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[c12636] Fix buying stackable items for etended cost Fix calculating item price for items with buyout
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905815feb9
commit
741cd477cb
5 changed files with 42 additions and 24 deletions
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@ -123,12 +123,16 @@ enum InventoryResult
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EQUIP_ERR_EVENT_AUTOEQUIP_BIND_CONFIRM = 81, // EQUIP_ERR_OK, EVENT_AUTOEQUIP_BIND_CONFIRM
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EQUIP_ERR_ARTEFACTS_ONLY_FOR_OWN_CHARACTERS = 82, // ERR_NOT_SAME_ACCOUNT
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EQUIP_ERR_OK2 = 83, // EQUIP_ERR_OK
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EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED_IS = 84,
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EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_SOCKETED_EXCEEDED_IS = 85,
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EQUIP_ERR_SCALING_STAT_ITEM_LEVEL_EXCEEDED = 86,
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EQUIP_ERR_PURCHASE_LEVEL_TOO_LOW = 87,
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EQUIP_ERR_CANT_EQUIP_NEED_TALENT = 88,
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EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED_IS = 89
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EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_COUNT_EXCEEDED_IS = 84, // You can only carry %d %s
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EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_SOCKETED_EXCEEDED_IS = 85, // You can only equip %d |4item:items in the %s category
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EQUIP_ERR_SCALING_STAT_ITEM_LEVEL_EXCEEDED = 86, // Your level is too high to use that item
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EQUIP_ERR_PURCHASE_LEVEL_TOO_LOW = 87, // You must reach level %d to purchase that item.
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EQUIP_ERR_CANT_EQUIP_NEED_TALENT = 88, // You do not have the required talent to equip that
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EQUIP_ERR_ITEM_MAX_LIMIT_CATEGORY_EQUIPPED_EXCEEDED_IS = 89, // You can only equip %d |4item:items in the %s category
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EQUIP_ERR_SHAPESHIFT_FORM_CANNOT_EQUIP = 90, // Cannot equip item in this form
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EQUIP_ERR_ITEM_INVENTORY_FULL_SATCHEL = 91, // Your inventory is full. Your satchel has been delivered to your mailbox.
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EQUIP_ERR_SCALING_STAT_ITEM_LEVEL_TOO_LOW = 92, // Your level is too low to use that item
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EQUIP_ERR_CANT_BUY_QUANTITY = 93, // You can't buy the specified quantity of that item.
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};
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enum BuyResult
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@ -499,7 +499,7 @@ void WorldSession::HandleBuyItemOpcode(WorldPacket& recv_data)
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else
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return; // cheating
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switch(type)
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switch (type)
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{
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case VENDOR_ITEM_TYPE_NONE:
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break;
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@ -530,7 +530,7 @@ void WorldSession::HandleBuyItemOpcode(WorldPacket& recv_data)
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}
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case VENDOR_ITEM_TYPE_CURRENCY:
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{
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GetPlayer()->BuyCurrencyFromVendorSlot(vendorGuid, slot, item, 1);
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GetPlayer()->BuyCurrencyFromVendorSlot(vendorGuid, slot, item, count);
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break;
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}
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}
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@ -19193,14 +19193,14 @@ void Player::InitDisplayIds()
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}
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}
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void Player::TakeExtendedCost(uint32 extendedCostId, uint32 count)
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void Player::TakeExtendedCost(uint32 extendedCostId)
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{
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ItemExtendedCostEntry const* extendedCost = sItemExtendedCostStore.LookupEntry(extendedCostId);
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for (uint8 i = 0; i < MAX_EXTENDED_COST_ITEMS; ++i)
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{
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if (extendedCost->reqitem[i])
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DestroyItemCount(extendedCost->reqitem[i], extendedCost->reqitemcount[i] * count, true);
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DestroyItemCount(extendedCost->reqitem[i], extendedCost->reqitemcount[i], true);
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}
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for (int i = 0; i < MAX_EXTENDED_COST_CURRENCIES; ++i)
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@ -19215,13 +19215,13 @@ void Player::TakeExtendedCost(uint32 extendedCostId, uint32 count)
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if (!entry)
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continue;
