Use enum InventoryResult as return type for few functions.

This commit is contained in:
TOM_RUS 2011-04-24 02:47:29 +04:00
parent 23a861e4a6
commit 730a907252
18 changed files with 184 additions and 185 deletions

View file

@ -843,7 +843,7 @@ void Group::CountTheRoll(Rolls::iterator& rollI)
ItemPosCountVec dest;
LootItem *item = &(roll->getLoot()->items[roll->itemSlot]);
uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count );
InventoryResult msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count );
if ( msg == EQUIP_ERR_OK )
{
item->is_looted = true;
@ -898,7 +898,7 @@ void Group::CountTheRoll(Rolls::iterator& rollI)
if(rollvote == ROLL_GREED)
{
ItemPosCountVec dest;
uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count );
InventoryResult msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, roll->itemid, item->count );
if ( msg == EQUIP_ERR_OK )
{
item->is_looted = true;