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[11329] Fix crash in ChatHandler::HandleNpcDeleteCommand() - correctly despawn TemporarySummon objects by using TemporarySummon::UnSummon() function.
Signed-off-by: Ambal <pogrebniak@gala.net>
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parent
347070c4bc
commit
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2 changed files with 13 additions and 4 deletions
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@ -41,6 +41,7 @@
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#include <iostream>
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#include <iostream>
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#include <fstream>
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#include <fstream>
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#include <map>
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#include <map>
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#include "TemporarySummon.h"
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#include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand
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#include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand
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@ -1818,9 +1819,17 @@ bool ChatHandler::HandleNpcDeleteCommand(char* args)
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}
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}
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// Delete the creature
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// Delete the creature
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if(!unit->IsTemporarySummon())
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{
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unit->CombatStop();
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unit->CombatStop();
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unit->DeleteFromDB();
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unit->DeleteFromDB();
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unit->AddObjectToRemoveList();
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unit->AddObjectToRemoveList();
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}
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else
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{
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TemporarySummon * pSummon = static_cast<TemporarySummon* >(unit);
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pSummon->UnSummon();
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}
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SendSysMessage(LANG_COMMAND_DELCREATMESSAGE);
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SendSysMessage(LANG_COMMAND_DELCREATMESSAGE);
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "11328"
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#define REVISION_NR "11329"
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#endif // __REVISION_NR_H__
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#endif // __REVISION_NR_H__
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