[7356] Use tabs for indent in Makefiles

Signed-off-by: freghar <compmancz@gmail.com>
This commit is contained in:
freghar 2009-02-27 17:44:20 +01:00
parent bb1d8d7bc7
commit 74b9874fd8
10 changed files with 434 additions and 432 deletions

View file

@ -25,13 +25,13 @@ AM_CPPFLAGS = $(MANGOS_INCLUDES) -I$(srcdir) -I$(srcdir)/../../../dep/include -I
# libmangosscript shared library will later be reused by world server daemon.
lib_LTLIBRARIES = libmangosscript.la
libmangosscript_la_SOURCES = \
ScriptMgr.cpp \
ScriptMgr.h \
config.h \
system.cpp \
Scripts/sc_default.cpp \
Scripts/sc_defines.cpp \
Scripts/sc_defines.h
ScriptMgr.cpp \
ScriptMgr.h \
config.h \
system.cpp \
Scripts/sc_default.cpp \
Scripts/sc_defines.cpp \
Scripts/sc_defines.h
## libtool settings
# API versioning
@ -51,6 +51,6 @@ libmangosscript_la_LIBFLAGS = -version-info $(LTMANGOS_CURRENT):$(LTMANGOS_REVIS
## Additional files to include when running 'make dist'
# Scripts defaults.
EXTRA_DIST = \
Scripts/sc_default.cpp \
Scripts/sc_defines.cpp \
Scripts/sc_defines.h
Scripts/sc_default.cpp \
Scripts/sc_defines.cpp \
Scripts/sc_defines.h

View file

@ -25,39 +25,39 @@ AM_CPPFLAGS = $(MANGOS_INCLUDES) -I$(srcdir)
# libMaNGOSScript shared library will later be reused by world server daemon.
noinst_LIBRARIES = libmangosframework.a
libmangosframework_a_SOURCES = \
Policies/ObjectLifeTime.cpp \
Utilities/EventProcessor.cpp
Policies/ObjectLifeTime.cpp \
Utilities/EventProcessor.cpp
## Additional files to include when running 'make dist'
# Source and header files for the Framework.
EXTRA_DIST = \
Dynamic/FactoryHolder.h \
Dynamic/ObjectRegistry.h \
GameSystem/Grid.h \
GameSystem/GridLoader.h \
GameSystem/GridRefManager.h \
GameSystem/GridReference.h \
GameSystem/NGrid.h \
GameSystem/TypeContainer.h \
GameSystem/TypeContainerFunctions.h \
GameSystem/TypeContainerFunctionsPtr.h \
GameSystem/TypeContainerVisitor.h \
Network/SocketDefines.h \
Platform/CompilerDefs.h \
Platform/Define.h \
Policies/CreationPolicy.h \
Policies/ObjectLifeTime.h \
Policies/Singleton.h \
Policies/SingletonImp.h \
Policies/ThreadingModel.h \
Utilities/CountedReference/Reference.h \
Utilities/CountedReference/ReferenceHolder.h \
Utilities/CountedReference/ReferenceImpl.h \
Utilities/LinkedReference/RefManager.h \
Utilities/LinkedReference/Reference.h \
Utilities/ByteConverter.h \
Utilities/Callback.h \
Utilities/EventProcessor.h \
Utilities/UnorderedMap.h \
Utilities/LinkedList.h \
Utilities/TypeList.h
Dynamic/FactoryHolder.h \
Dynamic/ObjectRegistry.h \
GameSystem/Grid.h \
GameSystem/GridLoader.h \
GameSystem/GridRefManager.h \
GameSystem/GridReference.h \
GameSystem/NGrid.h \
GameSystem/TypeContainer.h \
GameSystem/TypeContainerFunctions.h \
GameSystem/TypeContainerFunctionsPtr.h \
GameSystem/TypeContainerVisitor.h \
Network/SocketDefines.h \
Platform/CompilerDefs.h \
Platform/Define.h \
Policies/CreationPolicy.h \
Policies/ObjectLifeTime.h \
Policies/Singleton.h \
Policies/SingletonImp.h \
Policies/ThreadingModel.h \
Utilities/CountedReference/Reference.h \
Utilities/CountedReference/ReferenceHolder.h \
Utilities/CountedReference/ReferenceImpl.h \
Utilities/LinkedReference/RefManager.h \
Utilities/LinkedReference/Reference.h \
Utilities/ByteConverter.h \
Utilities/Callback.h \
Utilities/EventProcessor.h \
Utilities/UnorderedMap.h \
Utilities/LinkedList.h \
Utilities/TypeList.h

