[8622] Add own function to send AI_Reaction packet.

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2009-10-11 00:00:47 +02:00
parent 4cc389ff71
commit 732bcfbbb6
5 changed files with 19 additions and 9 deletions

View file

@ -1782,6 +1782,18 @@ bool Creature::IsVisibleInGridForPlayer(Player* pl) const
return false;
}
void Creature::SendAIReaction(AiReaction reactionType)
{
WorldPacket data(SMSG_AI_REACTION, 12);
data << uint64(GetGUID());
data << uint32(reactionType);
((WorldObject*)this)->SendMessageToSet(&data, true);
sLog.outDebug("WORLD: Sent SMSG_AI_REACTION, type %u.", reactionType);
}
void Creature::CallAssistance()
{
if( !m_AlreadyCallAssistance && getVictim() && !isPet() && !isCharmed())