[8622] Add own function to send AI_Reaction packet.

Signed-off-by: NoFantasy <nofantasy@nf.no>
This commit is contained in:
NoFantasy 2009-10-11 00:00:47 +02:00
parent 4cc389ff71
commit 732bcfbbb6
5 changed files with 19 additions and 9 deletions

View file

@ -7690,13 +7690,9 @@ bool Unit::Attack(Unit *victim, bool meleeAttack)
m_attacking = victim;
m_attacking->_addAttacker(this);
if(GetTypeId()==TYPEID_UNIT)
if (GetTypeId() == TYPEID_UNIT)
{
WorldPacket data(SMSG_AI_REACTION, 12);
data << uint64(GetGUID());
data << uint32(AI_REACTION_AGGRO); // Aggro sound
((WorldObject*)this)->SendMessageToSet(&data, true);
((Creature*)this)->SendAIReaction(AI_REACTION_AGGRO);
((Creature*)this)->CallAssistance();
}