View file

@ -28,261 +28,261 @@ noinst_LIBRARIES = libmangosgame.a
# libmangossgame library will later be reused by ...
libmangosgame_a_SOURCES = \
AccountMgr.cpp \
AccountMgr.h \
AchievementMgr.h \
AchievementMgr.cpp \
AddonHandler.cpp \
AddonHandler.h \
AggressorAI.cpp \
AggressorAI.h \
AnimalRandomMovementGenerator.h \
ArenaTeam.cpp \
ArenaTeam.h \
ArenaTeamHandler.cpp \
AuctionHouseHandler.cpp \
AuctionHouseMgr.cpp \
AuctionHouseMgr.h \
Bag.cpp \
Bag.h \
BattleGround.cpp \
BattleGroundAA.cpp \
BattleGroundAB.cpp \
BattleGroundAV.cpp \
BattleGroundBE.cpp \
BattleGroundDS.cpp \
BattleGroundEY.cpp \
BattleGroundNA.cpp \
BattleGroundRL.cpp \
BattleGroundRV.cpp \
BattleGroundSA.cpp \
BattleGroundWS.cpp \
BattleGround.h \
BattleGroundAA.h \
BattleGroundAB.h \
BattleGroundAV.h \
BattleGroundBE.h \
BattleGroundDS.h \
BattleGroundEY.h \
BattleGroundNA.h \
BattleGroundRL.h \
BattleGroundRV.h \
BattleGroundSA.h \
BattleGroundWS.h \
BattleGroundHandler.cpp \
BattleGroundMgr.cpp \
BattleGroundMgr.h \
Calendar.cpp \
Calendar.h \
CalendarHandler.cpp \
Cell.h \
CellImpl.h \
Channel.cpp \
Channel.h \
ChannelHandler.cpp \
ChannelMgr.h \
CharacterHandler.cpp \
Chat.cpp \
Chat.h \
ChatHandler.cpp \
CombatHandler.cpp \
ConfusedMovementGenerator.cpp \
ConfusedMovementGenerator.h \
Corpse.cpp \
Corpse.h \
CreatureAI.cpp \
CreatureAI.h \
CreatureAIImpl.h \
CreatureAIRegistry.cpp \
CreatureAIRegistry.h \
CreatureAISelector.cpp \
CreatureAISelector.h \
Creature.cpp \
Creature.h \
debugcmds.cpp \
DestinationHolder.cpp \
DestinationHolder.h \
DestinationHolderImp.h \
DuelHandler.cpp \
DynamicObject.cpp \
DynamicObject.h \
FleeingMovementGenerator.cpp \
FleeingMovementGenerator.h \
Formulas.h \
GameEvent.cpp \
GameEvent.h \
GameObject.cpp \
GameObject.h \
GlobalEvents.cpp \
GlobalEvents.h \
GMTicketHandler.cpp \
GMTicketMgr.cpp \
GMTicketMgr.h \
GossipDef.cpp \
GossipDef.h \
GridDefines.h \
GridNotifiers.cpp \
GridNotifiers.h \
GridNotifiersImpl.h \
GridStates.cpp \
GridStates.h \
Group.cpp \
Group.h \
GroupHandler.cpp \
GuardAI.cpp \
GuardAI.h \
Guild.cpp \
Guild.h \
GuildHandler.cpp \
HomeMovementGenerator.cpp \
HomeMovementGenerator.h \
HostilRefManager.cpp \
HostilRefManager.h \
IdleMovementGenerator.cpp \
IdleMovementGenerator.h \
InstanceData.cpp \
InstanceData.h \
InstanceSaveMgr.cpp \
InstanceSaveMgr.h \
Item.cpp \
Item.h \
ItemEnchantmentMgr.cpp \
