replaced if( bla ) with if (bla) for applying mangos coding style

replaced it with sed -i 's/if( \(.*\) )$/if (\1)/' BattleGround*
written by triply

Signed-off-by: balrok <der-coole-carl@gmx.net>
This commit is contained in:
Triply 2009-04-07 16:12:31 +00:00 committed by balrok
parent c916f78abb
commit 73d12d7ccf
7 changed files with 207 additions and 207 deletions

View file

@ -233,12 +233,12 @@ void BattleGround::Update(uint32 diff)
return;
// remove offline players from bg after 5 minutes
if( !m_OfflineQueue.empty() )
if (!m_OfflineQueue.empty())
{
BattleGroundPlayerMap::iterator itr = m_Players.find(*(m_OfflineQueue.begin()));
if( itr != m_Players.end() )
if (itr != m_Players.end())
{
if( itr->second.OfflineRemoveTime <= sWorld.GetGameTime() )
if (itr->second.OfflineRemoveTime <= sWorld.GetGameTime())
{
RemovePlayerAtLeave(itr->first, true, true);// remove player from BG
m_OfflineQueue.pop_front(); // remove from offline queue
@ -317,9 +317,9 @@ void BattleGround::Update(uint32 diff)
{
// time's up!
uint32 winner = 0;
if( GetPlayersCountByTeam(ALLIANCE) >= GetMinPlayersPerTeam() )
if (GetPlayersCountByTeam(ALLIANCE) >= GetMinPlayersPerTeam())
winner = ALLIANCE;
else if( GetPlayersCountByTeam(HORDE) >= GetMinPlayersPerTeam() )
else if (GetPlayersCountByTeam(HORDE) >= GetMinPlayersPerTeam())
winner = HORDE;
EndBattleGround(winner);
@ -329,15 +329,15 @@ void BattleGround::Update(uint32 diff)
{
uint32 newtime = m_PrematureCountDownTimer - diff;
// announce every minute
if( newtime > (MINUTE * IN_MILISECONDS) )
if (newtime > (MINUTE * IN_MILISECONDS))
{
if( newtime / (MINUTE * IN_MILISECONDS) != m_PrematureCountDownTimer / (MINUTE * IN_MILISECONDS) )
if (newtime / (MINUTE * IN_MILISECONDS) != m_PrematureCountDownTimer / (MINUTE * IN_MILISECONDS))
PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING, CHAT_MSG_SYSTEM, NULL, (uint32)(m_PrematureCountDownTimer / (MINUTE * IN_MILISECONDS)));
}
else
{
//announce every 15 seconds
if( newtime / (15 * IN_MILISECONDS) != m_PrematureCountDownTimer / (15 * IN_MILISECONDS) )
if (newtime / (15 * IN_MILISECONDS) != m_PrematureCountDownTimer / (15 * IN_MILISECONDS))
PSendMessageToAll(LANG_BATTLEGROUND_PREMATURE_FINISH_WARNING_SECS, CHAT_MSG_SYSTEM, NULL, (uint32)(m_PrematureCountDownTimer / IN_MILISECONDS));
}
m_PrematureCountDownTimer = newtime;
@ -394,7 +394,7 @@ void BattleGround::Update(uint32 diff)
SetStartDelayTime(m_StartDelayTimes[BG_STARTING_EVENT_FOURTH]);
//remove preparation
if( isArena() )
if (isArena())
{
//TODO : add arena sound PlaySoundToAll(SOUND_ARENA_START);
@ -413,7 +413,7 @@ void BattleGround::Update(uint32 diff)
if(Player* plr = objmgr.GetPlayer(itr->first))
plr->RemoveAurasDueToSpell(SPELL_PREPARATION);
//Announce BG starting
if( sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE) )
if (sWorld.getConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_ENABLE))
{
sWorld.SendWorldText(LANG_BG_STARTED_ANNOUNCE_WORLD, GetName(), GetMinLevel(), GetMaxLevel());
}
@ -644,7 +644,7 @@ void BattleGround::EndBattleGround(uint32 winner)
{
winner_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(winner));
loser_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(winner)));
if( winner_arena_team && loser_arena_team )
if (winner_arena_team && loser_arena_team)
{
loser_rating = loser_arena_team->GetStats().rating;
winner_rating = winner_arena_team->GetStats().rating;
@ -980,7 +980,7 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
//left a rated match while the encounter was in progress, consider as loser
ArenaTeam * others_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(team)));
ArenaTeam * players_arena_team = objmgr.GetArenaTeamById(GetArenaTeamIdForTeam(team));
if( others_arena_team && players_arena_team )
if (others_arena_team && players_arena_team)
players_arena_team->OfflineMemberLost(guid, others_arena_team->GetRating());
}
}
@ -996,7 +996,7 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
}
DecreaseInvitedCount(team);
//we should update battleground queue, but only if bg isn't ending
if( isBattleGround() && GetStatus() < STATUS_WAIT_LEAVE )
if (isBattleGround() && GetStatus() < STATUS_WAIT_LEAVE)
sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgTypeId, GetQueueId());
// Let others know
WorldPacket data;
@ -1004,7 +1004,7 @@ void BattleGround::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac
SendPacketToTeam(team, &data, plr, false);
}
if( plr )
if (plr)
{
// Do next only if found in battleground
plr->SetBattleGroundId(0, BATTLEGROUND_TYPE_NONE); // We're not in BG.
@ -1161,8 +1161,8 @@ void BattleGround::AddOrSetPlayerToCorrectBgGroup(Player *plr, uint64 plr_guid,
else
{
group->AddMember(plr_guid, plr->GetName());
if( Group* originalGroup = plr->GetOriginalGroup() )
if( originalGroup->IsLeader(plr_guid) )
if (Group* originalGroup = plr->GetOriginalGroup())
if (originalGroup->IsLeader(plr_guid))
group->ChangeLeader(plr_guid);
}
}
@ -1174,7 +1174,7 @@ void BattleGround::EventPlayerLoggedIn(Player* player, uint64 plr_guid)
// player is correct pointer
for(std::deque<uint64>::iterator itr = m_OfflineQueue.begin(); itr != m_OfflineQueue.end(); ++itr)
{
if( *itr == plr_guid )
if (*itr == plr_guid)
{
m_OfflineQueue.erase(itr);
break;
@ -1192,14 +1192,14 @@ void BattleGround::EventPlayerLoggedOut(Player* player)
// player is correct pointer, it is checked in WorldSession::LogoutPlayer()
m_OfflineQueue.push_back(player->GetGUID());
m_Players[player->GetGUID()].OfflineRemoveTime = sWorld.GetGameTime() + MAX_OFFLINE_TIME;
if( GetStatus() == STATUS_IN_PROGRESS )
if (GetStatus() == STATUS_IN_PROGRESS)
{
if( isBattleGround() )
if (isBattleGround())
EventPlayerDroppedFlag(player);
else
{
//1 player is logging out, if it is the last, then end arena!
if( GetAlivePlayersCountByTeam(player->GetTeam()) <= 1 && GetPlayersCountByTeam(GetOtherTeam(player->GetTeam())) )
if (GetAlivePlayersCountByTeam(player->GetTeam()) <= 1 && GetPlayersCountByTeam(GetOtherTeam(player->GetTeam())))
EndBattleGround(GetOtherTeam(player->GetTeam()));
}
}
@ -1382,7 +1382,7 @@ void BattleGround::DoorClose(uint32 type)
if(obj)
{
//if doors are open, close it
if( obj->getLootState() == GO_ACTIVATED && !obj->GetGoState() )
if (obj->getLootState() == GO_ACTIVATED && !obj->GetGoState())
{
//change state to allow door to be closed
obj->SetLootState(GO_READY);
@ -1415,13 +1415,13 @@ void BattleGround::SpawnBGObject(uint32 type, uint32 respawntime)
Map * map = MapManager::Instance().FindMap(GetMapId(),GetInstanceID());
if(!map)
return;
if( respawntime == 0 )
if (respawntime == 0)
{
GameObject *obj = HashMapHolder<GameObject>::Find(m_BgObjects[type]);
if(obj)
{
//we need to change state from GO_JUST_DEACTIVATED to GO_READY in case battleground is starting again
if( obj->getLootState() == GO_JUST_DEACTIVATED )
if (obj->getLootState() == GO_JUST_DEACTIVATED)
obj->SetLootState(GO_READY);
obj->SetRespawnTime(0);
map->Add(obj);
@ -1626,13 +1626,13 @@ void BattleGround::HandleTriggerBuff(uint64 const& go_guid)
//randomly select new buff
uint8 buff = urand(0, 2);
uint32 entry = obj->GetEntry();
if( m_BuffChange && entry != Buff_Entries[buff] )
if (m_BuffChange && entry != Buff_Entries[buff])
{
//despawn current buff
SpawnBGObject(index, RESPAWN_ONE_DAY);
//set index for new one
for (uint8 currBuffTypeIndex = 0; currBuffTypeIndex < 3; ++currBuffTypeIndex)
if( entry == Buff_Entries[currBuffTypeIndex] )
if (entry == Buff_Entries[currBuffTypeIndex])
{
index -= currBuffTypeIndex;
index += buff;
@ -1650,7 +1650,7 @@ void BattleGround::HandleKillPlayer( Player *player, Player *killer )
UpdatePlayerScore(player, SCORE_DEATHS, 1);
// add +1 kills to group and +1 killing_blows to killer
if( killer )
if (killer)
{
UpdatePlayerScore(killer, SCORE_HONORABLE_KILLS, 1);
UpdatePlayerScore(killer, SCORE_KILLING_BLOWS, 1);
@ -1662,13 +1662,13 @@ void BattleGround::HandleKillPlayer( Player *player, Player *killer )
if(!plr || plr == killer)
continue;
if( plr->GetTeam() == killer->GetTeam() && plr->IsAtGroupRewardDistance(player) )
if (plr->GetTeam() == killer->GetTeam() && plr->IsAtGroupRewardDistance(player))
UpdatePlayerScore(plr, SCORE_HONORABLE_KILLS, 1);
}
}
// to be able to remove insignia -- ONLY IN BattleGrounds
if( !isArena() )
if (!isArena())
player->SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE );
}
@ -1729,9 +1729,9 @@ uint32 BattleGround::GetAlivePlayersCountByTeam(uint32 Team) const
void BattleGround::CheckArenaWinConditions()
{
if( !GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE) )
if (!GetAlivePlayersCountByTeam(ALLIANCE) && GetPlayersCountByTeam(HORDE))
EndBattleGround(HORDE);
else if( GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE) )
else if (GetPlayersCountByTeam(ALLIANCE) && !GetAlivePlayersCountByTeam(HORDE))
EndBattleGround(ALLIANCE);
}