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int32 cost = int32(extendedCost->reqcurrcount[i] * count);
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int32 cost = int32(extendedCost->reqcurrcount[i]);
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ModifyCurrencyCount(entry->ID, -cost);
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}
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}
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// Return true is the bought item has a max count to force refresh of window by caller
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bool Player::BuyItemFromVendorSlot(ObjectGuid vendorGuid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot)
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bool Player::BuyItemFromVendorSlot(ObjectGuid vendorGuid, uint32 vendorslot, uint32 item, uint32 count, uint8 bag, uint8 slot)
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{
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// cheating attempt
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if (count < 1) count = 1;
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@ -19305,6 +19305,12 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorGuid, uint32 vendorslot, uin
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if (uint32 extendedCostId = crItem->ExtendedCost)
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{
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if (pProto->BuyCount != count)
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{
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SendEquipError(EQUIP_ERR_CANT_BUY_QUANTITY, NULL, NULL);
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return false;
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}
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ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(extendedCostId);
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if (!iece)
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{
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@ -19315,7 +19321,7 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorGuid, uint32 vendorslot, uin
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// item base price
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for (uint8 i = 0; i < MAX_EXTENDED_COST_ITEMS; ++i)
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{
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if (iece->reqitem[i] && !HasItemCount(iece->reqitem[i], iece->reqitemcount[i] * count))
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if (iece->reqitem[i] && !HasItemCount(iece->reqitem[i], iece->reqitemcount[i]))
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{
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SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, NULL, NULL);
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return false;
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@ -19335,7 +19341,7 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorGuid, uint32 vendorslot, uin
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continue;
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}
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int32 cost = int32(iece->reqcurrcount[i] * count);
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int32 cost = int32(iece->reqcurrcount[i]);
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bool hasCount = iece->IsSeasonCurrencyRequirement(i) ? HasCurrencySeasonCount(iece->reqcur[i], cost) : HasCurrencyCount(iece->reqcur[i], cost);
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if (!hasCount)
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@ -19361,6 +19367,8 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorGuid, uint32 vendorslot, uin
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}
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uint64 price = (crItem->ExtendedCost == 0 || pProto->Flags2 & ITEM_FLAG2_EXT_COST_REQUIRES_GOLD) ? pProto->BuyPrice * count : 0;
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if (pProto->BuyCount > 1)
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price = uint64(price / float(pProto->BuyCount) + 0.5f);
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// reputation discount
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if (price)
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@ -19387,7 +19395,7 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorGuid, uint32 vendorslot, uin
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ModifyMoney(-int64(price));
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if (crItem->ExtendedCost)
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TakeExtendedCost(crItem->ExtendedCost, count);
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TakeExtendedCost(crItem->ExtendedCost);
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pItem = StoreNewItem(dest, item, true);
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}
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@ -19410,7 +19418,7 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorGuid, uint32 vendorslot, uin
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ModifyMoney(-int64(price));
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if (crItem->ExtendedCost)
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TakeExtendedCost(crItem->ExtendedCost, count);
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TakeExtendedCost(crItem->ExtendedCost);
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pItem = EquipNewItem(dest, item, true);
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@ -19440,7 +19448,7 @@ bool Player::BuyItemFromVendorSlot(ObjectGuid vendorGuid, uint32 vendorslot, uin
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return crItem->maxcount != 0;
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}
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bool Player::BuyCurrencyFromVendorSlot(ObjectGuid vendorGuid, uint32 vendorslot, uint32 currencyId, uint8 count)