ItemEnchantmentMgr.h \
ItemHandler.cpp \
ItemPrototype.h \
Language.h \
Level0.cpp \
Level1.cpp \
Level2.cpp \
Level3.cpp \
LFGHandler.cpp \
LootHandler.cpp \
LootMgr.cpp \
LootMgr.h \
Mail.cpp \
Mail.h \
Map.cpp \
Map.h \
MapInstanced.cpp \
MapInstanced.h \
MapManager.cpp \
MapManager.h \
MapReference.h \
MapRefManager.h \
MiscHandler.cpp \
MotionMaster.cpp \
MotionMaster.h \
MovementGenerator.cpp \
MovementGenerator.h \
MovementGeneratorImpl.h \
MovementHandler.cpp \
NPCHandler.cpp \
NPCHandler.h \
NullCreatureAI.cpp \
NullCreatureAI.h \
ObjectAccessor.cpp \
ObjectAccessor.h \
Object.cpp \
ObjectDefines.h \
ObjectGridLoader.cpp \
ObjectGridLoader.h \
Object.h \
ObjectMgr.cpp \
ObjectMgr.h \
ObjectPosSelector.cpp \
ObjectPosSelector.h \
Opcodes.cpp \
Opcodes.h \
Path.h \
PetAI.cpp \
PetAI.h \
Pet.cpp \
Pet.h \
PetHandler.cpp \
PetitionsHandler.cpp \
Player.cpp \
Player.h \
PlayerDump.cpp \
PlayerDump.h \
PointMovementGenerator.cpp \
PointMovementGenerator.h \
PoolHandler.cpp \
PoolHandler.h \
QueryHandler.cpp \
QuestDef.cpp \
QuestDef.h \
QuestHandler.cpp \
RandomMovementGenerator.cpp \
RandomMovementGenerator.h \
ReactorAI.cpp \
ReactorAI.h \
ScriptCalls.cpp \
ScriptCalls.h \
SharedDefines.h \
SkillHandler.cpp \
SpellAuraDefines.h \
SpellAuras.cpp \
SpellAuras.h \
Spell.cpp \
SpellEffects.cpp \
Spell.h \
SkillDiscovery.cpp \
SkillDiscovery.h \
SkillExtraItems.cpp \
SkillExtraItems.h \
SpellHandler.cpp \
SocialMgr.cpp \
SocialMgr.h \
SpellMgr.cpp \
SpellMgr.h \
StatSystem.cpp \
TargetedMovementGenerator.cpp \
TargetedMovementGenerator.h \
TaxiHandler.cpp \
TemporarySummon.cpp \
TemporarySummon.h \
TotemAI.cpp \
TotemAI.h \
Totem.cpp \
Totem.h \
TradeHandler.cpp \
Transports.cpp \
Transports.h \
ThreatManager.cpp \
ThreatManager.h \
Traveller.h \
Unit.cpp \
Unit.h \
UnitEvents.h \
UpdateData.cpp \
UpdateData.h \
UpdateFields.h \
UpdateMask.h \
Vehicle.cpp \
Vehicle.h \
VoiceChatHandler.cpp \
WaypointManager.cpp \
WaypointManager.h \
WaypointMovementGenerator.cpp \
WaypointMovementGenerator.h \
Weather.cpp \
Weather.h \
World.cpp \
World.h \
WorldLog.cpp \
WorldLog.h \
WorldSession.cpp \
WorldSession.h \
WorldSocket.cpp \
WorldSocket.h \
WorldSocketMgr.cpp \
WorldSocketMgr.h \
FollowerReference.cpp \
FollowerReference.h \
FollowerRefManager.h \
GroupReference.cpp \
GroupReference.h \
GroupRefManager.h
AccountMgr.cpp \
AccountMgr.h \
