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[10213] Implement ITEM_FLAGS2_NEED_ROLL_DISABLED.
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parent
5c6fbdb54e
commit
73a00a6807
4 changed files with 35 additions and 13 deletions
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@ -451,6 +451,9 @@ void Group::Disband(bool hideDestroy)
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void Group::SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r)
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{
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ItemPrototype const* pProto = ObjectMgr::GetItemPrototype(r.itemid);
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uint8 voteMask = pProto->Flags2 & ITEM_FLAGS2_NEED_ROLL_DISABLED ? ROLL_VOTE_MASK_NO_NEED : ROLL_VOTE_MASK_ALL;
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WorldPacket data(SMSG_LOOT_START_ROLL, (8+4+4+4+4+4+4+1));
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data << r.lootedTargetGUID; // creature guid what we're looting
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data << uint32(mapid); // 3.3.3 mapid
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@ -460,7 +463,7 @@ void Group::SendLootStartRoll(uint32 CountDown, uint32 mapid, const Roll &r)
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data << uint32(r.itemRandomPropId); // item random property ID
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data << uint32(r.itemCount); // items in stack
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data << uint32(CountDown); // the countdown time to choose "need" or "greed"
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data << uint8(ALL_ROLL_VOTE_MASK); // roll type mask, allowed choises
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data << uint8(voteMask); // roll type mask, allowed choices
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for (Roll::PlayerVote::const_iterator itr = r.playerVote.begin(); itr != r.playerVote.end(); ++itr)
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{
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@ -619,7 +622,7 @@ void Group::MasterLoot(Creature *creature, Loot* loot)
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}
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}
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void Group::CountRollVote(ObjectGuid const& playerGUID, ObjectGuid const& lootedTarget, uint32 itemSlot, RollVote choise)
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bool Group::CountRollVote(ObjectGuid const& playerGUID, ObjectGuid const& lootedTarget, uint32 itemSlot, RollVote vote)
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{
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Rolls::iterator rollI = RollId.begin();
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for (; rollI != RollId.end(); ++rollI)
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@ -627,12 +630,18 @@ void Group::CountRollVote(ObjectGuid const& playerGUID, ObjectGuid const& looted
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break;
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if (rollI == RollId.end())
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return;
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return false;
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CountRollVote(playerGUID, rollI, choise);
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// possible cheating
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ItemPrototype const* pProto = ObjectMgr::GetItemPrototype((*rollI)->itemid);
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if ((pProto->Flags2 & ITEM_FLAGS2_NEED_ROLL_DISABLED) && vote == ROLL_NEED)
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return false;
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CountRollVote(playerGUID, rollI, vote); // result not related this function result meaning, ignore
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return true;
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}
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bool Group::CountRollVote(ObjectGuid const& playerGUID, Rolls::iterator& rollI, RollVote choise)
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bool Group::CountRollVote(ObjectGuid const& playerGUID, Rolls::iterator& rollI, RollVote vote)
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{
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Roll* roll = *rollI;
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@ -645,7 +654,7 @@ bool Group::CountRollVote(ObjectGuid const& playerGUID, Rolls::iterator& rollI,
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if (roll->getLoot()->items.empty())
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return false;
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switch (choise)
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switch (vote)
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{
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case ROLL_PASS: // Player choose pass
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{
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