +424,7 @@ void WorldSession::HandlePetSetAction( WorldPacket & recv_data )
void WorldSession::HandlePetRename( WorldPacket & recv_data )
{
sLog.outDetail( "HandlePetRename. CMSG_PET_RENAME" );
DETAIL_LOG( "HandlePetRename. CMSG_PET_RENAME" );
uint64 petguid;
uint8 isdeclined;
@ -500,7 +500,7 @@ void WorldSession::HandlePetAbandon( WorldPacket & recv_data )
{
uint64 guid;
recv_data >> guid; //pet guid
sLog.outDetail( "HandlePetAbandon. CMSG_PET_ABANDON pet guid is %u", GUID_LOPART(guid) );
DETAIL_LOG( "HandlePetAbandon. CMSG_PET_ABANDON pet guid is %u", GUID_LOPART(guid) );
if(!_player->IsInWorld())
return;
@ -527,7 +527,7 @@ void WorldSession::HandlePetAbandon( WorldPacket & recv_data )
void WorldSession::HandlePetUnlearnOpcode(WorldPacket& recvPacket)
{
sLog.outDetail("CMSG_PET_UNLEARN");
DETAIL_LOG("CMSG_PET_UNLEARN");
uint64 guid;
recvPacket >> guid; // Pet guid
@ -554,7 +554,7 @@ void WorldSession::HandlePetUnlearnOpcode(WorldPacket& recvPacket)
void WorldSession::HandlePetSpellAutocastOpcode( WorldPacket& recvPacket )
{
sLog.outDetail("CMSG_PET_SPELL_AUTOCAST");
DETAIL_LOG("CMSG_PET_SPELL_AUTOCAST");
uint64 guid;
uint32 spellid;
uint8 state; //1 for on, 0 for off
@ -593,7 +593,7 @@ void WorldSession::HandlePetSpellAutocastOpcode( WorldPacket& recvPacket )
void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket )
{
sLog.outDetail("WORLD: CMSG_PET_CAST_SPELL");
DETAIL_LOG("WORLD: CMSG_PET_CAST_SPELL");
uint64 guid;
uint32 spellid;
@ -602,7 +602,7 @@ void WorldSession::HandlePetCastSpellOpcode( WorldPacket& recvPacket )
recvPacket >> guid >> cast_count >> spellid >> unk_flags;
sLog.outDebug("WORLD: CMSG_PET_CAST_SPELL, cast_count: %u, spellid %u, unk_flags %u", cast_count, spellid, unk_flags);
DEBUG_LOG("WORLD: CMSG_PET_CAST_SPELL, cast_count: %u, spellid %u, unk_flags %u", cast_count, spellid, unk_flags);
if (!_player->GetPet() && !_player->GetCharm())
return;
@ -684,7 +684,7 @@ void WorldSession::SendPetNameInvalid(uint32 error, const std::string& name, Dec
void WorldSession::HandlePetLearnTalent( WorldPacket & recv_data )
{
sLog.outDebug("WORLD: CMSG_PET_LEARN_TALENT");
DEBUG_LOG("WORLD: CMSG_PET_LEARN_TALENT");
uint64 guid;
uint32 talent_id, requested_rank;
@ -696,7 +696,7 @@ void WorldSession::HandlePetLearnTalent( WorldPacket & recv_data )
void WorldSession::HandleLearnPreviewTalentsPet( WorldPacket & recv_data )
{
sLog.outDebug("CMSG_LEARN_PREVIEW_TALENTS_PET");
DEBUG_LOG("CMSG_LEARN_PREVIEW_TALENTS_PET");
uint64 guid;
recv_data >> guid;