AchievementMgr.h \
AchievementMgr.cpp \
AddonHandler.cpp \
AddonHandler.h \
AggressorAI.cpp \
AggressorAI.h \
AnimalRandomMovementGenerator.h \
ArenaTeam.cpp \
ArenaTeam.h \
ArenaTeamHandler.cpp \
AuctionHouseHandler.cpp \
AuctionHouseMgr.cpp \
AuctionHouseMgr.h \
Bag.cpp \
Bag.h \
BattleGround.cpp \
BattleGroundAA.cpp \
BattleGroundAB.cpp \
BattleGroundAV.cpp \
BattleGroundBE.cpp \
BattleGroundDS.cpp \
BattleGroundEY.cpp \
BattleGroundNA.cpp \
BattleGroundRL.cpp \
BattleGroundRV.cpp \
BattleGroundSA.cpp \
BattleGroundWS.cpp \
BattleGround.h \
BattleGroundAA.h \
BattleGroundAB.h \
BattleGroundAV.h \
BattleGroundBE.h \
BattleGroundDS.h \
BattleGroundEY.h \
BattleGroundNA.h \
BattleGroundRL.h \
BattleGroundRV.h \
BattleGroundSA.h \
BattleGroundWS.h \
BattleGroundHandler.cpp \
BattleGroundMgr.cpp \
BattleGroundMgr.h \
Calendar.cpp \
Calendar.h \
CalendarHandler.cpp \
Cell.h \
CellImpl.h \
Channel.cpp \
Channel.h \
ChannelHandler.cpp \
ChannelMgr.h \
CharacterHandler.cpp \
Chat.cpp \
Chat.h \
ChatHandler.cpp \
CombatHandler.cpp \
ConfusedMovementGenerator.cpp \
ConfusedMovementGenerator.h \
Corpse.cpp \
Corpse.h \
CreatureAI.cpp \
CreatureAI.h \
CreatureAIImpl.h \
CreatureAIRegistry.cpp \
CreatureAIRegistry.h \
CreatureAISelector.cpp \
CreatureAISelector.h \
Creature.cpp \
Creature.h \
debugcmds.cpp \
DestinationHolder.cpp \
DestinationHolder.h \
DestinationHolderImp.h \
DuelHandler.cpp \
DynamicObject.cpp \
DynamicObject.h \
FleeingMovementGenerator.cpp \
FleeingMovementGenerator.h \
Formulas.h \
GameEvent.cpp \
GameEvent.h \
GameObject.cpp \
GameObject.h \
GlobalEvents.cpp \
GlobalEvents.h \
GMTicketHandler.cpp \
GMTicketMgr.cpp \
GMTicketMgr.h \
GossipDef.cpp \
GossipDef.h \
GridDefines.h \
GridNotifiers.cpp \
GridNotifiers.h \
GridNotifiersImpl.h \
GridStates.cpp \
GridStates.h \
Group.cpp \
Group.h \
GroupHandler.cpp \
GuardAI.cpp \
GuardAI.h \
Guild.cpp \
Guild.h \
GuildHandler.cpp \
HomeMovementGenerator.cpp \
HomeMovementGenerator.h \
HostilRefManager.cpp \
HostilRefManager.h \
IdleMovementGenerator.cpp \
IdleMovementGenerator.h \
InstanceData.cpp \
InstanceData.h \
InstanceSaveMgr.cpp \
InstanceSaveMgr.h \
Item.cpp \
Item.h \
ItemEnchantmentMgr.cpp \
ItemEnchantmentMgr.h \
ItemHandler.cpp \
ItemPrototype.h \
Language.h \
Level0.cpp \
Level1.cpp \
Level2.cpp \
Level3.cpp \
LFGHandler.cpp \
LootHandler.cpp \
LootMgr.cpp \
LootMgr.h \