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bool Player::BuyCurrencyFromVendorSlot(ObjectGuid vendorGuid, uint32 vendorslot, uint32 currencyId, uint32 count)
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{
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// cheating attempt
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if (count < 1) count = 1;
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@ -19489,6 +19497,12 @@ bool Player::BuyCurrencyFromVendorSlot(ObjectGuid vendorGuid, uint32 vendorslot,
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if (uint32 extendedCostId = crItem->ExtendedCost)
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{
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if (crItem->maxcount != count)
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{
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SendEquipError(EQUIP_ERR_CANT_BUY_QUANTITY, NULL, NULL);
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return false;
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}
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ItemExtendedCostEntry const* iece = sItemExtendedCostStore.LookupEntry(extendedCostId);
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if (!iece)
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{
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@ -19499,7 +19513,7 @@ bool Player::BuyCurrencyFromVendorSlot(ObjectGuid vendorGuid, uint32 vendorslot,
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// item base price
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for (uint8 i = 0; i < MAX_EXTENDED_COST_ITEMS; ++i)
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{
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if (iece->reqitem[i] && !HasItemCount(iece->reqitem[i], iece->reqitemcount[i] * count))
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if (iece->reqitem[i] && !HasItemCount(iece->reqitem[i], iece->reqitemcount[i]))
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{
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SendEquipError(EQUIP_ERR_VENDOR_MISSING_TURNINS, NULL, NULL);
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return false;
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@ -19519,7 +19533,7 @@ bool Player::BuyCurrencyFromVendorSlot(ObjectGuid vendorGuid, uint32 vendorslot,
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continue;
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}
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int32 cost = int32(iece->reqcurrcount[i] * count);
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int32 cost = int32(iece->reqcurrcount[i]);
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bool hasCount = iece->IsSeasonCurrencyRequirement(i) ? HasCurrencySeasonCount(iece->reqcur[i], cost) : HasCurrencyCount(iece->reqcur[i], cost);
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if (!hasCount)
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{
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@ -19562,7 +19576,7 @@ bool Player::BuyCurrencyFromVendorSlot(ObjectGuid vendorGuid, uint32 vendorslot,
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}
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if (crItem->ExtendedCost)
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TakeExtendedCost(crItem->ExtendedCost, count);
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TakeExtendedCost(crItem->ExtendedCost);
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ModifyCurrencyCount(currencyId, crItem->maxcount, true, false, true);
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@ -1284,7 +1284,7 @@ class MANGOS_DLL_SPEC Player : public Unit
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Item* GetItemFromBuyBackSlot(uint32 slot);
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void RemoveItemFromBuyBackSlot(uint32 slot, bool del);
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void TakeExtendedCost(uint32 extendedCostId, uint32 count);
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void TakeExtendedCost(uint32 extendedCostId);
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void SendEquipError(InventoryResult msg, Item* pItem, Item* pItem2 = NULL, uint32 itemid = 0) const;
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void SendBuyError(BuyResult msg, Creature* pCreature, uint32 item, uint32 param);
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@ -1305,8 +1305,8 @@ class MANGOS_DLL_SPEC Player : public Unit
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return offItem && ((mainItem && mainItem->GetProto()->InventoryType == INVTYPE_2HWEAPON) || offItem->GetProto()->InventoryType == INVTYPE_2HWEAPON);
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}
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void SendNewItem(Item* item, uint32 count, bool received, bool created, bool broadcast = false);
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bool BuyItemFromVendorSlot(ObjectGuid vendorGuid, uint32 vendorslot, uint32 item, uint8 count, uint8 bag, uint8 slot);
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bool BuyCurrencyFromVendorSlot(ObjectGuid vendorGuid, uint32 vendorslot, uint32 currencyId, uint8 count);
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bool BuyItemFromVendorSlot(ObjectGuid vendorGuid, uint32 vendorslot, uint32 item, uint32 count, uint8 bag, uint8 slot);
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bool BuyCurrencyFromVendorSlot(ObjectGuid vendorGuid, uint32 vendorslot, uint32 currencyId, uint32 count);
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float GetReputationPriceDiscount(Creature const* pCreature) const;
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "12635"
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#define REVISION_NR "12636"
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#endif // __REVISION_NR_H__
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