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[6982] Implemented gmlevel-based command security
This is just a simple check if target's gmlevel is lesser than the caller's one. If it is, an error is returned. Offline checks for some commands are included. That in simple words means no further .goname to a gmlevel 3 player from a gmlevel 2 or 1 account, so gmlevel 3 can work in peace. Signed-off-by: freghar <compmancz@gmail.com>
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73ca2b7a54
8 changed files with 229 additions and 1 deletions
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@ -668,6 +668,10 @@ bool ChatHandler::HandleModifyRepCommand(const char * args)
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return false;
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}
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// check online security
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if (HasLowerSecurity(target, 0))
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return false;
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char* factionTxt = extractKeyFromLink((char*)args,"Hfaction");
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if(!factionTxt)
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return false;
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@ -1239,6 +1243,11 @@ bool ChatHandler::HandleDeMorphCommand(const char* /*args*/)
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if(!target)
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target = m_session->GetPlayer();
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// check online security
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else if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target, 0))
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return false;
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target->DeMorph();
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return true;
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@ -1632,6 +1641,10 @@ bool ChatHandler::HandleMorphCommand(const char* args)
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if(!target)
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target = m_session->GetPlayer();
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// check online security
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else if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target, 0))
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return false;
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target->SetDisplayId(display_id);
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return true;
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@ -1700,6 +1713,10 @@ bool ChatHandler::HandleKickPlayerCommand(const char *args)
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return false;
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}
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// check online security
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if (HasLowerSecurity(player, 0))
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return false;
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player->GetSession()->KickPlayer();
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}
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else
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@ -1719,6 +1736,11 @@ bool ChatHandler::HandleKickPlayerCommand(const char *args)
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return false;
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}
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// check online security
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Player* player = ObjectAccessor::Instance().FindPlayerByName(name.c_str());
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if (player && HasLowerSecurity(player, 0))
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return false;
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if(sWorld.KickPlayer(name))
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{
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PSendSysMessage(LANG_COMMAND_KICKMESSAGE,name.c_str());
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@ -1789,6 +1811,10 @@ bool ChatHandler::HandlePInfoCommand(const char* args)
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// get additional information from Player object
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if(target)
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{
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// check online security
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if (HasLowerSecurity(target, 0))
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return false;
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targetGUID = target->GetGUID();
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name = target->GetName(); // re-read for case getSelectedPlayer() target
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accId = target->GetSession()->GetAccountId();
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@ -1800,6 +1826,10 @@ bool ChatHandler::HandlePInfoCommand(const char* args)
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// get additional information from DB
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else
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{
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// check offline security
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if (HasLowerSecurity(NULL, targetGUID))
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return false;
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// 0
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QueryResult *result = CharacterDatabase.PQuery("SELECT totaltime FROM characters WHERE guid = '%u'", GUID_LOPART(targetGUID));
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if (!result)
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@ -3343,12 +3373,20 @@ bool ChatHandler::HandleRenameCommand(const char* args)
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if(target)
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{
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// check online security
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if (HasLowerSecurity(target, 0))
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return false;
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PSendSysMessage(LANG_RENAME_PLAYER, target->GetName());
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target->SetAtLoginFlag(AT_LOGIN_RENAME);
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CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '1' WHERE guid = '%u'", target->GetGUIDLow());
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}
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else
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{
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// check offline security
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if (HasLowerSecurity(NULL, targetGUID))
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return false;
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PSendSysMessage(LANG_RENAME_PLAYER_GUID, oldname.c_str(), GUID_LOPART(targetGUID));
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CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '1' WHERE guid = '%u'", GUID_LOPART(targetGUID));
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}
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@ -3517,6 +3555,10 @@ bool ChatHandler::HandleAddHonorCommand(const char* args)
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return false;
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}
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// check online security
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if (HasLowerSecurity(target, 0))
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return false;
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uint32 amount = (uint32)atoi(args);
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target->RewardHonor(NULL, 1, amount);
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return true;
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@ -3532,6 +3574,10 @@ bool ChatHandler::HandleHonorAddKillCommand(const char* /*args*/)
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return false;
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}
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// check online security
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if (target->GetTypeId() == TYPEID_PLAYER && HasLowerSecurity((Player*)target, 0))
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return false;
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m_session->GetPlayer()->RewardHonor(target, 1);
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return true;
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}
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@ -3546,6 +3592,10 @@ bool ChatHandler::HandleUpdateHonorFieldsCommand(const char* /*args*/)
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return false;
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}
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// check online security
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if (HasLowerSecurity(target, 0))
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return false;
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target->UpdateHonorFields();
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return true;
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}
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@ -3788,6 +3838,10 @@ bool ChatHandler::HandleCombatStopCommand(const char* args)
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player = m_session->GetPlayer();
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}
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// check online security
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if (HasLowerSecurity(player, 0))
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return false;
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player->CombatStop();
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player->getHostilRefManager().deleteReferences();
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return true;
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@ -4025,6 +4079,10 @@ bool ChatHandler::HandleRepairitemsCommand(const char* /*args*/)
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return false;
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}
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// check online security
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if (HasLowerSecurity(target, 0))
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return false;
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// Repair items
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target->DurabilityRepairAll(false, 0, false);
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@ -4048,6 +4106,10 @@ bool ChatHandler::HandleWaterwalkCommand(const char* args)
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return false;
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}
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// check online security
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if (HasLowerSecurity(player, 0))
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return false;
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if (strncmp(args, "on", 3) == 0)
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player->SetMovement(MOVE_WATER_WALK); // ON
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else if (strncmp(args, "off", 4) == 0)
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