Mail.cpp \
Mail.h \
Map.cpp \
Map.h \
MapInstanced.cpp \
MapInstanced.h \
MapManager.cpp \
MapManager.h \
MapReference.h \
MapRefManager.h \
MiscHandler.cpp \
MotionMaster.cpp \
MotionMaster.h \
MovementGenerator.cpp \
MovementGenerator.h \
MovementGeneratorImpl.h \
MovementHandler.cpp \
NPCHandler.cpp \
NPCHandler.h \
NullCreatureAI.cpp \
NullCreatureAI.h \
ObjectAccessor.cpp \
ObjectAccessor.h \
Object.cpp \
ObjectDefines.h \
ObjectGridLoader.cpp \
ObjectGridLoader.h \
Object.h \
ObjectMgr.cpp \
ObjectMgr.h \
ObjectPosSelector.cpp \
ObjectPosSelector.h \
Opcodes.cpp \
Opcodes.h \
Path.h \
PetAI.cpp \
PetAI.h \
Pet.cpp \
Pet.h \
PetHandler.cpp \
PetitionsHandler.cpp \
Player.cpp \
Player.h \
PlayerDump.cpp \
PlayerDump.h \
PointMovementGenerator.cpp \
PointMovementGenerator.h \
PoolHandler.cpp \
PoolHandler.h \
QueryHandler.cpp \
QuestDef.cpp \
QuestDef.h \
QuestHandler.cpp \
RandomMovementGenerator.cpp \
RandomMovementGenerator.h \
ReactorAI.cpp \
ReactorAI.h \
ScriptCalls.cpp \
ScriptCalls.h \
SharedDefines.h \
SkillHandler.cpp \
SpellAuraDefines.h \
SpellAuras.cpp \
SpellAuras.h \
Spell.cpp \
SpellEffects.cpp \
Spell.h \
SkillDiscovery.cpp \
SkillDiscovery.h \
SkillExtraItems.cpp \
SkillExtraItems.h \
SpellHandler.cpp \
SocialMgr.cpp \
SocialMgr.h \
SpellMgr.cpp \
SpellMgr.h \
StatSystem.cpp \
TargetedMovementGenerator.cpp \
TargetedMovementGenerator.h \
TaxiHandler.cpp \
TemporarySummon.cpp \
TemporarySummon.h \
TotemAI.cpp \
TotemAI.h \
Totem.cpp \
Totem.h \
TradeHandler.cpp \
Transports.cpp \
Transports.h \
ThreatManager.cpp \
ThreatManager.h \
Traveller.h \
Unit.cpp \
Unit.h \
UnitEvents.h \
UpdateData.cpp \
UpdateData.h \
UpdateFields.h \
UpdateMask.h \
Vehicle.cpp \
Vehicle.h \
VoiceChatHandler.cpp \
WaypointManager.cpp \
WaypointManager.h \
WaypointMovementGenerator.cpp \
WaypointMovementGenerator.h \
Weather.cpp \
Weather.h \
World.cpp \
World.h \
WorldLog.cpp \
WorldLog.h \
WorldSession.cpp \
WorldSession.h \
WorldSocket.cpp \
WorldSocket.h \
WorldSocketMgr.cpp \
WorldSocketMgr.h \
FollowerReference.cpp \
FollowerReference.h \
FollowerRefManager.h \
GroupReference.cpp \
GroupReference.h \
GroupRefManager.h
## Link against shared library
libmangosgame_a_LIBADD = ../shared/libmangosshared.a ../shared/Auth/libmangosauth.a ../shared/Config/libmangosconfig.a ../shared/Database/libmangosdatabase.a ../shared/vmap/libmangosvmaps.a

