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[10923] Cleanup some magic numbers
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parent
3c58f25ad9
commit
72b1d30a1c
3 changed files with 7 additions and 6 deletions
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@ -130,7 +130,7 @@ m_creatureInfo(NULL), m_splineFlags(SPLINEFLAG_WALKMODE)
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m_regenTimer = 200;
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m_valuesCount = UNIT_END;
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for(int i = 0; i < 4; ++i)
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for(int i = 0; i < CREATURE_MAX_SPELLS; ++i)
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m_spells[i] = 0;
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m_CreatureSpellCooldowns.clear();
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@ -8733,18 +8733,19 @@ int32 Unit::CalculateSpellDamage(Unit const* target, SpellEntry const* spellProt
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if (comboDamage != 0 && unitPlayer && target && (target->GetObjectGuid() == unitPlayer->GetComboTargetGuid()))
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value += (int32)(comboDamage * comboPoints);
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if(Player* modOwner = GetSpellModOwner())
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if (Player* modOwner = GetSpellModOwner())
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{
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modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_ALL_EFFECTS, value);
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switch(effect_index)
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{
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case 0:
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case EFFECT_INDEX_0:
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modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_EFFECT1, value);
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break;
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case 1:
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case EFFECT_INDEX_1:
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modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_EFFECT2, value);
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break;
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case 2:
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case EFFECT_INDEX_2:
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modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_EFFECT3, value);
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break;
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}
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "10922"
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#define REVISION_NR "10923"
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#endif // __REVISION_NR_H__
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