[9838] More log filters and macro uses.

* LogFilter_Weather
* LogFilter_PeriodicAffects
* LogFilter_PlayerMoves
* LogFilter_SQLText
* LogFilter_AIAndMovegens
* LogFilter_PlayerStats
This commit is contained in:
VladimirMangos 2010-05-05 01:21:55 +04:00
parent e83aa1ba9d
commit 722135b326
89 changed files with 996 additions and 997 deletions

View file

@ -40,7 +40,7 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode( WorldPacket & recv_data )
Object* questgiver = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_OR_GAMEOBJECT);
if(!questgiver)
{
sLog.outDetail("Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver (Typeid: %u GUID: %u)",GuidHigh2TypeId(GUID_HIPART(guid)),GUID_LOPART(guid));
DETAIL_LOG("Error in CMSG_QUESTGIVER_STATUS_QUERY, called for not found questgiver (Typeid: %u GUID: %u)",GuidHigh2TypeId(GUID_HIPART(guid)),GUID_LOPART(guid));
return;
}
@ -48,7 +48,7 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode( WorldPacket & recv_data )
{
case TYPEID_UNIT:
{
sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = %u",uint32(GUID_LOPART(guid)) );
DEBUG_LOG( "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = %u",uint32(GUID_LOPART(guid)) );
Creature* cr_questgiver=(Creature*)questgiver;
if( !cr_questgiver->IsHostileTo(_player)) // not show quest status to enemies
{
@ -60,7 +60,7 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode( WorldPacket & recv_data )
}
case TYPEID_GAMEOBJECT:
{
sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u",uint32(GUID_LOPART(guid)) );
DEBUG_LOG( "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u",uint32(GUID_LOPART(guid)) );
GameObject* go_questgiver=(GameObject*)questgiver;
questStatus = Script->GODialogStatus(_player, go_questgiver);
if( questStatus > 6 )
@ -81,13 +81,13 @@ void WorldSession::HandleQuestgiverHelloOpcode(WorldPacket & recv_data)
uint64 guid;
recv_data >> guid;
sLog.outDebug ("WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid));
DEBUG_LOG ("WORLD: Received CMSG_QUESTGIVER_HELLO npc = %u", GUID_LOPART(guid));
Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
if (!pCreature)
{
sLog.outDebug ("WORLD: HandleQuestgiverHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(guid));
DEBUG_LOG ("WORLD: HandleQuestgiverHelloOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(guid));
return;
}
@ -116,7 +116,7 @@ void WorldSession::HandleQuestgiverAcceptQuestOpcode( WorldPacket & recv_data )
if(!GetPlayer()->isAlive())
return;
sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1 );
DEBUG_LOG( "WORLD: Received CMSG_QUESTGIVER_ACCEPT_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1 );
Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_GAMEOBJECT_PLAYER_OR_ITEM);
@ -231,7 +231,7 @@ void WorldSession::HandleQuestgiverQueryQuestOpcode( WorldPacket & recv_data )
uint32 quest;
uint8 unk1;
recv_data >> guid >> quest >> unk1;
sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1 );
DEBUG_LOG( "WORLD: Received CMSG_QUESTGIVER_QUERY_QUEST npc = %u, quest = %u, unk1 = %u", uint32(GUID_LOPART(guid)), quest, unk1 );
// Verify that the guid is valid and is a questgiver or involved in the requested quest
Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_GAMEOBJECT_OR_ITEM);
@ -252,7 +252,7 @@ void WorldSession::HandleQuestQueryOpcode( WorldPacket & recv_data )
{
uint32 quest;
recv_data >> quest;
sLog.outDebug( "WORLD: Received CMSG_QUEST_QUERY quest = %u",quest );
DEBUG_LOG( "WORLD: Received CMSG_QUEST_QUERY quest = %u",quest );
Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest);
if ( pQuest )
@ -276,7 +276,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode( WorldPacket & recv_data )
if(!GetPlayer()->isAlive())
return;
sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u",uint32(GUID_LOPART(guid)),quest,reward );