View file

@ -22,15 +22,15 @@ AM_CPPFLAGS = $(MANGOS_INCLUDES) -I$(top_builddir)/src/shared -I$(srcdir)/../../
## Build world list daemon as standalone program
bin_PROGRAMS = mangos-worldd
mangos_worldd_SOURCES = \
CliRunnable.cpp \
CliRunnable.h \
Main.cpp \
Master.cpp \
Master.h \
RASocket.cpp \
RASocket.h \
WorldRunnable.cpp \
WorldRunnable.h
CliRunnable.cpp \
CliRunnable.h \
Main.cpp \
Master.cpp \
Master.h \
RASocket.cpp \
RASocket.h \
WorldRunnable.cpp \
WorldRunnable.h
## Link world daemon against the shared library
mangos_worldd_LDADD = ../bindings/universal/libmangosscript.la ../game/libmangosgame.a ../shared/Database/libmangosdatabase.a ../shared/Config/libmangosconfig.a ../shared/Auth/libmangosauth.a ../shared/libmangosshared.a ../shared/vmap/libmangosvmaps.a ../framework/libmangosframework.a ../../dep/src/sockets/libmangossockets.a ../../dep/src/zthread/libZThread.la ../../dep/src/g3dlite/libg3dlite.a
@ -39,22 +39,23 @@ mangos_worldd_LDFLAGS = -L../../dep/src/sockets -L../../dep/src/zthread -L../../
## Additional files to include when running 'make dist'
# Include world daemon configuration
EXTRA_DIST = \
mangosd.conf.dist
mangosd.conf.dist
## Additional files to install
sysconf_DATA = \
mangosd.conf.dist
mangosd.conf.dist
install-data-hook:
@list='$(sysconf_DATA)'; for p in $$list; do \
dest=`echo $$p | sed -e s/.dist//`; \
if test -f $(DESTDIR)$(sysconfdir)/$$dest; then \
echo "$@ will not overwrite existing $(DESTDIR)$(sysconfdir)/$$dest"; \
else \
echo " $(INSTALL_DATA) $$p $(DESTDIR)$(sysconfdir)/$$dest"; \
$(INSTALL_DATA) $$p $(DESTDIR)$(sysconfdir)/$$dest; \
fi; \
done
@list='$(sysconf_DATA)'
for p in $$list; do \
dest=`echo $$p | sed -e s/.dist//`; \
if test -f $(DESTDIR)$(sysconfdir)/$$dest; then \
echo "$@ will not overwrite existing $(DESTDIR)$(sysconfdir)/$$dest"; \
else \
echo " $(INSTALL_DATA) $$p $(DESTDIR)$(sysconfdir)/$$dest"; \
$(INSTALL_DATA) $$p $(DESTDIR)$(sysconfdir)/$$dest; \
fi; \
done
clean-local:
rm -f $(sysconf_DATA)

View file

@ -22,12 +22,12 @@ AM_CPPFLAGS = $(MANGOS_INCLUDES) -I$(top_builddir)/src/shared -I$(srcdir)/../../
## Build realm list daemon as standalone program
bin_PROGRAMS = mangos-realmd
mangos_realmd_SOURCES = \
AuthCodes.h \
AuthSocket.cpp \
AuthSocket.h \
Main.cpp \
RealmList.cpp \
RealmList.h
AuthCodes.h \
AuthSocket.cpp \
AuthSocket.h \
Main.cpp \
RealmList.cpp \
RealmList.h
## Link realm list daemon against the shared library
mangos_realmd_LDADD = ../shared/Database/libmangosdatabase.a ../shared/Config/libmangosconfig.a ../shared/Auth/libmangosauth.a ../shared/libmangosshared.a ../framework/libmangosframework.a ../../dep/src/sockets/libmangossockets.a ../../dep/src/zthread/libZThread.la
@ -36,22 +36,23 @@ mangos_realmd_LDFLAGS = -L../../dep/src/sockets -L../../dep/src/zthread -L$(libd
## Additional files to include when running 'make dist'
# Include realm list daemon configuration
EXTRA_DIST = \
realmd.conf.dist
realmd.conf.dist
## Additional files to install
sysconf_DATA = \
realmd.conf.dist
realmd.conf.dist
install-data-hook:
@list='$(sysconf_DATA)'; for p in $$list; do \
dest=`echo $$p | sed -e s/.dist//`; \
if test -f $(DESTDIR)$(sysconfdir)/$$dest; then \
echo "$@ will not overwrite existing $(DESTDIR)$(sysconfdir)/$$dest"; \
else \
echo " $(INSTALL_DATA) $$p $(DESTDIR)$(sysconfdir)/$$dest"; \
$(INSTALL_DATA) $$p $(DESTDIR)$(sysconfdir)/$$dest; \
fi; \
done
@list='$(sysconf_DATA)'
for p in $$list; do \
dest=`echo $$p | sed -e s/.dist//`; \
if test -f $(DESTDIR)$(sysconfdir)/$$dest; then \
echo "$@ will not overwrite existing $(DESTDIR)$(sysconfdir)/$$dest"; \
else \
echo " $(INSTALL_DATA) $$p $(DESTDIR)$(sysconfdir)/$$dest"; \
$(INSTALL_DATA) $$p $(DESTDIR)$(sysconfdir)/$$dest; \
fi; \
done
clean-local:
rm -f $(sysconf_DATA)

