[9838] More log filters and macro uses.

* LogFilter_Weather
* LogFilter_PeriodicAffects
* LogFilter_PlayerMoves
* LogFilter_SQLText
* LogFilter_AIAndMovegens
* LogFilter_PlayerStats
This commit is contained in:
VladimirMangos 2010-05-05 01:21:55 +04:00
parent e83aa1ba9d
commit 722135b326
89 changed files with 996 additions and 997 deletions

View file

@ -238,7 +238,7 @@ World::AddSession_ (WorldSession* s)
{
AddQueuedPlayer (s);
UpdateMaxSessionCounters ();
sLog.outDetail ("PlayerQueue: Account id %u is in Queue Position (%u).", s->GetAccountId (), ++QueueSize);
DETAIL_LOG("PlayerQueue: Account id %u is in Queue Position (%u).", s->GetAccountId (), ++QueueSize);
return;
}
@ -267,7 +267,7 @@ World::AddSession_ (WorldSession* s)
popu /= pLimit;
popu *= 2;
loginDatabase.PExecute ("UPDATE realmlist SET population = '%f' WHERE id = '%d'", popu, realmID);
sLog.outDetail ("Server Population (%f).", popu);
DETAIL_LOG("Server Population (%f).", popu);
}
}
@ -1250,7 +1250,7 @@ void World::SetInitialWorldSettings()
mail_timer = uint32((((localtime( &m_gameTime )->tm_hour + 20) % 24)* HOUR * IN_MILLISECONDS) / m_timers[WUPDATE_AUCTIONS].GetInterval() );
//1440
mail_timer_expires = uint32( (DAY * IN_MILLISECONDS) / (m_timers[WUPDATE_AUCTIONS].GetInterval()));
sLog.outDebug("Mail timer set to: %u, mail return is called every %u minutes", mail_timer, mail_timer_expires);
DEBUG_LOG("Mail timer set to: %u, mail return is called every %u minutes", mail_timer, mail_timer_expires);
///- Initialize static helper structures
AIRegistry::Initialize();
@ -1854,7 +1854,7 @@ void World::ProcessCliCommands()
CliCommandHolder* command;
while (cliCmdQueue.next(command))
{
sLog.outDebug("CLI command under processing...");
DEBUG_LOG("CLI command under processing...");
zprint = command->m_print;
callbackArg = command->m_callbackArg;
CliHandler handler(command->m_cliAccountId, command->m_cliAccessLevel, callbackArg, zprint);
@ -1963,7 +1963,7 @@ void World::InitDailyQuestResetTime()
void World::ResetDailyQuests()
{
sLog.outDetail("Daily quests reset for all characters.");
DETAIL_LOG("Daily quests reset for all characters.");
CharacterDatabase.Execute("DELETE FROM character_queststatus_daily");
for(SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if (itr->second->GetPlayer())
@ -1975,7 +1975,7 @@ void World::ResetDailyQuests()
void World::ResetWeeklyQuests()
{
sLog.outDetail("Weekly quests reset for all characters.");
DETAIL_LOG("Weekly quests reset for all characters.");
CharacterDatabase.Execute("DELETE FROM character_queststatus_weekly");
for(SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
if (itr->second->GetPlayer())