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[11839] Add support to send custom gameobject anim for a few traps
The way to filter by display id is rather ugly, but no better solution is in sight. This should be good enough until better (likely model-data) support can be implemented. Also it must be changed if more Traps with this behaviour are found. Signed-off-by: Schmoozerd <schmoozerd@scriptdev2.com>
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11838"
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#define REVISION_NR "11839"
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#endif // __REVISION_NR_H__
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