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@ -27,13 +27,13 @@ AM_CPPFLAGS = $(MANGOS_INCLUDES) -I$(top_builddir)/src/shared -I$(srcdir) -I$(sr
noinst_LIBRARIES = libmangosauth.a
libmangosauth_a_SOURCES = \
AuthCrypt.cpp \
AuthCrypt.h \
BigNumber.cpp \
BigNumber.h \
Hmac.cpp \
Hmac.h \
Sha1.cpp \
Sha1.h \
md5.c \
md5.h
AuthCrypt.cpp \
AuthCrypt.h \
BigNumber.cpp \
BigNumber.h \
Hmac.cpp \
Hmac.h \
Sha1.cpp \
Sha1.h \
md5.c \
md5.h

View file

@ -27,38 +27,38 @@ AM_CPPFLAGS = $(MANGOS_INCLUDES) -I$(top_builddir)/src/shared -I$(srcdir) -I$(sr
noinst_LIBRARIES = libmangosdatabase.a
libmangosdatabase_a_SOURCES = \
DBCStores.cpp \
DBCStores.h \
DBCStructure.h \
DBCfmt.cpp \
Database.cpp \
Database.h \
DatabaseEnv.h \
DatabaseImpl.h \
DatabaseMysql.cpp \
DatabasePostgre.cpp \
DatabaseMysql.h \
DatabasePostgre.h \
DatabaseSqlite.cpp \
DatabaseSqlite.h \
DBCEnums.h \
Field.cpp \
Field.h \
MySQLDelayThread.h \
PGSQLDelayThread.h \
QueryResult.h \
QueryResultMysql.cpp \
QueryResultMysql.h \
QueryResultPostgre.cpp \
QueryResultPostgre.h \
QueryResultSqlite.cpp \
QueryResultSqlite.h \
SQLStorage.cpp \
SQLStorage.h \
SQLStorageImpl.h \
SqlDelayThread.cpp \
SqlDelayThread.h \
SqlOperations.cpp \
SqlOperations.h \
dbcfile.cpp \
dbcfile.h
DBCStores.cpp \
DBCStores.h \
DBCStructure.h \
DBCfmt.cpp \
Database.cpp \
Database.h \
DatabaseEnv.h \
DatabaseImpl.h \
DatabaseMysql.cpp \
DatabasePostgre.cpp \
DatabaseMysql.h \
DatabasePostgre.h \
DatabaseSqlite.cpp \
DatabaseSqlite.h \
DBCEnums.h \
Field.cpp \
Field.h \
MySQLDelayThread.h \
PGSQLDelayThread.h \
QueryResult.h \
QueryResultMysql.cpp \
QueryResultMysql.h \
QueryResultPostgre.cpp \
QueryResultPostgre.h \
QueryResultSqlite.cpp \
QueryResultSqlite.h \
SQLStorage.cpp \
SQLStorage.h \
SQLStorageImpl.h \
SqlDelayThread.cpp \
SqlDelayThread.h \
SqlOperations.cpp \
SqlOperations.h \
dbcfile.cpp \
dbcfile.h

