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[9185] Auto-leave player at login back to bg/arena when bg/arena finished.
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parent
1adcf67349
commit
7272b52daf
2 changed files with 9 additions and 2 deletions
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@ -14702,7 +14702,9 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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{
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{
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BattleGround *currentBg = sBattleGroundMgr.GetBattleGround(m_bgData.bgInstanceID, BATTLEGROUND_TYPE_NONE);
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BattleGround *currentBg = sBattleGroundMgr.GetBattleGround(m_bgData.bgInstanceID, BATTLEGROUND_TYPE_NONE);
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if(currentBg && currentBg->IsPlayerInBattleGround(GetGUID()))
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bool player_at_bg = currentBg && currentBg->IsPlayerInBattleGround(GetGUID());
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if(player_at_bg && currentBg->GetStatus() != STATUS_WAIT_LEAVE)
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{
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{
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BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(currentBg->GetTypeID(), currentBg->GetArenaType());
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BattleGroundQueueTypeId bgQueueTypeId = BattleGroundMgr::BGQueueTypeId(currentBg->GetTypeID(), currentBg->GetArenaType());
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AddBattleGroundQueueId(bgQueueTypeId);
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AddBattleGroundQueueId(bgQueueTypeId);
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@ -14717,6 +14719,11 @@ bool Player::LoadFromDB( uint32 guid, SqlQueryHolder *holder )
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}
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}
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else
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else
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{
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{
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// leave bg
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if (player_at_bg)
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currentBg->RemovePlayerAtLeave(GetGUID(), false, true);
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// move to bg enter point
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const WorldLocation& _loc = GetBattleGroundEntryPoint();
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const WorldLocation& _loc = GetBattleGroundEntryPoint();
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SetLocationMapId(_loc.mapid);
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SetLocationMapId(_loc.mapid);
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Relocate(_loc.coord_x, _loc.coord_y, _loc.coord_z, _loc.orientation);
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Relocate(_loc.coord_x, _loc.coord_y, _loc.coord_z, _loc.orientation);
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "9184"
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#define REVISION_NR "9185"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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