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[8447] Small code cleanups in guild loading.
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parent
eec534f1f6
commit
747a53cb67
2 changed files with 7 additions and 7 deletions
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@ -151,11 +151,11 @@ bool Guild::AddMember(uint64 plGuid, uint32 plRank)
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Field *fields = result->Fetch();
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newmember.name = fields[0].GetCppString();
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newmember.zoneId = fields[1].GetUInt32();
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newmember.level = fields[2].GetUInt32();
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newmember.Class = fields[3].GetUInt32();
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newmember.level = fields[2].GetUInt8();
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newmember.Class = fields[3].GetUInt8();
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delete result;
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if(newmember.level < 1 || newmember.level > STRONG_MAX_LEVEL
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|| newmember.Class < CLASS_WARRIOR || newmember.Class >= MAX_CLASSES)
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if (newmember.level < 1 || newmember.level > STRONG_MAX_LEVEL ||
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newmember.Class < CLASS_WARRIOR || newmember.Class >= MAX_CLASSES)
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{
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sLog.outError("Player (GUID: %u) has a broken data in field `characters` table, cannot add him to guild.",GUID_LOPART(plGuid));
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return false;
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@ -389,9 +389,9 @@ bool Guild::LoadMembersFromDB(uint32 GuildId)
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}
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newmember.name = fields[18].GetCppString();
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newmember.level = fields[19].GetUInt32();
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newmember.level = fields[19].GetUInt8();
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newmember.zoneId = fields[20].GetUInt32();
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newmember.Class = fields[21].GetUInt32();
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newmember.Class = fields[21].GetUInt8();
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newmember.logout_time = fields[22].GetUInt64();
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//this code will remove unexisting character guids from guild
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@ -1,4 +1,4 @@
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#ifndef __REVISION_NR_H__
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#define __REVISION_NR_H__
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#define REVISION_NR "8446"
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#define REVISION_NR "8447"
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#endif // __REVISION_NR_H__
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