[9838] More log filters and macro uses.

* LogFilter_Weather
* LogFilter_PeriodicAffects
* LogFilter_PlayerMoves
* LogFilter_SQLText
* LogFilter_AIAndMovegens
* LogFilter_PlayerStats
This commit is contained in:
VladimirMangos 2010-05-05 01:21:55 +04:00
parent e83aa1ba9d
commit 722135b326
89 changed files with 996 additions and 997 deletions

View file

@ -67,7 +67,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
return;
}
sLog.outDetail("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, cast_count: %u, spellid: %u, Item: %u, glyphIndex: %u, unk_flags: %u, data length = %i", bagIndex, slot, cast_count, spellid, pItem->GetEntry(), glyphIndex, unk_flags, (uint32)recvPacket.size());
DETAIL_LOG("WORLD: CMSG_USE_ITEM packet, bagIndex: %u, slot: %u, cast_count: %u, spellid: %u, Item: %u, glyphIndex: %u, unk_flags: %u, data length = %i", bagIndex, slot, cast_count, spellid, pItem->GetEntry(), glyphIndex, unk_flags, (uint32)recvPacket.size());
ItemPrototype const *proto = pItem->GetProto();
if (!proto)
@ -165,7 +165,7 @@ void WorldSession::HandleUseItemOpcode(WorldPacket& recvPacket)
void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
{
sLog.outDetail("WORLD: CMSG_OPEN_ITEM packet, data length = %i",(uint32)recvPacket.size());
DETAIL_LOG("WORLD: CMSG_OPEN_ITEM packet, data length = %i",(uint32)recvPacket.size());
Player* pUser = _player;
@ -177,7 +177,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket)
recvPacket >> bagIndex >> slot;
sLog.outDetail("bagIndex: %u, slot: %u",bagIndex,slot);
DETAIL_LOG("bagIndex: %u, slot: %u",bagIndex,slot);
Item *pItem = pUser->GetItemByPos(bagIndex, slot);
if(!pItem)
@ -247,7 +247,7 @@ void WorldSession::HandleGameObjectUseOpcode( WorldPacket & recv_data )
recv_data >> guid;
sLog.outDebug( "WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", GUID_LOPART(guid));
DEBUG_LOG( "WORLD: Recvd CMSG_GAMEOBJ_USE Message [guid=%u]", GUID_LOPART(guid));
// ignore for remote control state
if(_player->m_mover != _player)
@ -266,7 +266,7 @@ void WorldSession::HandleGameobjectReportUse(WorldPacket& recvPacket)
uint64 guid;
recvPacket >> guid;
sLog.outDebug( "WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [in game guid: %u]", GUID_LOPART(guid));
DEBUG_LOG( "WORLD: Recvd CMSG_GAMEOBJ_REPORT_USE Message [in game guid: %u]", GUID_LOPART(guid));
// ignore for remote control state
if(_player->m_mover != _player)
@ -298,7 +298,7 @@ void WorldSession::HandleCastSpellOpcode(WorldPacket& recvPacket)
return;
}
sLog.outDebug("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = %i",
DEBUG_LOG("WORLD: got cast spell packet, spellId - %u, cast_count: %u, unk_flags %u, data length = %i",
spellId, cast_count, unk_flags, (uint32)recvPacket.size());
SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
@ -528,7 +528,7 @@ void WorldSession::HandleTotemDestroyed( WorldPacket& recvPacket)
void WorldSession::HandleSelfResOpcode( WorldPacket & /*recv_data*/ )
{
sLog.outDebug("WORLD: CMSG_SELF_RES"); // empty opcode
DEBUG_LOG("WORLD: CMSG_SELF_RES"); // empty opcode
if(_player->GetUInt32Value(PLAYER_SELF_RES_SPELL))
{