View file

@ -30,24 +30,24 @@ noinst_LIBRARIES = libmangosshared.a
# libmangosshared library will later be reused by ...
libmangosshared_a_SOURCES = \
Base.cpp \
Base.h \
ByteBuffer.h \
Common.cpp \
Common.h \
Errors.h \
Log.cpp \
Log.h \
MemoryLeaks.cpp \
MemoryLeaks.h \
ProgressBar.cpp \
ProgressBar.h \
Timer.h \
Util.cpp \
Util.h \
WorldPacket.h \
revision_nr.h \
revision.h
Base.cpp \
Base.h \
ByteBuffer.h \
Common.cpp \
Common.h \
Errors.h \
Log.cpp \
Log.h \
MemoryLeaks.cpp \
MemoryLeaks.h \
ProgressBar.cpp \
ProgressBar.h \
Timer.h \
Util.cpp \
Util.h \
WorldPacket.h \
revision_nr.h \
revision.h
# Get revision (git or svn)
REVISION_FILE = revision.h
@ -63,16 +63,16 @@ $(REVISION_FILE) : $(top_builddir)/src/tools/genrevision/genrevision FORCE
## Additional files to include when running 'make dist'
# Disabled packet logger
EXTRA_DIST = \
PacketLog.cpp \
PacketLog.h
PacketLog.cpp \
PacketLog.h
# System configuration
EXTRA_DIST += \
SystemConfig.h
SystemConfig.h
# System Win32 files
EXTRA_DIST += \
ServiceWin32.cpp \
ServiceWin32.h \
WheatyExceptionReport.cpp \
WheatyExceptionReport.h
ServiceWin32.cpp \
ServiceWin32.h \
WheatyExceptionReport.cpp \
WheatyExceptionReport.h

View file

@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "7355"
#define REVISION_NR "7356"
#endif // __REVISION_NR_H__

View file

@ -27,30 +27,30 @@ AM_CPPFLAGS = $(MANGOS_INCLUDES) -I$(top_builddir)/src/shared -I$(srcdir) -I$(sr
noinst_LIBRARIES = libmangosvmaps.a
libmangosvmaps_a_SOURCES = \
AABSPTree.h \
BaseModel.cpp \
BaseModel.h \
CoordModelMapping.cpp \
CoordModelMapping.h \
DebugCmdLogger.cpp \
DebugCmdLogger.h \
IVMapManager.h \
ManagedModelContainer.cpp \
ManagedModelContainer.h \
ModelContainer.cpp \
ModelContainer.h \
NodeValueAccess.h \
ShortBox.h \
ShortVector.h \
SubModel.cpp \
SubModel.h \
TileAssembler.cpp \
TileAssembler.h \
TreeNode.cpp \
TreeNode.h \
VMapDefinitions.h \
VMapFactory.cpp \
VMapFactory.h \
VMapManager.cpp \
VMapManager.h \
VMapTools.h
AABSPTree.h \
BaseModel.cpp \
BaseModel.h \
CoordModelMapping.cpp \
CoordModelMapping.h \
DebugCmdLogger.cpp \
DebugCmdLogger.h \
IVMapManager.h \
ManagedModelContainer.cpp \
ManagedModelContainer.h \
ModelContainer.cpp \
ModelContainer.h \
NodeValueAccess.h \
ShortBox.h \
ShortVector.h \
SubModel.cpp \
SubModel.h \
TileAssembler.cpp \
TileAssembler.h \
TreeNode.cpp \
TreeNode.h \
VMapDefinitions.h \
VMapFactory.cpp \
VMapFactory.h \
VMapManager.cpp \
VMapManager.h \
VMapTools.h