DEBUG_LOG( "WORLD: Received CMSG_QUESTGIVER_CHOOSE_REWARD npc = %u, quest = %u, reward = %u",uint32(GUID_LOPART(guid)),quest,reward );
Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_OR_GAMEOBJECT);
if(!pObject)
@ -326,7 +326,7 @@ void WorldSession::HandleQuestgiverRequestRewardOpcode( WorldPacket & recv_data
if(!GetPlayer()->isAlive())
return;
sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest );
DEBUG_LOG( "WORLD: Received CMSG_QUESTGIVER_REQUEST_REWARD npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest );
Object* pObject = _player->GetObjectByTypeMask(guid, TYPEMASK_CREATURE_OR_GAMEOBJECT);
if(!pObject||!pObject->hasInvolvedQuest(quest))
@ -344,7 +344,7 @@ void WorldSession::HandleQuestgiverRequestRewardOpcode( WorldPacket & recv_data
void WorldSession::HandleQuestgiverCancel(WorldPacket& /*recv_data*/ )
{
sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_CANCEL" );
DEBUG_LOG( "WORLD: Received CMSG_QUESTGIVER_CANCEL" );
_player->PlayerTalkClass->CloseGossip();
}
@ -357,7 +357,7 @@ void WorldSession::HandleQuestLogSwapQuest(WorldPacket& recv_data )
if(slot1 == slot2 || slot1 >= MAX_QUEST_LOG_SIZE || slot2 >= MAX_QUEST_LOG_SIZE)
return;
sLog.outDebug( "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2 );
DEBUG_LOG( "WORLD: Received CMSG_QUESTLOG_SWAP_QUEST slot 1 = %u, slot 2 = %u", slot1, slot2 );
GetPlayer()->SwapQuestSlot(slot1,slot2);
}
@ -367,7 +367,7 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recv_data)
uint8 slot;
recv_data >> slot;
sLog.outDebug( "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u",slot );
DEBUG_LOG( "WORLD: Received CMSG_QUESTLOG_REMOVE_QUEST slot = %u",slot );
if( slot < MAX_QUEST_LOG_SIZE )
{
@ -396,7 +396,7 @@ void WorldSession::HandleQuestConfirmAccept(WorldPacket& recv_data)
uint32 quest;
recv_data >> quest;
sLog.outDebug("WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u", quest);
DEBUG_LOG("WORLD: Received CMSG_QUEST_CONFIRM_ACCEPT quest = %u", quest);
if (const Quest* pQuest = sObjectMgr.GetQuestTemplate(quest))
{
@ -435,7 +435,7 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data)
if(!GetPlayer()->isAlive())
return;
sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest );
DEBUG_LOG( "WORLD: Received CMSG_QUESTGIVER_COMPLETE_QUEST npc = %u, quest = %u",uint32(GUID_LOPART(guid)),quest );
Quest const *pQuest = sObjectMgr.GetQuestTemplate(quest);
if( pQuest )
@ -459,7 +459,7 @@ void WorldSession::HandleQuestgiverCompleteQuest(WorldPacket& recv_data)
void WorldSession::HandleQuestgiverQuestAutoLaunch(WorldPacket& /*recvPacket*/)
{
sLog.outDebug( "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH" );
DEBUG_LOG( "WORLD: Received CMSG_QUESTGIVER_QUEST_AUTOLAUNCH" );
}
void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
@ -467,7 +467,7 @@ void WorldSession::HandlePushQuestToParty(WorldPacket& recvPacket)
uint32 questId;
recvPacket >> questId;
sLog.outDebug("WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId);
DEBUG_LOG("WORLD: Received CMSG_PUSHQUESTTOPARTY quest = %u", questId);
if (Quest const *pQuest = sObjectMgr.GetQuestTemplate(questId))
{
@ -525,7 +525,7 @@ void WorldSession::HandleQuestPushResult(WorldPacket& recvPacket)
uint8 msg;
recvPacket >> guid >> msg;
sLog.outDebug( "WORLD: Received MSG_QUEST_PUSH_RESULT" );
DEBUG_LOG( "WORLD: Received MSG_QUEST_PUSH_RESULT" );
if( _player->GetDivider() != 0 )
{
@ -632,7 +632,7 @@ uint32 WorldSession::getDialogStatus(Player *pPlayer, Object* questgiver, uint32
void WorldSession::HandleQuestgiverStatusMultipleQuery(WorldPacket& /*recvPacket*/)
{
sLog.outDebug("WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY");
DEBUG_LOG("WORLD: Received CMSG_QUESTGIVER_STATUS_MULTIPLE_QUERY");
uint32 count = 0;